Player Matchup

Hun Batz
Hun Batz
FALCON DARTH
Hun Batz
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 128L
1,495 Elo+
Solo
Chaac
Chaac
MilnerMight
Chaac
Level 85
God Stats
0W - 2L
1,301 SR
Queue Stats
79W - 89L
1,402 Elo+
Party 1
Ra
Ra
WaldoFlame
Ra
Level 58
God Stats
4W - 8L
1,347 SR
Queue Stats
81W - 103L
1,418 Elo+
Solo
Yemoja
Yemoja
firu_verdun
Yemoja
Level 43
God Stats
0W - 3L
1,218 SR
Queue Stats
75W - 91L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
shinobi809
Danzaburou
Level 89
God Stats
5W - 2L
1,782 SR
Queue Stats
139W - 134L
1,435 Elo+
Solo
Team Averages
Level 70
1,430 SR
1,424 Elo+

VS

Team Averages
Level 81
1,546 SR
1,362 Elo+
Arachne
Arachne
EndlessFerrets7
Arachne
Level 107
God Stats
2W - 1L
1,691 SR
Queue Stats
119W - 146L
1,368 Elo+
Solo
Surtr
Surtr
MonoNocturno97
Surtr
Level 77
God Stats
19W - 23L
1,430 SR
Queue Stats
231W - 255L
1,336 Elo+
Solo
Baron Samedi
Baron Samedi
Ryan504Killer
Baron Samedi
Level 87
God Stats
5W - 6L
1,536 SR
Queue Stats
164W - 164L
1,412 Elo+
Solo
Neith
Neith
T4Hgaming
Neith
Level 91
God Stats
52W - 49L
1,571 SR
Queue Stats
223W - 196L
1,465 Elo+
Solo
Maui
Maui
xILLUMINATORx5
Maui
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 71L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FALCON DARTH
Hun Batz
9
1 / 5 / 0
5,682
437
4,771
11,154
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 5 / 0
5,563
428
4,110
10,915
6,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
4,000
308
0
0
0
Yemoja
10
1 / 2 / 2
6,514
501
2,806
8,718
5,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
shinobi809
Danzaburou
9
0 / 4 / 2
5,662
436
5,266
10,537
3,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
8,383
645
7,574
8,995
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
4 / 1 / 2
7,372
567
7,696
9,135
6,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Ryan504Killer
Baron Samedi
13
4 / 0 / 1
7,894
607
4,072
6,812
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
T4Hgaming
Neith
10
1 / 2 / 8
6,505
500
6,751
6,890
2,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 0 / 3
5,634
433
1,656
5,524
3,889
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
16
16
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
L
Hun Batz
FALCON DARTH
Hun Batz
1
5
0
0.2
L
2
5
0
0.4
W
4
1
2
5
W
Baron Samedi
Ryan504Killer
Baron Samedi
4
0
1
4.5
W
Neith
T4Hgaming
Neith
1
2
8
2.5
L
0
0
0
0
L
Yemoja
1
2
2
1
L
Danzaburou
shinobi809
Danzaburou
0
4
2
0.25
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,953
Damage
27,749
41,324
Taken
37,356
20,239
Mitigated
20,652
9,326
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,574
5,412
0
4,571
8,995
4,464
929
390
8,605
0
61,473
L
Hun Batz
FALCON DARTH
Hun Batz
4,771
1,432
0
750
11,154
4,007
0
1,132
9,892
0
37,359
L
4,110
866
0
2,168
10,915
6,628
0
1,710
9,159
0
21,869
W
7,696
3,041
0
2,464
9,135
6,608
312
565
8,570
724
45,037
W
Baron Samedi
Ryan504Killer
Baron Samedi
4,072
236
178
1,151
6,812
3,393
814
916
5,896
46,700
0
W
Neith
T4Hgaming
Neith
6,751
2,325
0
1,798
6,890
2,298
426
1,082
5,808
0
33,115
L
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
2,806
284
1,892
1,809
8,718
5,786
240
1,362
7,282
20,310
0
L
Danzaburou
shinobi809
Danzaburou
5,266
1,680
0
2,707
10,537
3,818
624
1,550
8,839
0
40,940
W
1,656
310
197
1,011
5,524
3,889
180
369
5,155
13,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,421
Gold Earned
35,788
182
Minions Killed
301
0
Camps Cleared
0
856,703
Distance Traveled
1,194,397
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,383
645
96
7
0
267,145
0
L
Hun Batz
5,682
437
57
4
0
223,140
0
L
Chaac
5,563
428
33
3
0
193,985
0
W
Surtr
7,372
567
68
5
0
248,804
0
W
Baron Samedi
7,894
607
82
6
0
214,341
0
W
Neith
6,505
500
29
2
0
231,034
0
L
Ra
4,000
308
0
0
0
0
0
L
Yemoja
6,514
501
28
2
0
218,033
0
L
Danzaburou
5,662
436
64
5
0
221,545
0
W
Maui
5,634
433
26
2
0
233,073
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role