Player Matchup

Charon
Charon
AFL Ornat
Charon
Level 158
God Stats
8W - 9L
1,581 SR
Queue Stats
179W - 181L
1,542 Elo+
Party 2
Hou Yi
Hou Yi
Just Christophr
Hou Yi
Level 177
God Stats
15W - 18L
1,513 SR
Queue Stats
263W - 257L
1,566 Elo+
Party 2
Cabrakan
Cabrakan
MirkosAbs
Cabrakan
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 118L
1,512 Elo+
Party 3
Ao Kuang
Ao Kuang
SoleMarauder
Ao Kuang
Level 92
God Stats
8W - 8L
1,431 SR
Queue Stats
20W - 16L
1,483 Elo+
Party 3
Ix Chel
Ix Chel
Thånks
Ix Chel
Level 154
God Stats
5W - 7L
1,549 SR
Queue Stats
226W - 220L
1,569 Elo+
Party 2
Team Averages
Level 145
1,515 SR
1,535 Elo+

VS

Team Averages
Level 145
1,546 SR
1,610 Elo+
Zeus
Zeus
 
Zeus
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BubbaSleezy
Ao Kuang
Level 123
God Stats
2W - 0L
1,305 SR
Queue Stats
83W - 64L
1,558 Elo+
Party 1
Ravana
Ravana
Kirkmanator2
Ravana
Level 142
God Stats
2W - 4L
1,464 SR
Queue Stats
774W - 750L
1,545 Elo+
Solo
Olorun
Olorun
RyanCept
Olorun
Level 127
God Stats
4W - 3L
1,800 SR
Queue Stats
10W - 6L
1,940 Elo+
Party 1
Horus
Horus
shadow_night_23
Horus
Level 120
God Stats
7W - 5L
1,660 SR
Queue Stats
119W - 121L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AFL Ornat
Charon
11
2 / 5 / 3
6,796
453
8,961
13,564
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 6 / 0
7,335
489
6,150
13,815
5,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
MirkosAbs
Cabrakan
11
1 / 3 / 3
7,102
473
4,895
11,816
12,215
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
SoleMarauder
Ao Kuang
12
4 / 6 / 4
7,415
494
7,154
16,304
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
Thånks
Ix Chel
14
4 / 4 / 2
8,871
591
10,652
10,409
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 2 / 2
8,980
599
7,600
8,727
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
BubbaSleezy
Ao Kuang
15
4 / 3 / 5
8,939
596
9,091
14,256
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
14
5 / 2 / 2
9,513
634
11,291
12,220
7,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
RyanCept
Olorun
16
8 / 3 / 6
10,393
693
13,579
12,746
6,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 1 / 11
9,029
602
7,653
12,763
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
11
Kills
24
24
Deaths
11
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
2
2.5
L
Charon
AFL Ornat
Charon
2
5
3
0.7
W
Ao Kuang
BubbaSleezy
Ao Kuang
4
3
5
2.17
L
0
6
0
0
W
Ravana
5
2
2
3
L
Cabrakan
MirkosAbs
Cabrakan
1
3
3
0.83
W
Olorun
RyanCept
Olorun
8
3
6
3.67
L
Ao Kuang
SoleMarauder
Ao Kuang
4
6
4
1
L
Ix Chel
Thånks
Ix Chel
4
4
2
1.25
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,812
Damage
49,214
65,908
Taken
60,712
38,934
Mitigated
35,115
15,065
Healing
19,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,600
1,577
0
1,868
8,727
3,805
71
6,189
2,339
62,325
0
L
Charon
AFL Ornat
Charon
8,961
797
185
1,639
13,564
10,530
0
8,975
4,477
25,102
80
W
Ao Kuang
BubbaSleezy
Ao Kuang
9,091
2,286
0
2,725
14,256
6,434
0
5,512
8,510
78,107
3,541
L
6,150
3,305
0
3,436
13,815
5,586
0
7,230
6,541
0
65,739
W
Ravana
11,291
2,865
0
2,519
12,220
7,617
0
7,119
5,060
0
64,456
L
Cabrakan
MirkosAbs
Cabrakan
4,895
660
0
3,554
11,816
12,215
0
1,965
9,851
40,468
0
W
Olorun
RyanCept
Olorun
13,579
7,120
280
5,924
12,746
6,567
1,609
5,723
6,763
74,274
19,770
L
Ao Kuang
SoleMarauder
Ao Kuang
7,154
1,879
0
4,212
16,304
6,140
0
4,847
11,343
40,185
0
L
Ix Chel
Thånks
Ix Chel
10,652
549
636
1,403
10,409
4,463
0
5,937
4,260
64,851
0
W
7,653
3,326
1,074
5,049
12,763
10,692
0
6,682
5,611
0
22,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,519
Gold Earned
46,854
382
Minions Killed
479
0
Camps Cleared
0
1,334,644
Distance Traveled
1,513,488
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,980
599
114
8
0
313,548
5
L
Charon
6,796
453
28
2
0
264,212
0
W
Ao Kuang
8,939
596
114
8
0
347,296
0
L
Hou Yi
7,335
489
109
7
0
263,905
1
W
Ravana
9,513
634
86
6
0
263,952
0
L
Cabrakan
7,102
473
62
4
0
228,688
0
W
Olorun
10,393
693
147
10
0
273,972
0
L
Ao Kuang
7,415
494
55
4
0
292,480
0
L
Ix Chel
8,871
591
128
9
0
285,359
0
W
Horus
9,029
602
18
1
0
314,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role