Player Matchup

Sol
Sol
ExcuseMyOwnage
Sol
Level 59
God Stats
2W - 4L
1,500 SR
Queue Stats
287W - 324L
1,377 Elo+
Solo
Atlas
Atlas
MeryGambino
Atlas
Level 42
God Stats
6W - 3L
1,654 SR
Queue Stats
289W - 319L
1,396 Elo+
Solo
Anubis
Anubis
PurpleHaz26
Anubis
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 55L
1,392 Elo+
Party 1
Chronos
Chronos
pragmaticon
Chronos
Level 85
God Stats
1W - 2L
1,572 SR
Queue Stats
122W - 125L
1,399 Elo+
Party 1
Horus
Horus
skinnypeen69
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,396 Elo+
Party 1
Team Averages
Level 52
1,545 SR
1,392 Elo+

VS

Team Averages
Level 50
1,537 SR
1,442 Elo+
Agni
Agni
Cash0vuelve
Agni
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 70L
1,469 Elo+
Solo
Ravana
Ravana
Death Wolf ar15
Ravana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Pele
Pele
EddieGrimm
Pele
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 62L
1,430 Elo+
Solo
Ah Puch
Ah Puch
XBrokenSoulX101
Ah Puch
Level 62
God Stats
1W - 0L
1,685 SR
Queue Stats
9W - 13L
1,447 Elo+
Party 2
Sylvanus
Sylvanus
diablomog
Sylvanus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
270W - 290L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,559
756
7,154
8,711
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 2 / 6
7,546
755
9,046
9,927
11,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
11
2 / 8 / 2
6,873
687
6,882
10,127
5,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
pragmaticon
Chronos
14
2 / 2 / 3
7,648
765
7,941
9,395
4,940
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 3
6,564
656
3,195
8,946
6,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 7
9,355
936
12,981
6,658
2,458
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 13
7,502
750
4,000
9,982
6,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 2 / 14
8,128
813
7,559
10,462
4,497
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
6 / 0 / 9
9,193
919
16,206
6,453
2,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
diablomog
Sylvanus
13
0 / 2 / 19
8,130
813
3,788
11,207
11,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
7
Kills
20
20
Deaths
7
19
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
W
1
2
13
3.75
W
4
2
14
5.5
L
1
4
5
0.88
L
1
2
6
2
L
Anubis
2
8
2
0.38
W
6
0
9
10.5
W
Sylvanus
diablomog
Sylvanus
0
2
19
4.75
L
Chronos
pragmaticon
Chronos
2
2
3
1.75
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,218
Damage
44,534
47,106
Taken
44,762
32,366
Mitigated
27,488
12,407
Healing
24,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,981
1,007
2,364
1,590
6,658
2,458
501
4,315
2,343
28,193
0
W
4,000
354
0
809
9,982
6,369
42
6,782
3,200
0
7,307
W
7,559
1,078
2,038
1,356
10,462
4,497
422
8,497
1,965
0
13,874
L
7,154
1,329
826
2,827
8,711
3,926
0
5,598
3,113
16,285
0
L
9,046
3,194
428
2,827
9,927
11,250
0
6,378
3,549
15,345
0
L
Anubis
6,882
123
159
626
10,127
5,770
0
7,191
2,936
14,230
0
W
16,206
396
1,598
3,030
6,453
2,971
490
4,016
2,437
32,148
0
W
Sylvanus
diablomog
Sylvanus
3,788
922
7,346
3,946
11,207
11,193
0
6,893
4,314
7,369
0
L
Chronos
pragmaticon
Chronos
7,941
3,898
225
1,323
9,395
4,940
0
7,065
2,330
21,324
1,790
L
3,195
831
2,066
1,100
8,946
6,480
0
6,743
2,203
0
5,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,190
Gold Earned
42,308
113
Minions Killed
103
0
Camps Cleared
0
789,521
Distance Traveled
923,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,355
936
41
4
0
200,747
0
W
Ravana
7,502
750
8
1
0
181,657
0
W
Pele
8,128
813
8
1
0
195,542
0
L
Sol
7,559
756
27
3
0
167,390
0
L
Atlas
7,546
755
14
1
0
161,658
0
L
Anubis
6,873
687
19
2
0
133,158
0
W
Ah Puch
9,193
919
43
4
0
195,678
0
W
Sylvanus
8,130
813
3
0
0
149,729
0
L
Chronos
7,648
765
51
5
0
161,084
0
L
Horus
6,564
656
2
0
0
166,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role