Player Matchup

Vamana
Vamana
EAphenom17
Vamana
Level 36
God Stats
4W - 4L
1,611 SR
Queue Stats
8W - 12L
1,491 Elo+
Party 2
Ne Zha
Ne Zha
GoldenSniper104
Ne Zha
Level 139
God Stats
16W - 16L
1,592 SR
Queue Stats
66W - 52L
1,548 Elo+
Party 2
Apollo
Apollo
JackedPeanut
Apollo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 33L
1,552 Elo+
Party 2
Ah Puch
Ah Puch
TheWavyOne
Ah Puch
Level 139
God Stats
2W - 1L
1,752 SR
Queue Stats
65W - 48L
1,554 Elo+
Party 2
Xing Tian
Xing Tian
pee0n
Xing Tian
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,530 Elo+
Party 2
Team Averages
Level 109
1,591 SR
1,535 Elo+

VS

Team Averages
Level 143
1,474 SR
1,517 Elo+
Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Da_Iv_Meister
Zeus
Level 132
God Stats
8W - 2L
1,698 SR
Queue Stats
340W - 319L
1,439 Elo+
Solo
Jormungandr
Jormungandr
GoodSizeBear
Jormungandr
Level 150
God Stats
2W - 2L
1,529 SR
Queue Stats
111W - 101L
1,480 Elo+
Solo
Ne Zha
Ne Zha
Ih8furrys
Ne Zha
Level 125
God Stats
13W - 4L
1,611 SR
Queue Stats
109W - 86L
1,602 Elo+
Party 1
Hun Batz
Hun Batz
vHeLiX
Hun Batz
Level 156
God Stats
4W - 10L
1,031 SR
Queue Stats
437W - 366L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
EAphenom17
Vamana
12
1 / 3 / 1
7,530
502
4,728
11,836
10,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 7 / 4
8,913
594
6,857
15,744
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
14
4 / 2 / 0
8,447
563
8,071
11,424
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
TheWavyOne
Ah Puch
15
6 / 5 / 5
9,028
602
13,457
16,302
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
pee0n
Xing Tian
3
0 / 0 / 0
4,831
322
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 4 / 3
8,924
595
7,986
11,050
4,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 8
8,469
565
9,656
6,949
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
GoodSizeBear
Jormungandr
15
1 / 2 / 4
9,312
621
6,988
14,627
13,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Ih8furrys
Ne Zha
13
3 / 2 / 4
8,488
566
4,243
13,211
12,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
vHeLiX
Hun Batz
17
12 / 4 / 2
10,558
704
14,664
13,894
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
15
Kills
17
17
Deaths
16
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
4
3
0.38
W
1
4
8
1.25
L
Vamana
EAphenom17
Vamana
1
3
1
0.5
L
4
7
4
0.86
W
Jormungandr
GoodSizeBear
Jormungandr
1
2
4
1.5
W
Ne Zha
Ih8furrys
Ne Zha
3
2
4
2.5
L
Apollo
4
2
0
2
L
Ah Puch
TheWavyOne
Ah Puch
6
5
5
1.7
L
Xing Tian
pee0n
Xing Tian
0
0
0
0
W
Hun Batz
vHeLiX
Hun Batz
12
4
2
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,113
Damage
43,537
55,306
Taken
59,731
25,116
Mitigated
39,562
11,446
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,986
4,765
0
2,980
11,050
4,319
2,446
206
10,844
0
67,320
W
9,656
788
0
638
6,949
2,463
291
3,381
3,568
54,052
0
L
Vamana
EAphenom17
Vamana
4,728
2,926
0
1,285
11,836
10,609
0
6,235
5,601
0
46,075
L
6,857
2,695
0
1,870
15,744
5,336
0
2,798
12,946
0
50,290
W
Jormungandr
GoodSizeBear
Jormungandr
6,988
2,058
0
3,703
14,627
13,197
253
1,537
13,090
84,026
263
W
Ne Zha
Ih8furrys
Ne Zha
4,243
652
0
3,365
13,211
12,871
484
4,702
8,509
0
39,964
L
Apollo
8,071
6,427
0
3,749
11,424
3,578
876
1,070
10,354
0
56,992
L
Ah Puch
TheWavyOne
Ah Puch
13,457
540
0
4,542
16,302
5,593
0
6,278
10,024
63,748
0
L
Xing Tian
pee0n
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
vHeLiX
Hun Batz
14,664
5,451
0
4,943
13,894
6,712
369
3,631
10,263
0
80,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,749
Gold Earned
45,751
369
Minions Killed
527
0
Camps Cleared
0
1,057,057
Distance Traveled
1,439,981
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,924
595
112
7
0
261,642
2
W
Zeus
8,469
565
108
7
0
296,826
0
L
Vamana
7,530
502
77
5
0
226,640
3
L
Ne Zha
8,913
594
80
5
0
290,596
0
W
Jormungandr
9,312
621
145
10
0
257,880
0
W
Ne Zha
8,488
566
36
2
0
307,842
12
L
Apollo
8,447
563
106
7
0
252,920
0
L
Ah Puch
9,028
602
106
7
0
276,911
3
L
Xing Tian
4,831
322
0
0
0
9,990
0
W
Hun Batz
10,558
704
126
8
0
315,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role