Player Matchup

Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Berto79
Khepri
Level 121
God Stats
0W - 2L
1,636 SR
Queue Stats
31W - 24L
1,665 Elo+
Party 2
Zhong Kui
Zhong Kui
BigCamo94
Zhong Kui
Level 143
God Stats
1W - 3L
1,422 SR
Queue Stats
76W - 55L
1,582 Elo+
Party 2
Sol
Sol
GarretSucksMe
Sol
Level 120
God Stats
2W - 5L
1,296 SR
Queue Stats
306W - 291L
1,530 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lilman821
Ah Muzen Cab
Level 129
God Stats
9W - 8L
1,508 SR
Queue Stats
21W - 14L
1,838 Elo+
Party 2
Team Averages
Level 123
1,472 SR
1,623 Elo+

VS

Team Averages
Level 86
1,660 SR
1,578 Elo+
Apollo
Apollo
Wdiff
Apollo
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 67L
1,633 Elo+
Party 1
Awilix
Awilix
Xen0Mystic
Awilix
Level 45
God Stats
1W - 0L
1,752 SR
Queue Stats
50W - 40L
1,572 Elo+
Solo
Hel
Hel
Yukariiiii
Hel
Level 127
God Stats
10W - 11L
1,561 SR
Queue Stats
103W - 85L
1,616 Elo+
Party 1
Chang'e
Chang'e
mountainjoe13
Chang'e
Level 104
God Stats
15W - 10L
1,605 SR
Queue Stats
447W - 423L
1,523 Elo+
Solo
Charybdis
Charybdis
theghostoftime95
Charybdis
Level 125
God Stats
4W - 2L
1,885 SR
Queue Stats
417W - 398L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
5 / 3 / 0
8,067
576
8,682
12,986
7,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Berto79
Khepri
11
0 / 2 / 3
6,833
488
3,635
9,501
9,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
BigCamo94
Zhong Kui
12
0 / 6 / 3
7,037
503
7,463
12,540
10,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 1
7,106
508
9,345
11,304
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
lilman821
Ah Muzen Cab
14
2 / 2 / 2
8,597
614
9,578
12,810
5,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Wdiff
Apollo
13
6 / 1 / 4
8,706
622
12,907
12,961
6,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Xen0Mystic
Awilix
14
6 / 0 / 4
8,470
605
8,227
10,234
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 9
7,807
558
3,605
10,203
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chang'e
13
2 / 2 / 3
7,662
547
7,551
10,416
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
13
1 / 4 / 2
8,025
573
8,778
13,348
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
9
Kills
16
16
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
3
0
1.67
L
Khepri
Berto79
Khepri
0
2
3
0.75
L
Zhong Kui
BigCamo94
Zhong Kui
0
6
3
0.25
L
2
3
1
0.83
W
Apollo
Wdiff
Apollo
6
1
4
8
W
Awilix
Xen0Mystic
Awilix
6
0
4
8
W
1
2
9
2.75
L
Ah Muzen Cab
lilman821
Ah Muzen Cab
2
2
2
1.5
W
Chang'e
2
2
3
1.75
W
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,703
Damage
41,068
59,141
Taken
57,162
37,107
Mitigated
28,409
15,440
Healing
22,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,682
4,641
0
5,187
12,986
7,020
0
1,905
11,081
0
61,719
L
Khepri
Berto79
Khepri
3,635
339
0
802
9,501
9,856
0
3,645
5,856
15,150
0
L
Zhong Kui
BigCamo94
Zhong Kui
7,463
2,175
0
2,871
12,540
10,746
207
1,183
11,357
54,223
6,509
L
9,345
2,156
0
3,383
11,304
4,282
0
4,423
6,881
58,166
2,734
W
Apollo
Wdiff
Apollo
12,907
8,173
0
2,216
12,961
6,426
1,426
6,129
6,832
0
70,113
W
Awilix
Xen0Mystic
Awilix
8,227
2,791
0
1,404
10,234
4,696
0
2,978
7,256
0
59,632
W
3,605
180
5,008
5,376
10,203
7,014
432
5,606
4,597
18,093
0
L
Ah Muzen Cab
lilman821
Ah Muzen Cab
9,578
3,257
0
3,197
12,810
5,203
2,025
0
12,810
0
77,194
W
Chang'e
7,551
386
1,146
3,664
10,416
4,088
652
4,182
6,234
59,324
0
W
Charybdis
8,778
4,024
0
3,543
13,348
6,185
849
1,015
12,333
0
62,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,640
Gold Earned
40,670
432
Minions Killed
458
0
Camps Cleared
0
1,344,108
Distance Traveled
1,376,104
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,067
576
92
7
0
302,321
0
L
Khepri
6,833
488
17
1
0
274,921
0
L
Zhong Kui
7,037
503
105
8
0
242,804
0
L
Sol
7,106
508
98
7
0
267,400
4
W
Apollo
8,706
622
128
9
0
267,698
3
W
Awilix
8,470
605
89
6
0
322,385
5
W
Hel
7,807
558
26
2
0
248,592
0
L
Ah Muzen Cab
8,597
614
120
9
0
256,662
0
W
Chang'e
7,662
547
101
7
0
280,610
2
W
Charybdis
8,025
573
114
8
0
256,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role