Player Matchup

Bacchus
Bacchus
Kaheraien
Bacchus
Level 124
God Stats
33W - 44L
1,401 SR
Queue Stats
233W - 225L
1,439 Elo+
Solo
Tyr
Tyr
Llæn
Tyr
Level 82
God Stats
56W - 35L
1,620 SR
Queue Stats
65W - 49L
1,580 Elo+
Party 2
King Arthur
King Arthur
Shahsauge
King Arthur
Level 72
God Stats
64W - 39L
1,636 SR
Queue Stats
66W - 49L
1,582 Elo+
Party 2
Team Averages
Level 93
1,552 SR
1,534 Elo+

VS

Team Averages
Level 31
1,476 SR
1,287 Elo+
Merlin
Merlin
FuryJayLive
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,351 Elo+
Party 1
Thanatos
Thanatos
NovaExodus11
Thanatos
Level 37
God Stats
0W - 1L
1,427 SR
Queue Stats
4W - 17L
1,208 Elo+
Party 1
Bacchus
Bacchus
Sneziee
Bacchus
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 35L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kaheraien
Bacchus
13
4 / 2 / 9
10,713
824
8,061
18,455
15,014
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyr
Llæn
Tyr
14
2 / 1 / 8
10,209
785
9,413
17,580
12,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Shahsauge
King Arthur
15
8 / 2 / 4
11,385
876
10,484
11,305
8,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 6 / 3
9,338
718
10,124
10,043
4,479
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
NovaExodus11
Thanatos
11
3 / 7 / 2
9,364
720
9,980
11,798
5,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Sneziee
Bacchus
11
0 / 1 / 5
8,584
660
6,940
10,109
16,162
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
5
5
Deaths
14
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
6
3
0.58
W
Bacchus
Kaheraien
Bacchus
4
2
9
4.25
W
Tyr
Llæn
Tyr
2
1
8
6
L
Thanatos
NovaExodus11
Thanatos
3
7
2
0.57
W
King Arthur
Shahsauge
King Arthur
8
2
4
5
L
Bacchus
Sneziee
Bacchus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,958
Damage
27,044
47,340
Taken
31,950
35,506
Mitigated
26,182
13,786
Healing
4,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,124
1,403
0
360
10,043
4,479
0
2,424
7,619
28,356
0
W
Bacchus
Kaheraien
Bacchus
8,061
679
0
8,183
18,455
15,014
525
6,692
11,763
22,826
0
W
Tyr
Llæn
Tyr
9,413
237
0
4,715
17,580
12,455
261
5,896
11,684
0
48,751
L
Thanatos
NovaExodus11
Thanatos
9,980
1,709
0
2,862
11,798
5,541
0
3,611
8,187
0
20,864
W
King Arthur
Shahsauge
King Arthur
10,484
872
0
888
11,305
8,037
173
5,236
6,069
2,345
42,733
L
Bacchus
Sneziee
Bacchus
6,940
1,033
0
1,179
10,109
16,162
0
2,993
7,116
17,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
27,286
150
Minions Killed
69
0
Camps Cleared
0
863,187
Distance Traveled
729,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,338
718
37
3
0
215,185
0
W
Bacchus
10,713
824
28
2
0
296,686
0
W
Tyr
10,209
785
52
4
0
289,159
0
L
Thanatos
9,364
720
11
1
0
243,811
0
W
King Arthur
11,385
876
70
5
0
277,342
0
L
Bacchus
8,584
660
21
2
0
270,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role