Player Matchup

Sun Wukong
Sun Wukong
Blackout21
Sun Wukong
Level 122
God Stats
1W - 0L
1,337 SR
Queue Stats
7W - 13L
1,357 Elo+
Party 2
Xing Tian
Xing Tian
CaptainGunfire
Xing Tian
Level 30
God Stats
2W - 2L
1,311 SR
Queue Stats
3W - 2L
1,542 Elo+
Party 2
Agni
Agni
FreakiW00
Agni
Level 89
God Stats
3W - 0L
1,490 SR
Queue Stats
91W - 92L
1,426 Elo+
Solo
Medusa
Medusa
Risky4011
Medusa
Level 27
God Stats
2W - 0L
1,850 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
smitelova
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 54
1,498 SR
1,465 Elo+

VS

Team Averages
Level 135
1,539 SR
1,452 Elo+
Tsukuyomi
Tsukuyomi
BARBAKE 57
Tsukuyomi
Level 153
God Stats
12W - 11L
1,433 SR
Queue Stats
538W - 551L
1,463 Elo+
Solo
Medusa
Medusa
CoopaTroopa025
Medusa
Level 65
God Stats
2W - 5L
1,388 SR
Queue Stats
82W - 91L
1,438 Elo+
Party 1
Atlas
Atlas
Rangoon69
Atlas
Level 125
God Stats
14W - 4L
1,819 SR
Queue Stats
116W - 108L
1,464 Elo+
Party 1
Chronos
Chronos
george_adriano
Chronos
Level 226
God Stats
8W - 9L
1,659 SR
Queue Stats
361W - 357L
1,481 Elo+
Solo
Anubis
Anubis
l Thebig l
Anubis
Level 105
God Stats
44W - 46L
1,396 SR
Queue Stats
149W - 164L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blackout21
Sun Wukong
20
6 / 0 / 12
14,073
612
17,660
16,403
13,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
CaptainGunfire
Xing Tian
17
4 / 1 / 11
11,545
502
10,473
17,216
16,582
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
15
3 / 6 / 9
10,115
440
7,564
13,175
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Risky4011
Medusa
17
2 / 1 / 5
10,712
466
9,932
11,911
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
smitelova
Bastet
20
17 / 1 / 9
13,526
588
28,902
28,050
11,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BARBAKE 57
Tsukuyomi
15
3 / 9 / 1
9,783
425
11,784
25,096
12,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
1 / 2 / 1
11,031
480
10,401
15,939
8,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Rangoon69
Atlas
15
1 / 7 / 0
10,078
438
6,553
24,891
29,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
0 / 4 / 0
11,149
485
1,454
15,345
5,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
l Thebig l
Anubis
16
3 / 11 / 2
10,753
468
12,280
22,552
11,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
12
32
Kills
8
9
Deaths
33
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BARBAKE 57
Tsukuyomi
3
9
1
0.39
W
Sun Wukong
Blackout21
Sun Wukong
6
0
12
12
W
Xing Tian
CaptainGunfire
Xing Tian
4
1
11
9.5
L
1
2
1
0.75
W
Agni
3
6
9
1.25
L
Atlas
Rangoon69
Atlas
1
7
0
0.14
W
Medusa
Risky4011
Medusa
2
1
5
4.5
L
0
4
0
0
L
Anubis
l Thebig l
Anubis
3
11
2
0.36
W
Bastet
smitelova
Bastet
17
1
9
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,531
Damage
42,472
86,755
Taken
103,823
51,236
Mitigated
68,273
22,992
Healing
23,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BARBAKE 57
Tsukuyomi
11,784
3,230
0
6,968
25,096
12,460
0
6,464
18,632
0
76,826
W
Sun Wukong
Blackout21
Sun Wukong
17,660
4,634
0
5,208
16,403
13,615
469
3,188
13,215
6,135
118,709
W
Xing Tian
CaptainGunfire
Xing Tian
10,473
464
652
2,740
17,216
16,582
846
5,339
11,877
49,946
0
L
10,401
5,644
0
6,944
15,939
8,609
122
1,998
13,941
0
94,693
W
Agni
7,564
1,670
0
27
13,175
4,298
1,253
4,890
8,285
44,114
0
L
Atlas
Rangoon69
Atlas
6,553
1,635
0
1,339
24,891
29,753
81
6,765
18,126
35,067
0
W
Medusa
Risky4011
Medusa
9,932
3,854
0
2,464
11,911
4,921
2,648
1,371
10,540
0
87,543
L
1,454
251
0
2,665
15,345
5,914
3,404
413
14,932
92,272
0
L
Anubis
l Thebig l
Anubis
12,280
86
302
5,011
22,552
11,537
346
3,437
19,115
80,618
0
W
Bastet
smitelova
Bastet
28,902
8,939
0
11,901
28,050
11,820
781
7,854
20,196
0
143,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,971
Gold Earned
52,794
590
Minions Killed
585
0
Camps Cleared
0
2,278,774
Distance Traveled
1,882,888
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,783
425
94
4
0
412,401
4
W
Sun Wukong
14,073
612
183
8
0
417,539
2
W
Xing Tian
11,545
502
59
3
0
495,028
0
L
Medusa
11,031
480
142
6
0
394,251
3
W
Agni
10,115
440
83
4
0
379,465
0
L
Atlas
10,078
438
51
2
0
409,375
6
W
Medusa
10,712
466
101
4
0
447,315
0
L
Chronos
11,149
485
177
8
0
326,873
7
L
Anubis
10,753
468
121
5
0
339,988
0
W
Bastet
13,526
588
164
7
0
539,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role