Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DarthFoxy12
Ra
Level 122
God Stats
1W - 1L
1,305 SR
Queue Stats
25W - 34L
1,438 Elo+
Party 2
Thanatos
Thanatos
ElAmigoDeMauri
Thanatos
Level 192
God Stats
31W - 16L
1,706 SR
Queue Stats
221W - 166L
1,662 Elo+
Party 1
Sol
Sol
xXjoaquinXx
Sol
Level 122
God Stats
1W - 2L
1,207 SR
Queue Stats
67W - 70L
1,481 Elo+
Party 2
Team Averages
Level 121
1,444 SR
1,516 Elo+

VS

Team Averages
Level 160
1,301 SR
1,491 Elo+
Hel
Hel
 
Hel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Ezdwel
Jormungandr
Level 149
God Stats
0W - 5L
1,120 SR
Queue Stats
343W - 363L
1,509 Elo+
Solo
Arachne
Arachne
LeRikiFort
Arachne
Level 146
God Stats
6W - 9L
1,215 SR
Queue Stats
167W - 163L
1,455 Elo+
Solo
Charon
Charon
guiguimatador
Charon
Level 158
God Stats
14W - 18L
1,499 SR
Queue Stats
138W - 146L
1,538 Elo+
Solo
Chernobog
Chernobog
juli97
Chernobog
Level 206
God Stats
1W - 2L
1,169 SR
Queue Stats
1,120W - 1,106L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 1 / 3
5,336
593
1,954
6,769
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
 
Tyr
9
0 / 2 / 0
5,142
571
2,535
8,278
4,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
3 / 0 / 4
6,001
667
4,319
5,578
2,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
12
5 / 2 / 0
6,660
740
7,897
8,247
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 0 / 3
5,574
619
6,819
6,611
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 4 / 1
5,011
557
1,509
6,038
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Ezdwel
Jormungandr
9
2 / 0 / 0
5,241
582
4,797
5,621
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
LeRikiFort
Arachne
9
3 / 2 / 1
5,443
605
5,394
8,947
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 2 / 0
4,693
521
4,003
7,169
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
juli97
Chernobog
8
0 / 4 / 0
4,730
526
5,565
7,685
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
12
Kills
5
5
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
3
2.5
W
Tyr
 
Tyr
0
2
0
0
L
Hel
 
Hel
0
4
1
0.13
W
3
0
4
5
W
Thanatos
5
2
0
2.5
L
Jormungandr
Ezdwel
Jormungandr
2
0
0
2
L
Arachne
LeRikiFort
Arachne
3
2
1
1.75
L
0
2
0
0
L
Chernobog
juli97
Chernobog
0
4
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,524
Damage
21,268
35,483
Taken
35,460
15,733
Mitigated
14,832
21,355
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,954
195
0
726
6,769
2,251
0
446
6,323
0
27,411
W
Tyr
 
Tyr
2,535
128
0
3,743
8,278
4,645
0
4,407
3,481
0
34,126
L
Hel
 
Hel
1,509
117
213
1,384
6,038
1,062
0
0
6,038
36,186
0
W
4,319
705
3,486
4,515
5,578
2,599
148
1,625
3,953
16,973
0
W
Thanatos
7,897
3,592
0
6,725
8,247
3,940
0
1,364
6,883
0
49,133
L
Jormungandr
Ezdwel
Jormungandr
4,797
1,898
0
1,450
5,621
2,665
0
0
5,621
31,828
0
L
Arachne
LeRikiFort
Arachne
5,394
3,075
0
2,544
8,947
2,329
0
539
8,408
0
29,223
L
4,003
853
0
2,207
7,169
5,229
0
4,586
2,583
18,020
0
L
Chernobog
juli97
Chernobog
5,565
3,815
0
1,720
7,685
3,547
0
5,921
1,698
0
41,221
W
6,819
3,783
0
2,160
6,611
2,298
735
2,077
4,534
36,989
1,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,713
Gold Earned
25,118
292
Minions Killed
262
0
Camps Cleared
0
948,360
Distance Traveled
841,360
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,336
593
49
5
0
196,518
0
W
Tyr
5,142
571
54
6
0
177,202
3
L
Hel
5,011
557
73
8
0
186,823
0
W
Ra
6,001
667
19
2
0
191,294
2
W
Thanatos
6,660
740
96
11
0
212,421
0
L
Jormungandr
5,241
582
52
6
0
121,595
4
L
Arachne
5,443
605
49
5
0
219,947
0
L
Charon
4,693
521
21
2
0
158,309
2
L
Chernobog
4,730
526
67
7
0
154,686
0
W
Sol
5,574
619
74
8
0
170,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role