Player Matchup

Merlin
Merlin
Halokinq
Merlin
Level 114
God Stats
11W - 14L
1,384 SR
Queue Stats
458W - 479L
1,513 Elo+
Solo
Chang'e
Chang'e
alvaro71000
Chang'e
Level 122
God Stats
1W - 0L
1,316 SR
Queue Stats
26W - 32L
1,375 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
commanderjesus55
Ah Muzen Cab
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,466 Elo+
Solo
Bacchus
Bacchus
hyunna_16
Bacchus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 52L
1,428 Elo+
Party 1
Ymir
Ymir
i3ocI
Ymir
Level 66
God Stats
4W - 1L
1,433 SR
Queue Stats
37W - 43L
1,465 Elo+
Solo
Team Averages
Level 94
1,427 SR
1,449 Elo+

VS

Team Averages
Level 101
1,412 SR
1,441 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
AZgirlNXTdoor
Guan Yu
Level 30
God Stats
1W - 2L
1,246 SR
Queue Stats
27W - 38L
1,402 Elo+
Solo
Shiva
Shiva
IVIetalcandy
Shiva
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
225W - 237L
1,496 Elo+
Solo
Zeus
Zeus
Weaslly
Zeus
Level 126
God Stats
2W - 3L
1,315 SR
Queue Stats
27W - 39L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Halokinq
Merlin
19
1 / 1 / 9
11,085
693
17,547
11,119
5,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
alvaro71000
Chang'e
17
4 / 3 / 10
10,574
661
14,750
19,026
8,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
commanderjesus55
Ah Muzen Cab
20
9 / 0 / 6
11,772
736
19,253
17,723
9,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bacchus
hyunna_16
Bacchus
13
1 / 2 / 9
9,501
594
6,042
16,346
20,204
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ymir
i3ocI
Ymir
16
1 / 2 / 8
10,292
643
7,993
24,641
25,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
1 / 2 / 5
10,306
644
26,853
12,239
7,099
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
 
Nemesis
17
2 / 3 / 3
9,090
568
8,222
14,351
12,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
14
0 / 5 / 1
8,966
560
5,436
19,773
19,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 4 / 2
8,781
549
6,638
16,109
17,907
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
Weaslly
Zeus
16
4 / 2 / 1
9,310
582
23,372
8,609
4,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
16
Kills
8
8
Deaths
16
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
5
1.75
L
Nemesis
 
Nemesis
2
3
3
1.17
L
Guan Yu
0
5
1
0.1
W
Merlin
Halokinq
Merlin
1
1
9
5.5
L
1
4
2
0.5
L
Zeus
Weaslly
Zeus
4
2
1
2.25
W
Chang'e
alvaro71000
Chang'e
4
3
10
3
W
Ah Muzen Cab
commanderjesus55
Ah Muzen Cab
9
0
6
12
W
Bacchus
hyunna_16
Bacchus
1
2
9
2.75
W
Ymir
i3ocI
Ymir
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,585
Damage
70,521
88,855
Taken
71,081
69,578
Mitigated
61,258
57,280
Healing
25,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
26,853
597
972
2,109
12,239
7,099
0
7,397
4,842
54,218
0
L
Nemesis
 
Nemesis
8,222
1,185
355
2,500
14,351
12,137
0
8,591
5,760
0
14,730
L
Guan Yu
5,436
629
7,987
5,312
19,773
19,657
0
13,775
5,998
0
14,146
W
Merlin
Halokinq
Merlin
17,547
236
1,404
583
11,119
5,821
427
7,314
3,671
54,238
0
L
6,638
763
2,435
2,883
16,109
17,907
0
10,898
5,211
0
12,276
L
Zeus
Weaslly
Zeus
23,372
476
0
1,179
8,609
4,458
0
5,671
2,938
45,799
0
W
Chang'e
alvaro71000
Chang'e
14,750
820
22,407
10,643
19,026
8,519
227
10,595
8,163
29,537
0
W
Ah Muzen Cab
commanderjesus55
Ah Muzen Cab
19,253
8,690
1,791
3,429
17,723
9,458
1,164
13,173
4,230
0
37,412
W
Bacchus
hyunna_16
Bacchus
6,042
594
3,952
5,092
16,346
20,204
0
8,706
7,351
8,245
0
W
Ymir
i3ocI
Ymir
7,993
1,464
2,766
5,213
24,641
25,576
238
10,437
13,946
14,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,224
Gold Earned
46,453
170
Minions Killed
159
0
Camps Cleared
0
1,492,462
Distance Traveled
1,280,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,306
644
65
4
0
274,606
0
L
Nemesis
9,090
568
23
1
0
307,936
0
L
Guan Yu
8,966
560
13
1
0
241,953
0
W
Merlin
11,085
693
78
5
0
315,554
0
L
Shiva
8,781
549
10
1
0
244,446
0
L
Zeus
9,310
582
48
3
0
211,815
0
W
Chang'e
10,574
661
31
2
0
302,015
0
W
Ah Muzen Cab
11,772
736
50
3
0
300,704
0
W
Bacchus
9,501
594
1
0
0
295,187
0
W
Ymir
10,292
643
10
1
0
279,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role