Player Matchup

Charon
Charon
Jedifizz
Charon
Level 22
God Stats
7W - 9L
1,463 SR
Queue Stats
45W - 52L
1,385 Elo+
Party 2
Anhur
Anhur
MrTikku
Anhur
Level 104
God Stats
2W - 1L
1,860 SR
Queue Stats
198W - 178L
1,466 Elo+
Party 2
Chaac
Chaac
flacons
Chaac
Level 28
God Stats
5W - 3L
1,694 SR
Queue Stats
117W - 111L
1,476 Elo+
Party 2
Da Ji
Da Ji
sauhusauli
Da Ji
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 130L
1,485 Elo+
Party 2
Anubis
Anubis
xemppa
Anubis
Level 70
God Stats
1W - 4L
1,245 SR
Queue Stats
323W - 311L
1,471 Elo+
Party 2
Team Averages
Level 58
1,553 SR
1,457 Elo+

VS

Team Averages
Level 112
1,475 SR
1,463 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Bxbrz
Hercules
Level 108
God Stats
8W - 8L
1,474 SR
Queue Stats
431W - 418L
1,489 Elo+
Party 1
Yu Huang
Yu Huang
MCSKINNYHOG
Yu Huang
Level 89
God Stats
12W - 9L
1,546 SR
Queue Stats
173W - 162L
1,447 Elo+
Party 1
Janus
Janus
Mr Huggings
Janus
Level 95
God Stats
6W - 10L
1,329 SR
Queue Stats
232W - 243L
1,425 Elo+
Solo
Anubis
Anubis
一孤寂哥一
Anubis
Level 109
God Stats
30W - 19L
1,524 SR
Queue Stats
140W - 123L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Jedifizz
Charon
13
3 / 4 / 5
8,303
488
5,109
15,550
12,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
MrTikku
Anhur
14
1 / 4 / 4
8,094
476
7,711
12,523
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
flacons
Chaac
4
0 / 2 / 0
5,380
316
732
3,300
1,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
15
9 / 8 / 3
9,425
554
14,762
17,789
7,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
xemppa
Anubis
15
3 / 4 / 3
9,205
541
6,458
14,855
6,920
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
5 / 2 / 4
9,840
579
6,771
12,579
4,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Bxbrz
Hercules
15
6 / 2 / 2
10,355
609
4,469
9,306
7,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
MCSKINNYHOG
Yu Huang
16
3 / 1 / 9
9,427
555
13,600
8,524
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 6 / 8
9,910
583
12,194
13,231
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 5 / 9
9,165
539
13,331
16,350
7,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
16
Kills
22
22
Deaths
16
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
4
3.5
W
Hercules
Bxbrz
Hercules
6
2
2
3.5
L
Charon
Jedifizz
Charon
3
4
5
1.38
W
Yu Huang
MCSKINNYHOG
Yu Huang
3
1
9
7.5
W
5
6
8
1.5
L
Anhur
MrTikku
Anhur
1
4
4
0.75
L
Chaac
flacons
Chaac
0
2
0
0
L
Da Ji
9
8
3
1.31
L
Anubis
xemppa
Anubis
3
4
3
1.13
W
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,772
Damage
50,365
64,017
Taken
59,990
31,895
Mitigated
27,568
14,306
Healing
19,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,771
3,252
0
5,143
12,579
4,721
1,252
1,406
11,173
0
57,740
W
Hercules
Bxbrz
Hercules
4,469
1,989
0
2,058
9,306
7,613
2,294
779
8,527
0
59,365
L
Charon
Jedifizz
Charon
5,109
289
0
1,984
15,550
12,286
0
11,165
4,385
13,024
0
W
Yu Huang
MCSKINNYHOG
Yu Huang
13,600
364
0
125
8,524
3,305
559
1,751
6,773
66,072
0
W
12,194
935
0
4,109
13,231
4,423
0
2,703
10,528
79,245
0
L
Anhur
MrTikku
Anhur
7,711
3,141
0
3,468
12,523
4,201
0
6,797
5,726
0
56,154
L
Chaac
flacons
Chaac
732
26
0
706
3,300
1,181
0
273
3,027
0
8,624
L
Da Ji
14,762
3,996
0
1,250
17,789
7,307
0
9,171
8,618
0
65,123
L
Anubis
xemppa
Anubis
6,458
76
0
6,898
14,855
6,920
0
11,719
3,136
84,506
0
W
13,331
728
0
7,894
16,350
7,506
221
4,928
11,422
79,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,407
Gold Earned
48,697
323
Minions Killed
537
0
Camps Cleared
0
1,332,327
Distance Traveled
1,650,746
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,840
579
100
6
0
315,157
3
W
Hercules
10,355
609
101
6
0
351,353
2
L
Charon
8,303
488
12
1
0
340,370
0
W
Yu Huang
9,427
555
95
6
0
333,672
2
W
Janus
9,910
583
119
7
0
345,046
0
L
Anhur
8,094
476
80
5
0
320,702
3
L
Chaac
5,380
316
11
1
0
79,083
0
L
Da Ji
9,425
554
77
5
0
323,255
1
L
Anubis
9,205
541
143
8
0
268,917
4
W
Anubis
9,165
539
122
7
0
305,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role