Player Matchup

Janus
Janus
Platinum II
Aristeo61
Janus
Platinum II
Level 134
God Stats
15W - 14L
1,610 SR
Queue Stats
194W - 199L
1,866 MMR
Solo
Anhur
Anhur
Platinum V
Skadi Solo Main
Anhur
Platinum V
Level 54
God Stats
0W - 2L
1,331 SR
Queue Stats
73W - 75L
1,696 MMR
Solo
Awilix
Awilix
Gold III
Sparta046
Awilix
Gold III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 30L
1,793 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
Wolveerrine01
Tsukuyomi
Platinum IV
Level 77
God Stats
10W - 11L
1,672 SR
Queue Stats
726W - 719L
1,659 MMR
Solo
Sol
Sol
Platinum V
iMainAFK
Sol
Platinum V
Level 105
God Stats
2W - 3L
1,669 SR
Queue Stats
51W - 43L
1,646 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 83
1,556 SR
1,732 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,502 SR
1,667 MMR
Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
DeadWalkerr
Anubis
Bronze III
Level 100
God Stats
6W - 4L
1,651 SR
Queue Stats
76W - 86L
1,598 MMR
Solo
Bastet
Bastet
Platinum IV
GoofayGoober
Bastet
Platinum IV
Level 137
God Stats
2W - 1L
1,522 SR
Queue Stats
84W - 74L
1,829 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
VzlaDark
Kuzenbo
Platinum III
Level 156
God Stats
2W - 3L
1,441 SR
Queue Stats
624W - 625L
1,689 MMR
Solo
Tyr
Tyr
Platinum III
warchijunior
Tyr
Platinum III
Level 126
God Stats
13W - 16L
1,395 SR
Queue Stats
180W - 167L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aristeo61
Janus
13
1 / 1 / 1
7,895
493
4,262
8,327
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 4
7,224
452
2,913
11,300
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Sparta046
Awilix
11
2 / 2 / 0
7,113
445
3,635
9,142
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
Wolveerrine01
Tsukuyomi
13
3 / 5 / 0
8,565
535
15,054
18,190
8,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 2
8,452
528
7,435
9,942
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ArachneAresThanatosRaijin

VS

Bans
Ao KuangNe ZhaGaneshaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 3 / 2
7,962
498
4,040
9,959
3,157
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
4 / 0 / 1
9,505
594
8,784
6,568
3,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
16
4 / 1 / 4
9,254
578
10,056
10,790
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
VzlaDark
Kuzenbo
10
0 / 2 / 3
6,435
402
4,001
11,024
10,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 3 / 2
8,814
551
6,364
17,599
13,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
12
13
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
3
2
1
L
Janus
Aristeo61
Janus
1
1
1
1.5
W
Anubis
4
0
1
4.5
W
Bastet
4
1
4
6
L
0
3
4
0.67
L
Awilix
Sparta046
Awilix
2
2
0
1
W
Kuzenbo
VzlaDark
Kuzenbo
0
2
3
0.75
L
Tsukuyomi
Wolveerrine01
Tsukuyomi
3
5
0
0.6
L
3
2
2
2
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,299
Damage
33,245
56,901
Taken
55,940
20,477
Mitigated
34,382
13,240
Healing
24,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,040
2,005
0
4,685
9,959
3,157
0
3,578
6,381
0
51,756
L
Janus
Aristeo61
Janus
4,262
242
0
750
8,327
2,354
0
3,111
5,216
64,696
0
W
Anubis
8,784
41
0
4,238
6,568
3,129
2,703
1,364
5,064
91,546
0
W
Bastet
10,056
2,562
0
3,391
10,790
3,967
0
2,349
8,381
0
83,257
L
2,913
1,118
0
2,911
11,300
3,580
138
3,700
7,600
0
48,495
L
Awilix
Sparta046
Awilix
3,635
1,201
0
410
9,142
2,941
0
1,991
7,151
0
47,685
W
Kuzenbo
VzlaDark
Kuzenbo
4,001
1,899
0
3,155
11,024
10,855
0
4,556
6,420
16,914
0
L
Tsukuyomi
Wolveerrine01
Tsukuyomi
15,054
4,380
0
5,112
18,190
8,474
9
3,453
14,737
0
66,463
L
7,435
3,748
0
4,057
9,942
3,128
1,548
1,437
8,505
73,832
0
W
6,364
1,028
0
9,442
17,599
13,274
0
827
16,738
81
64,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,249
Gold Earned
41,970
481
Minions Killed
447
0
Camps Cleared
0
1,422,071
Distance Traveled
1,697,792
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,962
498
68
4
0
315,729
4
L
Janus
7,895
493
128
8
0
292,670
2
W
Anubis
9,505
594
148
9
0
299,162
3
W
Bastet
9,254
578
106
7
0
388,632
2
L
Anhur
7,224
452
63
4
0
263,111
3
L
Awilix
7,113
445
79
5
0
271,592
0
W
Kuzenbo
6,435
402
19
1
0
342,289
3
L
Tsukuyomi
8,565
535
85
5
0
336,942
2
L
Sol
8,452
528
126
8
0
257,756
3
W
Tyr
8,814
551
106
7
0
351,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role