Player Matchup

Thor
Thor
Silver V
HustleBuddah
Thor
Silver V
Level 107
God Stats
12W - 11L
1,407 SR
Queue Stats
102W - 128L
556 MMR
Solo
Ix Chel
Ix Chel
Silver V
Marcuan21
Ix Chel
Silver V
Level 48
God Stats
12W - 10L
1,452 SR
Queue Stats
32W - 52L
559 MMR
Solo
Surtr
Surtr
Silver V
MrSanz154
Surtr
Silver V
Level 64
God Stats
5W - 0L
1,854 SR
Queue Stats
79W - 113L
521 MMR
Solo
Izanami
Izanami
Bronze II
TeeJayyv-v
Izanami
Bronze II
Level 67
God Stats
17W - 31L
1,445 SR
Queue Stats
125W - 167L
387 MMR
Solo
Athena
Athena
Bronze I
gonzogrady1991
Athena
Bronze I
Level 149
God Stats
18W - 22L
1,412 SR
Queue Stats
437W - 508L
530 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,514 SR
510 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,435 SR
688 MMR
Ishtar
Ishtar
Silver V
 
Ishtar
Silver V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver V
HadesSama35
Anubis
Silver V
Level 147
God Stats
4W - 3L
1,723 SR
Queue Stats
217W - 252L
645 MMR
Solo
Jormungandr
Jormungandr
Bronze III
LEGIONAZTECA724
Jormungandr
Bronze III
Level 58
God Stats
4W - 8L
1,327 SR
Queue Stats
30W - 70L
111 MMR
Solo
Bakasura
Bakasura
Silver IV
Weavy44
Bakasura
Silver IV
Level 98
God Stats
2W - 5L
1,298 SR
Queue Stats
130W - 132L
679 MMR
Solo
Terra
Terra
Bronze III
iceguy_
Terra
Bronze III
Level 159
God Stats
16W - 32L
1,326 SR
Queue Stats
274W - 339L
505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
9,072
567
8,793
14,523
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Marcuan21
Ix Chel
15
6 / 2 / 2
9,228
577
11,267
5,669
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
MrSanz154
Surtr
13
1 / 6 / 1
7,983
499
4,398
13,703
8,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
TeeJayyv-v
Izanami
15
3 / 3 / 2
8,964
560
9,126
9,316
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 6
7,631
477
5,050
12,895
12,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
PeleKing ArthurThanatosKali

VS

Bans
ArachneBastetSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 4 / 3
7,992
500
9,585
16,671
6,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
2 / 5 / 1
9,585
599
5,487
13,145
6,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
LEGIONAZTECA724
Jormungandr
15
7 / 2 / 2
9,960
623
9,458
10,503
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Weavy44
Bakasura
13
3 / 2 / 0
8,430
527
5,706
10,506
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
iceguy_
Terra
12
1 / 3 / 2
6,802
425
3,841
13,254
9,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
16
Kills
15
15
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
4
3
0.88
L
Anubis
2
5
1
0.5
W
5
2
6
4
L
Jormungandr
LEGIONAZTECA724
Jormungandr
7
2
2
4
W
Ix Chel
Marcuan21
Ix Chel
6
2
2
3.5
W
Surtr
MrSanz154
Surtr
1
6
1
0.25
W
Izanami
TeeJayyv-v
Izanami
3
3
2
1.33
L
Bakasura
Weavy44
Bakasura
3
2
0
1.5
W
1
2
6
2
L
Terra
iceguy_
Terra
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,634
Damage
34,077
56,106
Taken
64,079
31,884
Mitigated
34,982
8,627
Healing
22,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
9,585
5,360
0
4,916
16,671
6,662
0
4,922
11,316
0
62,613
L
Anubis
5,487
280
0
5,340
13,145
6,966
0
4,977
8,168
102,609
0
W
8,793
2,653
0
2,149
14,523
5,390
644
3,261
10,600
0
71,124
L
Jormungandr
LEGIONAZTECA724
Jormungandr
9,458
3,906
0
2,570
10,503
6,224
228
654
9,849
84,527
0
W
Ix Chel
Marcuan21
Ix Chel
11,267
790
811
1,518
5,669
2,006
0
2,809
2,850
72,983
0
W
Surtr
MrSanz154
Surtr
4,398
1,774
0
1,407
13,703
8,320
459
6,750
6,636
400
47,307
W
Izanami
TeeJayyv-v
Izanami
9,126
6,428
0
1,158
9,316
3,588
1,747
1,932
7,384
0
72,725
L
Bakasura
Weavy44
Bakasura
5,706
3,542
0
5,529
10,506
5,787
0
296
10,210
0
52,566
W
5,050
1,428
400
1,184
12,895
12,580
605
3,885
9,010
32,353
0
L
Terra
iceguy_
Terra
3,841
848
368
4,148
13,254
9,343
72
4,816
8,092
18,423
2,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,878
Gold Earned
42,769
461
Minions Killed
531
0
Camps Cleared
0
1,594,182
Distance Traveled
1,466,913
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,992
500
103
6
0
265,259
0
L
Anubis
9,585
599
167
10
0
301,436
0
W
Thor
9,072
567
100
6
0
370,273
9
L
Jormungandr
9,960
623
128
8
0
274,469
0
W
Ix Chel
9,228
577
122
8
0
333,419
2
W
Surtr
7,983
499
75
5
0
247,508
0
W
Izanami
8,964
560
126
8
0
309,390
2
L
Bakasura
8,430
527
101
6
0
312,676
0
W
Athena
7,631
477
38
2
0
333,592
1
L
Terra
6,802
425
32
2
0
313,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role