Player Matchup

Danzaburou
Danzaburou
Gold III
Calvo18PR
Danzaburou
Gold III
Level 103
God Stats
20W - 20L
1,529 SR
Queue Stats
135W - 156L
1,289 MMR
Solo
Discordia
Discordia
Bronze III
Deathcomes19
Discordia
Bronze III
Level 145
God Stats
4W - 5L
1,500 SR
Queue Stats
59W - 55L
1,463 MMR
Solo
Nike
Nike
Bronze III
tough1uck
Nike
Bronze III
Level 106
God Stats
15W - 16L
1,505 SR
Queue Stats
49W - 72L
1,345 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,512 SR
1,366 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,586 SR
1,364 MMR
Zhong Kui
Zhong Kui
Gold IV
Celestial_Beast-
Zhong Kui
Gold IV
Level 155
God Stats
7W - 4L
1,667 SR
Queue Stats
332W - 354L
1,402 MMR
Solo
Artemis
Artemis
Gold V
KBM_PMW
Artemis
Gold V
Level 155
God Stats
7W - 8L
1,556 SR
Queue Stats
128W - 157L
1,429 MMR
Solo
Atlas
Atlas
Silver II
PERROTERRORISTA
Atlas
Silver II
Level 69
God Stats
1W - 1L
1,536 SR
Queue Stats
36W - 52L
1,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Calvo18PR
Danzaburou
14
6 / 2 / 8
11,855
912
7,603
10,266
5,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Deathcomes19
Discordia
14
6 / 3 / 7
11,578
891
15,818
9,406
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
13
2 / 3 / 10
10,133
779
12,949
11,325
9,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
RaijinCharonKuzenboPoseidonHachiman

VS

Bans
AresHadesMartichorasGebSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
5 / 4 / 3
11,042
849
11,126
15,539
10,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
KBM_PMW
Artemis
12
3 / 6 / 3
9,889
761
8,336
13,072
4,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 4 / 4
8,777
675
4,844
14,237
14,611
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
14
Kills
8
8
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Calvo18PR
Danzaburou
6
2
8
5
L
Zhong Kui
5
4
3
1.63
W
Discordia
Deathcomes19
Discordia
6
3
7
3.17
L
Artemis
KBM_PMW
Artemis
3
6
3
0.75
L
0
4
4
0.5
W
Nike
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,370
Damage
24,306
30,997
Taken
42,848
19,406
Mitigated
30,388
3,914
Healing
6,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Calvo18PR
Danzaburou
7,603
2,926
0
1,956
10,266
5,897
1,656
5,710
4,349
0
37,805
L
Zhong Kui
11,126
286
0
4,501
15,539
10,841
0
5,141
9,473
47,586
0
W
Discordia
Deathcomes19
Discordia
15,818
957
0
1,113
9,406
3,692
479
5,002
4,089
52,496
0
L
Artemis
KBM_PMW
Artemis
8,336
4,729
0
1,690
13,072
4,936
1,642
4,142
8,440
0
38,917
L
4,844
1,198
0
555
14,237
14,611
0
6,118
7,230
14,705
0
W
Nike
12,949
1,636
0
845
11,325
9,817
447
4,882
6,107
0
25,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,566
Gold Earned
29,708
141
Minions Killed
140
0
Camps Cleared
0
728,756
Distance Traveled
655,021
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,855
912
50
4
0
242,050
4
L
Zhong Kui
11,042
849
85
7
0
219,696
7
W
Discordia
11,578
891
80
6
0
228,005
0
L
Artemis
9,889
761
41
3
0
182,843
0
L
Atlas
8,777
675
14
1
0
252,482
7
W
Nike
10,133
779
11
1
0
258,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role