Player Matchup

Chang'e
Chang'e
LAGZI
Chang'e
Level 20
God Stats
4W - 6L
1,308 SR
Queue Stats
26W - 33L
1,388 Elo+
Party 2
Neith
Neith
anmisa
Neith
Level 64
God Stats
2W - 2L
1,240 SR
Queue Stats
45W - 64L
1,337 Elo+
Party 2
Bacchus
Bacchus
chorogasm
Bacchus
Level 17
God Stats
1W - 1L
1,225 SR
Queue Stats
12W - 14L
1,315 Elo+
Party 2
Team Averages
Level 34
1,257 SR
1,347 Elo+

VS

Team Averages
Level 79
1,557 SR
1,310 Elo+
Neith
Neith
IcezLP
Neith
Level 66
God Stats
1W - 2L
1,414 SR
Queue Stats
11W - 14L
1,235 Elo+
Party 1
Surtr
Surtr
VIRAL_Snake-_-
Surtr
Level 67
God Stats
7W - 5L
1,533 SR
Queue Stats
47W - 38L
1,427 Elo+
Solo
Nox
Nox
WirZeGoLdZz
Nox
Level 105
God Stats
1W - 1L
1,722 SR
Queue Stats
24W - 36L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LAGZI
Chang'e
15
4 / 1 / 6
11,642
728
10,320
12,314
4,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
anmisa
Neith
16
7 / 0 / 6
12,652
791
18,321
11,917
5,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
chorogasm
Bacchus
14
2 / 3 / 9
11,063
691
10,825
16,444
22,850
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IcezLP
Neith
12
1 / 4 / 1
10,312
645
11,631
11,329
4,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 4 / 2
10,479
655
9,681
21,623
15,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 2
10,195
637
8,778
12,459
5,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
4
4
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
IcezLP
Neith
1
4
1
0.38
W
Chang'e
LAGZI
Chang'e
4
1
6
7
L
1
4
2
0.5
L
2
5
2
0.6
W
Neith
anmisa
Neith
7
0
6
10
W
Bacchus
chorogasm
Bacchus
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,466
Damage
30,090
40,675
Taken
45,411
33,113
Mitigated
25,904
14,359
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
IcezLP
Neith
11,631
3,836
0
1,363
11,329
4,740
0
4,487
6,842
0
40,094
W
Chang'e
LAGZI
Chang'e
10,320
993
5,666
5,226
12,314
4,899
114
3,199
9,115
41,530
0
L
9,681
1,971
0
6,843
21,623
15,691
0
11,068
10,555
390
37,171
L
8,778
402
0
2,340
12,459
5,473
0
6,187
6,272
34,002
0
W
Neith
anmisa
Neith
18,321
5,379
0
2,376
11,917
5,364
569
1,637
10,280
0
73,941
W
Bacchus
chorogasm
Bacchus
10,825
1,289
0
1,091
16,444
22,850
0
4,699
11,745
16,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,357
Gold Earned
30,986
164
Minions Killed
146
0
Camps Cleared
0
872,974
Distance Traveled
827,641
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,312
645
57
4
0
269,098
0
W
Chang'e
11,642
728
48
3
0
295,298
0
L
Surtr
10,479
655
45
3
0
290,725
0
L
Nox
10,195
637
44
3
0
267,818
3
W
Neith
12,652
791
110
7
0
299,568
1
W
Bacchus
11,063
691
6
0
0
278,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role