Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JuniorSenjin
Medusa
Level 104
God Stats
1W - 0L
1,503 SR
Queue Stats
23W - 10L
1,619 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JustTosuto
Tsukuyomi
Level 55
God Stats
16W - 22L
1,111 SR
Queue Stats
423W - 417L
1,067 Elo+
Solo
Scylla
Scylla
Snageria
Scylla
Level 94
God Stats
4W - 1L
1,558 SR
Queue Stats
25W - 12L
1,629 Elo+
Party 1
Achilles
Achilles
VOR13X
Achilles
Level 89
God Stats
12W - 3L
1,612 SR
Queue Stats
36W - 18L
1,634 Elo+
Party 1
Team Averages
Level 81
1,457 SR
1,490 Elo+

VS

Team Averages
Level 78
1,616 SR
1,493 Elo+
Baron Samedi
Baron Samedi
AGSE 117
Baron Samedi
Level 104
God Stats
2W - 1L
1,866 SR
Queue Stats
42W - 43L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
Azoth39
Sun Wukong
Level 58
God Stats
96W - 88L
1,532 SR
Queue Stats
199W - 222L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
PryingJ0ker
Cthulhu
Level 83
God Stats
19W - 9L
1,618 SR
Queue Stats
145W - 155L
1,458 Elo+
Party 2
Thanatos
Thanatos
SiArtGoD
Thanatos
Level 107
God Stats
58W - 62L
1,563 SR
Queue Stats
268W - 235L
1,555 Elo+
Solo
Anhur
Anhur
TruOni
Anhur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
3 / 0 / 12
9,066
1,133
11,087
5,903
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
15
8 / 0 / 9
10,184
1,273
14,264
6,784
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
JustTosuto
Tsukuyomi
14
5 / 2 / 10
9,057
1,132
12,720
8,303
3,384
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Snageria
Scylla
15
2 / 0 / 13
8,853
1,107
11,033
3,128
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
VOR13X
Achilles
16
5 / 1 / 12
9,408
1,176
12,749
11,667
7,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

343

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AGSE 117
Baron Samedi
13
1 / 6 / 2
7,964
996
8,075
13,306
5,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Azoth39
Sun Wukong
13
1 / 3 / 1
7,667
958
5,752
11,284
8,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
PryingJ0ker
Cthulhu
13
0 / 2 / 3
8,088
1,011
5,808
13,677
12,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
SiArtGoD
Thanatos
13
1 / 9 / 2
7,895
987
6,879
15,626
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Anhur
TruOni
Anhur
13
0 / 3 / 1
7,634
954
4,304
13,858
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
12
23
Kills
3
3
Deaths
23
56
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
0
12
9
L
Baron Samedi
AGSE 117
Baron Samedi
1
6
2
0.33
L
Sun Wukong
Azoth39
Sun Wukong
1
3
1
0.5
W
Medusa
8
0
9
12.5
W
Tsukuyomi
JustTosuto
Tsukuyomi
5
2
10
5
L
Cthulhu
PryingJ0ker
Cthulhu
0
2
3
0.75
L
Thanatos
SiArtGoD
Thanatos
1
9
2
0.22
W
Scylla
Snageria
Scylla
2
0
13
8.5
L
Anhur
TruOni
Anhur
0
3
1
0.17
W
Achilles
VOR13X
Achilles
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,853
Damage
30,818
35,785
Taken
67,751
17,558
Mitigated
37,470
15,790
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
11,087
1,485
4,801
5,284
5,903
3,365
0
3,371
2,532
24,456
0
L
Baron Samedi
AGSE 117
Baron Samedi
8,075
389
289
772
13,306
5,890
0
5,008
8,298
28,322
0
L
Sun Wukong
Azoth39
Sun Wukong
5,752
810
0
1,385
11,284
8,468
0
3,312
7,972
0
13,972
W
Medusa
14,264
7,638
0
2,559
6,784
2,501
0
1,981
4,803
0
33,105
W
Tsukuyomi
JustTosuto
Tsukuyomi
12,720
4,690
0
648
8,303
3,384
0
2,959
5,344
0
17,637
L
Cthulhu
PryingJ0ker
Cthulhu
5,808
136
294
516
13,677
12,047
0
5,299
8,228
14,135
335
L
Thanatos
SiArtGoD
Thanatos
6,879
736
0
2,920
15,626
6,388
0
2,635
12,991
0
16,314
W
Scylla
Snageria
Scylla
11,033
1,285
0
581
3,128
771
0
523
2,605
27,610
0
L
Anhur
TruOni
Anhur
4,304
2,188
0
548
13,858
4,677
0
5,716
7,992
0
14,285
W
Achilles
VOR13X
Achilles
12,749
3,189
63
1,854
11,667
7,537
0
4,714
6,953
0
21,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,568
Gold Earned
39,248
166
Minions Killed
127
7
Camps Cleared
5
855,619
Distance Traveled
674,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,066
1,133
29
4
3
145,922
0
L
Baron Samedi
7,964
996
45
6
2
109,164
0
L
Sun Wukong
7,667
958
18
2
0
126,137
0
W
Medusa
10,184
1,273
53
7
1
171,100
0
W
Tsukuyomi
9,057
1,132
12
2
1
185,482
0
L
Cthulhu
8,088
1,011
19
2
0
127,520
0
L
Thanatos
7,895
987
24
3
3
158,782
0
W
Scylla
8,853
1,107
45
6
0
160,741
0
L
Anhur
7,634
954
21
3
0
153,134
0
W
Achilles
9,408
1,176
27
3
2
192,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role