Player Matchup

Sun Wukong
Sun Wukong
Gold IV
Blackwylde999
Sun Wukong
Gold IV
Level 126
God Stats
6W - 2L
1,680 SR
Queue Stats
422W - 458L
1,144 MMR
Party 2
Sol
Sol
Platinum IV
Rathiel2112
Sol
Platinum IV
Level 149
God Stats
38W - 32L
1,601 SR
Queue Stats
208W - 201L
1,711 MMR
Party 2
Bacchus
Bacchus
Gold III
bahoda
Bacchus
Gold III
Level 89
God Stats
90W - 75L
1,568 SR
Queue Stats
208W - 196L
1,268 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,616 SR
1,374 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,529 SR
1,360 MMR
Anhur
Anhur
Silver II
GamingOracle
Anhur
Silver II
Level 106
God Stats
2W - 3L
1,573 SR
Queue Stats
21W - 29L
1,360 MMR
Party 1
Nike
Nike
Silver II
Logas1
Nike
Silver II
Level 43
God Stats
12W - 15L
1,461 SR
Queue Stats
21W - 29L
1,360 MMR
Party 1
Janus
Janus
Silver II
Shantastic2814
Janus
Silver II
Level 108
God Stats
13W - 23L
1,555 SR
Queue Stats
21W - 29L
1,360 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blackwylde999
Sun Wukong
13
8 / 1 / 8
10,206
928
12,434
15,008
15,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
7 / 1 / 8
10,717
974
14,450
8,086
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
bahoda
Bacchus
11
2 / 1 / 14
9,283
844
9,789
9,563
10,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
HeraAnubisThothAchillesMartichoras

VS

Bans
BastetKuzenboDanzaburouGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,444
677
5,688
12,836
5,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
Logas1
Nike
10
1 / 8 / 2
8,150
741
7,277
17,216
12,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 2
7,873
716
8,105
9,998
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
2
3
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Blackwylde999
Sun Wukong
8
1
8
12
L
0
3
2
0.33
L
Nike
Logas1
Nike
1
8
2
0.25
W
7
1
8
11
L
1
6
2
0.33
W
Bacchus
bahoda
Bacchus
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,673
Damage
21,070
32,657
Taken
40,050
28,468
Mitigated
21,757
9,619
Healing
4,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Blackwylde999
Sun Wukong
12,434
1,756
0
4,016
15,008
15,714
363
4,775
9,723
632
27,038
L
5,688
2,512
0
1,262
12,836
5,379
0
8,016
4,340
0
21,666
L
Nike
Logas1
Nike
7,277
631
284
1,803
17,216
12,344
0
9,668
6,766
0
23,000
W
14,450
2,635
0
4,214
8,086
2,752
2,619
1,699
6,179
60,315
0
L
8,105
452
176
1,109
9,998
4,034
0
5,793
3,809
32,223
0
W
Bacchus
bahoda
Bacchus
9,789
634
0
1,389
9,563
10,002
120
1,678
7,764
24,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,206
Gold Earned
23,467
134
Minions Killed
101
0
Camps Cleared
0
693,357
Distance Traveled
580,111
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,206
928
26
2
0
241,265
0
L
Anhur
7,444
677
34
3
0
180,880
0
L
Nike
8,150
741
27
2
0
201,311
0
W
Sol
10,717
974
80
7
0
208,816
4
L
Janus
7,873
716
40
4
0
197,920
5
W
Bacchus
9,283
844
28
3
0
243,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role