Player Matchup

Janus
Janus
Ciivic
Janus
Level 64
God Stats
2W - 2L
1,649 SR
Queue Stats
61W - 41L
1,560 Elo+
Party 2
Achilles
Achilles
GreenMenace98
Achilles
Level 22
God Stats
3W - 6L
1,466 SR
Queue Stats
3W - 7L
1,404 Elo+
Party 2
Bakasura
Bakasura
TH3 G33SE
Bakasura
Level 63
God Stats
3W - 2L
1,729 SR
Queue Stats
42W - 21L
1,561 Elo+
Party 2
Team Averages
Level 50
1,614 SR
1,509 Elo+

VS

Team Averages
Level 33
1,502 SR
1,431 Elo+
Thanatos
Thanatos
cantmilkthesebro
Thanatos
Level 34
God Stats
2W - 0L
1,783 SR
Queue Stats
17W - 13L
1,422 Elo+
Party 1
Merlin
Merlin
coreyB
Merlin
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,422 Elo+
Party 1
Nike
Nike
juniorbug28x
Nike
Level 39
God Stats
7W - 14L
1,222 SR
Queue Stats
68W - 87L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ciivic
Janus
8
0 / 6 / 0
6,483
648
4,409
6,833
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
GreenMenace98
Achilles
9
1 / 2 / 1
6,836
684
4,357
10,963
9,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
TH3 G33SE
Bakasura
10
1 / 3 / 1
6,865
687
3,026
8,838
4,497
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 6
8,319
832
8,208
8,169
3,030
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
coreyB
Merlin
10
0 / 2 / 11
7,456
746
8,209
4,555
1,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 0 / 5
8,695
870
7,152
6,511
4,997
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
11
11
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
Ciivic
Janus
0
6
0
0
L
Achilles
GreenMenace98
Achilles
1
2
1
0.75
L
Bakasura
TH3 G33SE
Bakasura
1
3
1
0.5
W
5
0
6
8
W
Merlin
coreyB
Merlin
0
2
11
2.75
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,792
Damage
23,569
26,634
Taken
19,235
16,021
Mitigated
9,380
4,427
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ciivic
Janus
4,409
173
0
180
6,833
1,930
70
1,886
4,947
25,861
0
L
Achilles
GreenMenace98
Achilles
4,357
508
0
2,774
10,963
9,594
0
4,151
6,812
0
11,776
L
Bakasura
TH3 G33SE
Bakasura
3,026
2,043
0
1,473
8,838
4,497
174
2,341
6,497
0
11,413
W
8,208
1,786
0
5,493
8,169
3,030
150
2,220
5,621
0
19,914
W
Merlin
coreyB
Merlin
8,209
892
0
750
4,555
1,353
706
1,022
3,112
41,322
0
W
7,152
714
0
1,698
6,511
4,997
198
1,409
4,681
0
30,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,184
Gold Earned
24,470
79
Minions Killed
125
0
Camps Cleared
0
538,218
Distance Traveled
512,295
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,483
648
39
4
0
141,305
0
L
Achilles
6,836
684
3
0
0
197,577
0
L
Bakasura
6,865
687
37
4
0
199,336
5
W
Thanatos
8,319
832
36
4
0
172,903
0
W
Merlin
7,456
746
63
6
0
161,622
0
W
Nike
8,695
870
26
3
0
177,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role