Player Matchup

Sun Wukong
Sun Wukong
Platinum III
ABrownieBuffalo
Sun Wukong
Platinum III
Level 141
God Stats
5W - 2L
1,723 SR
Queue Stats
171W - 163L
1,875 MMR
Solo
Ishtar
Ishtar
Platinum III
NotAnADCMain
Ishtar
Platinum III
Level 96
God Stats
12W - 10L
1,610 SR
Queue Stats
66W - 57L
1,923 MMR
Solo
Arachne
Arachne
Gold II
Shadowsmoke420
Arachne
Gold II
Level 172
God Stats
0W - 1L
1,547 SR
Queue Stats
101W - 103L
1,698 MMR
Solo
Ares
Ares
Platinum III
UnorthodoxShots
Ares
Platinum III
Level 129
God Stats
3W - 9L
1,536 SR
Queue Stats
178W - 174L
1,866 MMR
Solo
Agni
Agni
Diamond IV
Рulse
Agni
Diamond IV
Level 156
God Stats
1W - 2L
1,643 SR
Queue Stats
36W - 36L
2,070 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,612 SR
1,886 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,603 SR
1,864 MMR
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
AviaJordan1
Artio
Gold III
Level 192
God Stats
3W - 3L
1,680 SR
Queue Stats
107W - 112L
1,680 MMR
Solo
Pele
Pele
Masters
JyuVG
Pele
Masters
Level 148
God Stats
19W - 21L
1,541 SR
Queue Stats
326W - 331L
2,687 MMR
Solo
Rama
Rama
Platinum V
Yucuna
Rama
Platinum V
Level 127
God Stats
6W - 4L
1,647 SR
Queue Stats
518W - 511L
1,757 MMR
Solo
Scylla
Scylla
Gold III
koochiejam
Scylla
Gold III
Level 113
God Stats
11W - 3L
1,648 SR
Queue Stats
30W - 17L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ABrownieBuffalo
Sun Wukong
10
1 / 2 / 0
6,141
558
3,079
10,083
9,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
12
2 / 1 / 1
6,813
619
7,102
6,780
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 7 / 0
4,878
443
2,965
12,571
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 0
5,832
530
3,068
11,631
8,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
Рulse
Agni
11
0 / 5 / 2
5,998
545
7,391
8,254
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothAo KuangMulanChernobog

VS

Bans
AthenaCharonSusanoRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
3 / 0 / 0
7,140
649
6,577
8,115
8,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 6
7,209
655
5,535
11,101
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
JyuVG
Pele
13
8 / 2 / 3
8,009
728
10,652
8,724
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Yucuna
Rama
11
0 / 2 / 2
6,279
571
3,899
8,654
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
koochiejam
Scylla
12
4 / 0 / 6
7,373
670
8,728
5,443
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
19
19
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
0
3
L
Sun Wukong
ABrownieBuffalo
Sun Wukong
1
2
0
0.5
W
4
0
6
7
W
Pele
JyuVG
Pele
8
2
3
4.75
L
Ishtar
2
1
1
2.5
L
0
7
0
0
L
1
4
0
0.25
W
Rama
Yucuna
Rama
0
2
2
0.5
W
Scylla
koochiejam
Scylla
4
0
6
7
L
Agni
Рulse
Agni
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,605
Damage
35,391
49,319
Taken
42,037
26,752
Mitigated
27,092
8,705
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,577
1,278
0
3,214
8,115
8,847
0
0
8,115
0
42,518
L
Sun Wukong
ABrownieBuffalo
Sun Wukong
3,079
611
0
1,952
10,083
9,139
0
0
9,004
0
34,663
W
5,535
683
258
4,713
11,101
9,513
58
4,512
6,589
25,384
157
W
Pele
JyuVG
Pele
10,652
4,090
0
1,817
8,724
3,281
0
2,107
6,617
0
74,468
L
Ishtar
7,102
4,808
0
2,462
6,780
2,803
0
1,000
5,780
0
53,899
L
2,965
2,207
0
1,661
12,571
3,440
0
1,772
10,799
0
28,699
L
3,068
257
0
1,408
11,631
8,738
0
6,213
5,418
15,149
0
W
Rama
Yucuna
Rama
3,899
3,067
0
3,409
8,654
3,082
0
178
8,476
0
51,766
W
Scylla
koochiejam
Scylla
8,728
1,050
0
500
5,443
2,369
364
3,662
1,781
53,588
0
L
Agni
Рulse
Agni
7,391
728
0
1,222
8,254
2,632
0
5,121
3,095
46,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,662
Gold Earned
36,010
331
Minions Killed
416
0
Camps Cleared
0
1,194,231
Distance Traveled
1,276,297
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,140
649
78
7
0
233,295
1
L
Sun Wukong
6,141
558
59
5
0
245,695
0
W
Artio
7,209
655
29
3
0
277,641
1
W
Pele
8,009
728
124
11
0
312,267
2
L
Ishtar
6,813
619
113
10
0
219,150
1
L
Arachne
4,878
443
41
4
0
264,723
0
L
Ares
5,832
530
19
2
0
235,943
2
W
Rama
6,279
571
104
9
0
207,503
2
W
Scylla
7,373
670
81
7
0
245,591
6
L
Agni
5,998
545
99
9
0
228,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role