Player Matchup

Scylla
Scylla
DARKBRAVECOL
Scylla
Level 96
God Stats
270W - 269L
1,533 SR
Queue Stats
501W - 530L
1,528 Elo+
Solo
Osiris
Osiris
RexExtrWwolf
Osiris
Level 66
God Stats
3W - 5L
1,447 SR
Queue Stats
87W - 100L
1,413 Elo+
Solo
Fenrir
Fenrir
SirYeetLoaf
Fenrir
Level 108
God Stats
18W - 18L
1,418 SR
Queue Stats
78W - 69L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
TWest2127
Kuzenbo
Level 129
God Stats
4W - 11L
1,354 SR
Queue Stats
112W - 119L
1,490 Elo+
Solo
Ishtar
Ishtar
robx11
Ishtar
Level 108
God Stats
7W - 6L
1,510 SR
Queue Stats
32W - 34L
1,450 Elo+
Solo
Team Averages
Level 101
1,452 SR
1,475 Elo+

VS

Team Averages
Level 111
1,430 SR
1,478 Elo+
Janus
Janus
DrFluffykinsPHD
Janus
Level 159
God Stats
5W - 14L
1,237 SR
Queue Stats
390W - 396L
1,511 Elo+
Solo
Merlin
Merlin
EhrdeKai
Merlin
Level 67
God Stats
3W - 5L
1,512 SR
Queue Stats
116W - 110L
1,467 Elo+
Solo
Anubis
Anubis
o THANOZ o
Anubis
Level 166
God Stats
51W - 36L
1,549 SR
Queue Stats
320W - 319L
1,525 Elo+
Party 1
Kukulkan
Kukulkan
o0JIMVOONE0o
Kukulkan
Level 77
God Stats
181W - 172L
1,553 SR
Queue Stats
249W - 260L
1,479 Elo+
Party 1
Zeus
Zeus
terron152
Zeus
Level 88
God Stats
9W - 18L
1,298 SR
Queue Stats
426W - 429L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 1 / 2
10,648
1,183
8,424
7,406
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Osiris
15
0 / 4 / 5
9,477
1,053
3,199
11,727
9,581
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
12
0 / 0 / 0
8,128
903
0
0
0
Kuzenbo
TWest2127
Kuzenbo
15
3 / 0 / 3
9,928
1,103
11,310
14,081
26,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ishtar
robx11
Ishtar
16
3 / 3 / 4
10,401
1,156
8,439
11,455
4,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

289

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
6,424
714
0
0
0
Merlin
EhrdeKai
Merlin
16
4 / 1 / 3
10,514
1,168
13,064
9,680
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
o THANOZ o
Anubis
15
2 / 0 / 4
10,323
1,147
7,038
5,957
3,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
o0JIMVOONE0o
Kukulkan
15
0 / 4 / 4
9,338
1,038
6,506
8,977
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zeus
15
2 / 5 / 4
9,405
1,045
11,227
9,548
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
10
Kills
8
8
Deaths
10
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
1
2
5
L
0
0
0
0
L
Merlin
EhrdeKai
Merlin
4
1
3
5.5
W
Osiris
0
4
5
0.63
W
Fenrir
0
0
0
0
W
Kuzenbo
TWest2127
Kuzenbo
3
0
3
4.5
L
Anubis
o THANOZ o
Anubis
2
0
4
4
L
Kukulkan
o0JIMVOONE0o
Kukulkan
0
4
4
0.5
W
Ishtar
robx11
Ishtar
3
3
4
1.67
L
Zeus
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,372
Damage
37,835
44,669
Taken
34,162
43,851
Mitigated
15,886
4,945
Healing
975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
8,424
457
0
1,599
7,406
2,837
0
6,090
866
26,373
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
EhrdeKai
Merlin
13,064
591
0
162
9,680
4,259
0
5,103
3,963
28,165
0
W
Osiris
3,199
880
87
383
11,727
9,581
0
10,283
1,430
83
16,032
W
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
TWest2127
Kuzenbo
11,310
3,292
0
1,733
14,081
26,519
0
11,119
2,703
22,868
0
L
Anubis
o THANOZ o
Anubis
7,038
188
0
483
5,957
3,209
0
3,584
1,943
28,529
0
L
Kukulkan
o0JIMVOONE0o
Kukulkan
6,506
565
0
0
8,977
4,350
0
5,267
3,333
22,683
0
W
Ishtar
robx11
Ishtar
8,439
6,297
0
1,143
11,455
4,914
0
10,040
815
0
28,965
L
Zeus
11,227
2,365
0
330
9,548
4,068
0
5,196
3,783
18,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,582
Gold Earned
46,004
191
Minions Killed
189
3
Camps Cleared
7
726,271
Distance Traveled
680,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,648
1,183
59
7
3
181,597
0
L
Janus
6,424
714
0
0
0
0
0
L
Merlin
10,514
1,168
34
4
1
192,091
0
W
Osiris
9,477
1,053
47
5
0
157,469
0
W
Fenrir
8,128
903
0
0
0
0
0
W
Kuzenbo
9,928
1,103
31
3
0
210,664
0
L
Anubis
10,323
1,147
69
8
2
171,860
0
L
Kukulkan
9,338
1,038
53
6
2
164,030
0
W
Ishtar
10,401
1,156
54
6
0
176,541
0
L
Zeus
9,405
1,045
33
4
2
152,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role