Player Matchup

Mercury
Mercury
Gold III
Firestorm7447
Mercury
Gold III
Level 101
God Stats
2W - 0L
1,874 SR
Queue Stats
520W - 585L
1,338 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Rhyã
Baron Samedi
Silver II
Level 108
God Stats
3W - 3L
1,677 SR
Queue Stats
9W - 8L
1,291 MMR
Solo
Jormungandr
Jormungandr
Gold III
Vainilla_Trueno
Jormungandr
Gold III
Level 150
God Stats
8W - 5L
1,521 SR
Queue Stats
241W - 271L
1,286 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,691 SR
1,305 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,498 SR
1,313 MMR
Geb
Geb
Gold IV
GoGoMagzilla
Geb
Gold IV
Level 116
God Stats
6W - 10L
1,420 SR
Queue Stats
171W - 170L
1,226 MMR
Party 1
Anhur
Anhur
Gold I
Neurosurgeon
Anhur
Gold I
Level 105
God Stats
29W - 28L
1,574 SR
Queue Stats
240W - 223L
1,450 MMR
Party 1
Janus
Janus
Silver III
soccerjusti
Janus
Silver III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
0 / 6 / 5
11,472
717
3,575
15,579
5,228
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Rhyã
Baron Samedi
16
8 / 2 / 2
13,483
843
21,701
13,854
6,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Vainilla_Trueno
Jormungandr
15
2 / 3 / 6
11,960
748
13,393
21,588
22,517
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
VulcanKuzenboAh Muzen CabArachneDanzaburou

VS

Bans
Ne ZhaAtlasCthulhuSobekYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
11,230
702
12,283
18,608
24,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

14
5 / 3 / 5
12,293
768
14,876
14,625
6,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 6
12,195
762
13,564
13,334
5,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
10
Kills
11
11
Deaths
10
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
0
6
5
0.42
L
2
3
7
1.83
L
5
3
5
2.5
W
Baron Samedi
Rhyã
Baron Samedi
8
2
2
4.5
W
Jormungandr
Vainilla_Trueno
Jormungandr
2
3
6
1.67
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,669
Damage
40,723
51,021
Taken
46,567
34,352
Mitigated
36,303
9,468
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
3,575
822
0
2,048
15,579
5,228
1,503
7,768
7,213
0
35,389
L
12,283
1,105
0
1,482
18,608
24,377
0
12,715
5,893
20,621
0
L
14,876
10,899
0
5,222
14,625
6,164
0
10,571
4,054
0
56,024
W
Baron Samedi
Rhyã
Baron Samedi
21,701
1,856
1,220
4,146
13,854
6,607
1,127
8,899
4,594
67,470
0
W
Jormungandr
Vainilla_Trueno
Jormungandr
13,393
2,009
314
1,740
21,588
22,517
120
8,014
12,813
45,443
1,201
L
13,564
1,147
0
1,830
13,334
5,762
0
11,406
1,928
56,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,915
Gold Earned
35,718
180
Minions Killed
148
0
Camps Cleared
0
920,616
Distance Traveled
854,303
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,472
717
51
3
0
344,602
1
L
Geb
11,230
702
17
1
0
295,093
2
L
Anhur
12,293
768
77
5
0
273,347
3
W
Baron Samedi
13,483
843
86
5
0
264,261
0
W
Jormungandr
11,960
748
43
3
0
311,753
0
L
Janus
12,195
762
54
3
0
285,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role