Player Matchup

Sol
Sol
El_Genie_
Sol
Level 127
God Stats
2W - 4L
1,335 SR
Queue Stats
166W - 184L
1,513 Elo+
Solo
Amaterasu
Amaterasu
F999
Amaterasu
Level 144
God Stats
5W - 1L
1,920 SR
Queue Stats
300W - 267L
1,530 Elo+
Solo
Eset
Eset
WOLFPACK_D_BEST
Eset
Level 137
God Stats
3W - 1L
1,502 SR
Queue Stats
237W - 219L
1,540 Elo+
Solo
Agni
Agni
Yuri
Agni
Level 127
God Stats
0W - 1L
1,343 SR
Queue Stats
60W - 57L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
mikusweat
Cthulhu
Level 159
God Stats
0W - 2L
1,286 SR
Queue Stats
79W - 77L
1,614 Elo+
Party 1
Team Averages
Level 139
1,477 SR
1,564 Elo+

VS

Team Averages
Level 136
1,528 SR
1,576 Elo+
Artemis
Artemis
BrahzBruv
Artemis
Level 155
God Stats
1W - 3L
1,299 SR
Queue Stats
90W - 95L
1,612 Elo+
Party 2
Neith
Neith
LoNEWolV3zs
Neith
Level 122
God Stats
3W - 2L
1,609 SR
Queue Stats
104W - 98L
1,637 Elo+
Party 2
Ah Puch
Ah Puch
MoeChakra
Ah Puch
Level 139
God Stats
4W - 2L
1,805 SR
Queue Stats
314W - 305L
1,570 Elo+
Solo
Cupid
Cupid
PACxxMAN
Cupid
Level 128
God Stats
1W - 1L
1,203 SR
Queue Stats
14W - 15L
1,560 Elo+
Party 2
Hera
Hera
Shièld
Hera
Level 138
God Stats
5W - 1L
1,722 SR
Queue Stats
108W - 105L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,532
253
0
0
0
Amaterasu
F999
Amaterasu
15
2 / 5 / 7
7,913
791
6,878
16,311
17,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 5 / 4
7,178
718
5,788
7,683
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Agni
Yuri
Agni
17
6 / 3 / 5
8,724
872
12,894
9,999
4,969
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
mikusweat
Cthulhu
16
3 / 4 / 5
8,668
867
13,678
16,560
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrahzBruv
Artemis
16
5 / 3 / 8
9,597
960
8,186
11,490
12,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 2 / 7
9,163
916
9,756
10,552
4,629
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Puch
MoeChakra
Ah Puch
13
2 / 3 / 5
8,037
804
7,048
7,508
2,885
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
PACxxMAN
Cupid
16
5 / 3 / 5
9,282
928
7,531
10,773
4,476
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
Shièld
Hera
15
1 / 3 / 10
9,331
933
10,283
11,158
5,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
12
Kills
15
17
Deaths
14
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artemis
BrahzBruv
Artemis
5
3
8
3
L
0
0
0
0
L
Amaterasu
F999
Amaterasu
2
5
7
1.1
W
2
2
7
2.75
W
Ah Puch
MoeChakra
Ah Puch
2
3
5
1.5
W
Cupid
PACxxMAN
Cupid
5
3
5
2.5
W
Hera
Shièld
Hera
1
3
10
2
L
1
5
4
0.6
L
Agni
Yuri
Agni
6
3
5
2.83
L
Cthulhu
mikusweat
Cthulhu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,238
Damage
42,804
50,553
Taken
51,481
45,487
Mitigated
29,797
9,557
Healing
22,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BrahzBruv
Artemis
8,186
1,382
1,541
3,835
11,490
12,498
1,476
5,858
5,278
0
11,714
L
0
0
0
0
0
0
0
0
0
0
0
L
Amaterasu
F999
Amaterasu
6,878
1,055
215
1,838
16,311
17,377
0
5,307
11,004
45
11,795
W
9,756
1,840
107
3,758
10,552
4,629
2,447
8,275
2,089
0
25,426
W
Ah Puch
MoeChakra
Ah Puch
7,048
705
328
1,625
7,508
2,885
1,321
5,230
2,078
12,710
0
W
Cupid
PACxxMAN
Cupid
7,531
3,538
3,569
4,226
10,773
4,476
1,668
6,782
3,688
0
22,263
W
Hera
Shièld
Hera
10,283
2,207
2,047
1,515
11,158
5,309
859
5,500
5,432
20,642
0
L
5,788
460
1,084
468
7,683
3,376
0
2,215
5,468
12,464
0
L
Agni
Yuri
Agni
12,894
491
1,296
1,853
9,999
4,969
44
3,318
6,681
20,829
0
L
Cthulhu
mikusweat
Cthulhu
13,678
335
1,111
1,692
16,560
19,765
0
6,491
10,069
37,026
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,015
Gold Earned
45,410
95
Minions Killed
122
0
Camps Cleared
0
668,694
Distance Traveled
892,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,597
960
18
2
0
176,125
0
L
Sol
2,532
253
0
0
0
0
0
L
Amaterasu
7,913
791
13
1
0
192,628
0
W
Neith
9,163
916
31
3
0
175,117
0
W
Ah Puch
8,037
804
12
1
0
169,547
0
W
Cupid
9,282
928
34
3
0
171,763
0
W
Hera
9,331
933
27
3
0
199,985
0
L
Eset
7,178
718
23
2
0
109,305
0
L
Agni
8,724
872
21
2
0
187,108
0
L
Cthulhu
8,668
867
38
4
0
179,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role