Player Matchup

Danzaburou
Danzaburou
AlexMac_20
Danzaburou
Level 97
God Stats
3W - 1L
1,542 SR
Queue Stats
91W - 96L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
BloodyThebes
Cthulhu
Level 126
God Stats
144W - 116L
1,529 SR
Queue Stats
914W - 840L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Lmhman
Kukulkan
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 141L
1,418 Elo+
Party 2
Nemesis
Nemesis
XCZach
Nemesis
Level 100
God Stats
3W - 3L
1,569 SR
Queue Stats
54W - 57L
1,443 Elo+
Party 2
Jormungandr
Jormungandr
YaBoiJohnnyLax
Jormungandr
Level 69
God Stats
16W - 20L
1,481 SR
Queue Stats
148W - 168L
1,405 Elo+
Party 2
Team Averages
Level 99
1,524 SR
1,438 Elo+

VS

Team Averages
Level 53
1,477 SR
1,527 Elo+
Achilles
Achilles
CowardlyFrance
Achilles
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 7L
1,601 Elo+
Party 1
Neith
Neith
JeanKarloFarid
Neith
Level 82
God Stats
0W - 1L
1,207 SR
Queue Stats
16W - 18L
1,490 Elo+
Solo
Sol
Sol
Moxx974
Sol
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
484W - 492L
1,506 Elo+
Solo
Kukulkan
Kukulkan
Nostraterrax2
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,643 Elo+
Party 1
Thor
Thor
Onyx Crown
Thor
Level 33
God Stats
2W - 3L
1,678 SR
Queue Stats
14W - 28L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlexMac_20
Danzaburou
12
1 / 1 / 0
7,376
492
2,874
8,088
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
BloodyThebes
Cthulhu
12
1 / 0 / 4
7,923
528
10,462
10,506
9,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Lmhman
Kukulkan
14
4 / 1 / 3
8,662
577
8,243
6,771
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
XCZach
Nemesis
15
8 / 3 / 4
9,521
635
8,678
14,250
6,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
YaBoiJohnnyLax
Jormungandr
14
2 / 0 / 2
8,532
569
4,382
6,838
7,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 4 / 0
6,679
445
3,926
10,104
6,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 3 / 2
6,773
452
4,780
8,312
3,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
12
0 / 2 / 1
7,308
487
4,713
8,932
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
Nostraterrax2
Kukulkan
13
2 / 3 / 1
7,979
532
6,562
10,765
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 5 / 2
6,576
438
4,074
13,013
4,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
4
5
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlexMac_20
Danzaburou
1
1
0
1
W
Cthulhu
BloodyThebes
Cthulhu
1
0
4
3
L
Achilles
0
4
0
0
L
1
3
2
0.67
W
Kukulkan
Lmhman
Kukulkan
4
1
3
5.5
L
Sol
0
2
1
0.25
L
Kukulkan
Nostraterrax2
Kukulkan
2
3
1
0.83
L
1
5
2
0.4
W
Nemesis
XCZach
Nemesis
8
3
4
3.33
W
Jormungandr
YaBoiJohnnyLax
Jormungandr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,639
Damage
24,055
46,453
Taken
51,126
30,060
Mitigated
21,948
11,710
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlexMac_20
Danzaburou
2,874
380
0
2,745
8,088
3,040
265
1,755
6,333
0
45,960
W
Cthulhu
BloodyThebes
Cthulhu
10,462
483
262
4,108
10,506
9,780
0
4,473
6,033
29,874
862
L
Achilles
3,926
903
0
776
10,104
6,909
0
4,925
5,179
0
35,799
L
4,780
1,126
0
2,475
8,312
3,080
114
2,583
5,729
0
46,917
W
Kukulkan
Lmhman
Kukulkan
8,243
1,042
0
1,740
6,771
3,387
511
3,320
3,451
72,514
0
L
Sol
4,713
1,306
0
3,925
8,932
2,729
946
2,742
6,190
50,045
0
L
Kukulkan
Nostraterrax2
Kukulkan
6,562
557
0
1,451
10,765
4,565
567
6,392
4,373
60,737
0
L
4,074
1,049
0
2,686
13,013
4,665
336
5,399
7,614
0
24,363
W
Nemesis
XCZach
Nemesis
8,678
3,536
0
1,365
14,250
6,223
57
1,727
12,523
0
88,263
W
Jormungandr
YaBoiJohnnyLax
Jormungandr
4,382
1,436
0
1,490
6,838
7,630
0
0
6,838
53,303
184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,014
Gold Earned
35,315
423
Minions Killed
346
0
Camps Cleared
0
1,548,045
Distance Traveled
1,436,735
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,376
492
69
5
0
295,278
0
W
Cthulhu
7,923
528
27
2
0
338,206
0
L
Achilles
6,679
445
51
3
0
261,734
0
L
Neith
6,773
452
67
4
0
303,524
0
W
Kukulkan
8,662
577
112
7
0
300,924
0
L
Sol
7,308
487
94
6
0
278,215
4
L
Kukulkan
7,979
532
103
7
0
283,097
0
L
Thor
6,576
438
31
2
0
310,165
2
W
Nemesis
9,521
635
128
9
0
356,163
0
W
Jormungandr
8,532
569
87
6
0
257,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role