Player Matchup

Ymir
Ymir
CindellaTDS
Ymir
Level 14
God Stats
36W - 19L
1,778 SR
Queue Stats
47W - 36L
1,323 Elo+
Party 2
Apollo
Apollo
FusedHydran
Apollo
Level 38
God Stats
6W - 2L
1,660 SR
Queue Stats
119W - 110L
1,409 Elo+
Party 2
Arachne
Arachne
Typically_Dump
Arachne
Level 9
God Stats
4W - 4L
1,125 SR
Queue Stats
9W - 8L
1,283 Elo+
Party 3
Chang'e
Chang'e
YoOkayItzFine
Chang'e
Level 16
God Stats
16W - 14L
1,500 SR
Queue Stats
64W - 80L
1,314 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kingthut12
Cu Chulainn
Level 131
God Stats
11W - 7L
1,535 SR
Queue Stats
39W - 34L
1,432 Elo+
Party 3
Team Averages
Level 42
1,520 SR
1,352 Elo+

VS

Team Averages
Level 22
1,552 SR
1,409 Elo+
Ishtar
Ishtar
FoxxxKing
Ishtar
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
66W - 71L
1,409 Elo+
Party 1
Surtr
Surtr
JCBIZNITCH
Surtr
Level 18
God Stats
3W - 6L
1,520 SR
Queue Stats
34W - 65L
1,409 Elo+
Party 1
Hel
Hel
Zorachi
Hel
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,409 Elo+
Party 1
Bastet
Bastet
arkkadia
Bastet
Level 17
God Stats
4W - 3L
1,739 SR
Queue Stats
46W - 62L
1,409 Elo+
Party 1
Eset
Eset
warmdead
Eset
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 19L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 8
7,164
551
3,452
13,864
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
12
4 / 2 / 3
7,536
580
6,957
9,437
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
9 / 2 / 7
9,097
700
13,396
17,935
6,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
13
2 / 2 / 1
7,942
611
3,537
11,832
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
kingthut12
Cu Chulainn
14
7 / 1 / 5
9,096
700
9,983
10,474
9,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FoxxxKing
Ishtar
11
2 / 3 / 3
7,269
559
11,023
10,315
3,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Surtr
8
1 / 7 / 0
5,768
444
5,860
13,132
11,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
9
0 / 5 / 5
6,472
498
5,429
10,416
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
arkkadia
Bastet
11
3 / 4 / 1
6,721
517
5,644
12,839
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
12
4 / 3 / 0
7,268
559
8,405
8,693
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
22
Kills
10
10
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
3
8
1.33
L
Ishtar
FoxxxKing
Ishtar
2
3
3
1.17
W
Apollo
4
2
3
2.75
L
Surtr
1
7
0
0.14
W
9
2
7
6.25
W
Chang'e
2
2
1
1.25
L
Hel
0
5
5
0.5
L
Bastet
arkkadia
Bastet
3
4
1
0.88
W
Cu Chulainn
kingthut12
Cu Chulainn
7
1
5
9.5
L
Eset
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,325
Damage
36,361
63,542
Taken
55,395
33,763
Mitigated
28,392
21,747
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,452
763
0
3,845
13,864
10,086
463
3,403
10,461
21,759
0
L
Ishtar
FoxxxKing
Ishtar
11,023
6,993
0
2,546
10,315
3,496
342
1,897
8,418
0
56,230
W
Apollo
6,957
4,001
0
3,830
9,437
3,164
2,805
2,658
6,779
0
44,225
L
Surtr
5,860
2,673
0
1,679
13,132
11,595
0
836
12,296
377
28,112
W
13,396
8,389
0
7,243
17,935
6,808
655
3,196
14,739
0
55,671
W
Chang'e
3,537
899
238
4,230
11,832
4,253
0
4,595
7,237
51,918
0
L
Hel
5,429
925
1,477
2,955
10,416
5,527
55
2,067
8,349
22,281
0
L
Bastet
arkkadia
Bastet
5,644
1,818
0
5,146
12,839
4,904
0
372
12,467
0
49,374
W
Cu Chulainn
kingthut12
Cu Chulainn
9,983
1,605
0
2,361
10,474
9,452
367
897
9,577
2,044
66,868
L
Eset
8,405
1,743
47
563
8,693
2,870
0
2,502
6,191
43,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,835
Gold Earned
33,498
354
Minions Killed
330
0
Camps Cleared
0
1,336,557
Distance Traveled
1,228,099
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,164
551
22
2
0
264,579
2
L
Ishtar
7,269
559
96
7
0
241,744
0
W
Apollo
7,536
580
73
6
0
255,570
1
L
Surtr
5,768
444
47
4
0
248,947
0
W
Arachne
9,097
700
69
5
0
284,842
0
W
Chang'e
7,942
611
84
6
0
264,567
0
L
Hel
6,472
498
33
3
0
222,636
0
L
Bastet
6,721
517
76
6
0
253,203
1
W
Cu Chulainn
9,096
700
106
8
0
266,999
1
L
Eset
7,268
559
78
6
0
261,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role