Player Matchup

Amaterasu
Amaterasu
Databeta
Amaterasu
Level 65
God Stats
5W - 1L
1,519 SR
Queue Stats
81W - 71L
1,394 Elo+
Party 2
Sol
Sol
Kateo3108
Sol
Level 18
God Stats
12W - 9L
1,435 SR
Queue Stats
121W - 132L
1,416 Elo+
Party 2
Thanatos
Thanatos
TheSoloQueen
Thanatos
Level 18
God Stats
26W - 9L
1,756 SR
Queue Stats
352W - 303L
1,452 Elo+
Party 2
Atlas
Atlas
Toaxt1e
Atlas
Level 108
God Stats
2W - 1L
1,588 SR
Queue Stats
189W - 192L
1,391 Elo+
Party 2
Anhur
Anhur
pBasicc
Anhur
Level 129
God Stats
7W - 15L
1,574 SR
Queue Stats
341W - 300L
1,555 Elo+
Solo
Team Averages
Level 68
1,574 SR
1,442 Elo+

VS

Team Averages
Level 132
1,633 SR
1,481 Elo+
Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Lisa Newcar7506
Athena
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,482 Elo+
Solo
Thor
Thor
THANOZ1998
Thor
Level 149
God Stats
23W - 22L
1,599 SR
Queue Stats
208W - 201L
1,475 Elo+
Party 1
Medusa
Medusa
TheKa3l
Medusa
Level 144
God Stats
4W - 7L
1,685 SR
Queue Stats
199W - 192L
1,475 Elo+
Party 1
Ra
Ra
Xpartan0mega
Ra
Level 154
God Stats
2W - 1L
1,881 SR
Queue Stats
195W - 192L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Databeta
Amaterasu
10
1 / 1 / 1
6,561
596
2,340
6,892
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 1 / 2
6,606
601
2,466
6,520
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
TheSoloQueen
Thanatos
13
8 / 0 / 0
7,605
691
7,756
11,675
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Toaxt1e
Atlas
10
2 / 1 / 8
7,025
639
4,777
8,867
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
pBasicc
Anhur
12
5 / 1 / 2
7,276
661
7,508
6,586
2,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 3 / 0
6,428
584
4,912
7,420
6,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 3 / 1
5,055
460
2,591
8,935
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 0
5,909
537
2,453
9,530
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
TheKa3l
Medusa
8
1 / 5 / 0
5,236
476
6,351
8,181
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 2 / 0
6,640
604
6,223
5,890
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
17
Kills
4
4
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
0
0.33
W
Amaterasu
Databeta
Amaterasu
1
1
1
1.5
W
1
1
2
2
L
0
3
1
0.17
L
1
4
0
0.25
L
Medusa
TheKa3l
Medusa
1
5
0
0.2
W
Thanatos
TheSoloQueen
Thanatos
8
0
0
8
W
Atlas
Toaxt1e
Atlas
2
1
8
6
L
1
2
0
0.5
W
Anhur
pBasicc
Anhur
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,847
Damage
22,530
40,540
Taken
39,956
21,168
Mitigated
19,386
24,149
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,912
1,187
0
1,366
7,420
6,427
0
297
6,815
0
36,812
W
Amaterasu
Databeta
Amaterasu
2,340
1,015
0
1,665
6,892
5,959
0
0
6,376
0
34,325
W
2,466
780
0
4,057
6,520
2,426
0
3,715
2,611
42,722
0
L
2,591
1,014
0
2,004
8,935
5,164
0
1,321
7,614
11,265
0
L
2,453
821
0
600
9,530
3,285
0
1,214
8,316
0
43,250
L
Medusa
TheKa3l
Medusa
6,351
2,441
0
629
8,181
2,074
0
2,271
5,910
0
34,554
W
Thanatos
TheSoloQueen
Thanatos
7,756
2,982
0
12,006
11,675
4,661
0
454
11,143
0
60,414
W
Atlas
Toaxt1e
Atlas
4,777
2,148
326
3,119
8,867
5,850
0
2,441
6,329
19,988
0
L
6,223
364
84
1,031
5,890
2,436
0
2,140
3,750
59,409
0
W
Anhur
pBasicc
Anhur
7,508
4,699
0
2,976
6,586
2,272
793
1,841
4,673
0
49,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,073
Gold Earned
29,268
343
Minions Killed
322
0
Camps Cleared
0
1,182,864
Distance Traveled
1,170,427
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,428
584
72
7
0
230,241
4
W
Amaterasu
6,561
596
65
6
0
223,512
5
W
Sol
6,606
601
78
7
0
218,579
0
L
Athena
5,055
460
22
2
0
244,896
8
L
Thor
5,909
537
71
6
0
247,140
2
L
Medusa
5,236
476
48
4
0
219,168
0
W
Thanatos
7,605
691
99
9
0
262,252
0
W
Atlas
7,025
639
16
1
0
249,607
0
L
Ra
6,640
604
109
10
0
228,982
0
W
Anhur
7,276
661
85
8
0
228,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role