Player Matchup

Pele
Pele
Masters
CheekyLemonMan
Pele
Masters
Level 159
God Stats
20W - 31L
1,538 SR
Queue Stats
431W - 379L
2,352 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
Cαpo
Erlang Shen
Diamond II
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 142L
2,319 MMR
Party 1
Ra
Ra
Diamond III
MandingoBBC
Ra
Diamond III
Level 58
God Stats
1W - 2L
1,630 SR
Queue Stats
109W - 83L
2,275 MMR
Party 1
Jing Wei
Jing Wei
Diamond II
Varolie
Jing Wei
Diamond II
Level 128
God Stats
1W - 2L
1,763 SR
Queue Stats
118W - 116L
2,309 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
cxxn
Kuzenbo
Diamond II
Level 154
God Stats
0W - 2L
1,268 SR
Queue Stats
194W - 178L
2,308 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,540 SR
2,313 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,646 SR
2,071 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond II
FoXbb2
Lancelot
Diamond II
Level 158
God Stats
2W - 4L
1,737 SR
Queue Stats
343W - 347L
2,255 MMR
Solo
Mercury
Mercury
Diamond III
ScyllaSmite
Mercury
Diamond III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 158L
2,186 MMR
Solo
Rama
Rama
Diamond V
Speckettt
Rama
Diamond V
Level 56
God Stats
5W - 6L
1,838 SR
Queue Stats
96W - 84L
2,120 MMR
Solo
Bacchus
Bacchus
Diamond II
vergne
Bacchus
Diamond II
Level 158
God Stats
11W - 8L
1,652 SR
Queue Stats
212W - 185L
2,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,177
510
11,480
16,757
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Cαpo
Erlang Shen
16
4 / 2 / 4
10,446
580
13,177
24,017
29,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 6 / 1
9,331
518
6,786
11,624
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Varolie
Jing Wei
14
2 / 6 / 1
8,566
476
3,647
14,376
5,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
cxxn
Kuzenbo
13
2 / 3 / 2
8,282
460
7,555
17,364
21,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ChernobogAo KuangAresSun Wukong

VS

Bans
AthenaThothCabrakanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
7 / 1 / 6
11,113
617
22,363
9,427
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
FoXbb2
Lancelot
16
3 / 5 / 4
9,743
541
7,683
17,507
11,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
ScyllaSmite
Mercury
18
5 / 3 / 6
10,219
568
10,220
14,236
6,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
16
5 / 2 / 3
10,201
567
12,611
10,842
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
vergne
Bacchus
13
0 / 1 / 10
8,574
476
8,481
13,522
14,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
12
Kills
20
20
Deaths
12
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
1
6
10
L
2
3
3
1.17
L
Erlang Shen
Cαpo
Erlang Shen
4
2
4
3
W
Lancelot
FoXbb2
Lancelot
3
5
4
1
L
2
6
1
0.42
W
Mercury
ScyllaSmite
Mercury
5
3
6
2.67
W
Rama
5
2
3
3.25
L
Jing Wei
Varolie
Jing Wei
2
6
1
0.42
L
Kuzenbo
cxxn
Kuzenbo
2
3
2
1
W
Bacchus
vergne
Bacchus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,645
Damage
61,358
84,138
Taken
65,534
68,274
Mitigated
41,020
26,328
Healing
19,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
22,363
1,772
0
875
9,427
3,782
0
5,092
4,249
110,266
0
L
11,480
2,460
0
6,324
16,757
6,479
0
6,032
10,725
0
97,472
L
Erlang Shen
Cαpo
Erlang Shen
13,177
6,590
0
11,385
24,017
29,899
0
5,821
18,196
0
83,371
W
Lancelot
FoXbb2
Lancelot
7,683
704
0
4,752
17,507
11,558
0
1,498
16,009
0
67,500
L
6,786
780
614
2,436
11,624
4,871
0
7,777
3,847
93,204
0
W
Mercury
ScyllaSmite
Mercury
10,220
5,233
0
6,399
14,236
6,113
0
1,852
12,302
0
110,258
W
Rama
12,611
9,959
0
3,945
10,842
4,813
952
1,557
9,285
0
95,851
L
Jing Wei
Varolie
Jing Wei
3,647
2,320
0
2,281
14,376
5,249
10
2,253
12,123
0
64,993
L
Kuzenbo
cxxn
Kuzenbo
7,555
3,130
0
3,288
17,364
21,776
36
8,961
8,403
24,744
0
W
Bacchus
vergne
Bacchus
8,481
1,305
150
3,487
13,522
14,754
0
4,402
9,019
31,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,802
Gold Earned
49,850
586
Minions Killed
619
0
Camps Cleared
0
1,891,705
Distance Traveled
1,938,191
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,113
617
176
10
0
350,437
8
L
Pele
9,177
510
131
7
0
431,490
4
L
Erlang Shen
10,446
580
133
7
0
338,256
6
W
Lancelot
9,743
541
126
7
0
373,503
4
L
Ra
9,331
518
187
10
0
371,812
2
W
Mercury
10,219
568
144
8
0
466,240
0
W
Rama
10,201
567
153
9
0
325,742
6
L
Jing Wei
8,566
476
122
7
0
361,146
0
L
Kuzenbo
8,282
460
13
1
0
389,001
5
W
Bacchus
8,574
476
20
1
0
422,269
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role