Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DzZze
Baron Samedi
Level 28
God Stats
6W - 2L
1,441 SR
Queue Stats
69W - 67L
1,415 Elo+
Party 3
Sylvanus
Sylvanus
JinkiSaladin
Sylvanus
Level 136
God Stats
38W - 35L
1,696 SR
Queue Stats
94W - 80L
1,676 Elo+
Party 2
Apollo
Apollo
agostinhox2
Apollo
Level 157
God Stats
14W - 6L
1,565 SR
Queue Stats
135W - 119L
1,658 Elo+
Party 2
Team Averages
Level 99
1,540 SR
1,550 Elo+

VS

Team Averages
Level 82
1,599 SR
1,495 Elo+
Nox
Nox
BugutuRakata
Nox
Level 87
God Stats
1W - 1L
1,614 SR
Queue Stats
12W - 13L
1,473 Elo+
Solo
Neith
Neith
Pedrozz350
Neith
Level 68
God Stats
27W - 19L
1,586 SR
Queue Stats
256W - 255L
1,510 Elo+
Solo
Izanami
Izanami
SancorBebéPlus
Izanami
Level 19
God Stats
0W - 1L
1,515 SR
Queue Stats
7W - 9L
1,482 Elo+
Party 1
Pele
Pele
gunnA_one_
Pele
Level 128
God Stats
13W - 10L
1,602 SR
Queue Stats
206W - 186L
1,494 Elo+
Solo
Bacchus
Bacchus
llyxxeur
Bacchus
Level 108
God Stats
10W - 6L
1,678 SR
Queue Stats
88W - 77L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 3 / 6
6,921
692
5,374
10,666
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
10
3 / 3 / 0
5,873
587
4,489
8,698
6,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
DzZze
Baron Samedi
10
2 / 1 / 4
5,728
573
5,279
5,107
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
JinkiSaladin
Sylvanus
10
1 / 1 / 7
5,686
569
4,274
7,853
5,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
12
7 / 1 / 2
7,307
731
9,500
9,811
4,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,308
531
3,228
7,151
2,375
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
8
1 / 4 / 1
4,777
478
4,598
6,692
2,577
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 4 / 2
6,058
606
4,873
8,754
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
4 / 3 / 0
5,911
591
8,779
9,916
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
llyxxeur
Bacchus
8
0 / 3 / 2
4,916
492
2,427
7,314
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
8
9
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
3
6
2.67
W
Achilles
 
Achilles
3
3
0
1
L
1
4
0
0.25
W
Baron Samedi
DzZze
Baron Samedi
2
1
4
4
W
Sylvanus
JinkiSaladin
Sylvanus
1
1
7
4.5
L
Neith
1
4
1
0.38
L
2
4
2
0.75
W
Apollo
7
1
2
8
L
4
3
0
1.33
L
Bacchus
llyxxeur
Bacchus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,916
Damage
23,905
42,135
Taken
39,827
22,176
Mitigated
17,007
20,159
Healing
8,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,374
1,529
0
7,252
10,666
4,051
21
1,929
8,737
0
42,475
W
Achilles
 
Achilles
4,489
799
0
1,668
8,698
6,337
0
0
8,698
0
28,071
L
3,228
143
0
1,427
7,151
2,375
48
4,241
2,910
32,444
0
W
Baron Samedi
DzZze
Baron Samedi
5,279
519
773
1,331
5,107
1,975
0
1,068
4,039
33,827
0
W
Sylvanus
JinkiSaladin
Sylvanus
4,274
1,586
872
3,317
7,853
5,730
86
2,076
5,777
26,524
10,993
L
Neith
4,598
2,644
0
742
6,692
2,577
0
1,010
5,682
0
24,564
L
4,873
3,783
0
1,982
8,754
2,660
0
0
8,754
0
41,447
W
Apollo
9,500
7,545
0
4,946
9,811
4,083
1,310
582
9,229
0
49,172
L
8,779
3,005
0
1,943
9,916
3,190
0
1,216
8,700
0
41,503
L
Bacchus
llyxxeur
Bacchus
2,427
0
219
1,954
7,314
6,205
0
2,795
4,519
12,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,515
Gold Earned
26,970
290
Minions Killed
245
0
Camps Cleared
0
1,015,322
Distance Traveled
966,572
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,921
692
57
6
0
237,407
0
W
Achilles
5,873
587
44
4
0
213,535
0
L
Nox
5,308
531
57
6
0
185,841
1
W
Baron Samedi
5,728
573
46
5
0
174,501
0
W
Sylvanus
5,686
569
58
6
0
198,781
2
L
Neith
4,777
478
33
3
0
188,122
0
L
Izanami
6,058
606
80
8
0
151,402
0
W
Apollo
7,307
731
85
9
0
191,098
0
L
Pele
5,911
591
53
5
0
233,979
0
L
Bacchus
4,916
492
22
2
0
207,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role