Player Matchup

Pele
Pele
DallasIowa
Pele
Level 82
God Stats
1W - 3L
1,445 SR
Queue Stats
120W - 112L
1,479 Elo+
Solo
Sylvanus
Sylvanus
VibraniumShield
Sylvanus
Level 49
God Stats
1W - 2L
1,562 SR
Queue Stats
42W - 36L
1,449 Elo+
Solo
Osiris
Osiris
ZeroGab
Osiris
Level 106
God Stats
3W - 8L
1,243 SR
Queue Stats
124W - 155L
1,479 Elo+
Solo
Skadi
Skadi
blomeli2345
Skadi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 182L
1,569 Elo+
Solo
Agni
Agni
zxXzeroXxz
Agni
Level 57
God Stats
9W - 8L
1,528 SR
Queue Stats
124W - 134L
1,472 Elo+
Solo
Team Averages
Level 73
1,456 SR
1,490 Elo+

VS

Team Averages
Level 80
1,444 SR
1,494 Elo+
Charybdis
Charybdis
Bullxt
Charybdis
Level 47
God Stats
7W - 6L
1,437 SR
Queue Stats
30W - 27L
1,475 Elo+
Party 1
Chang'e
Chang'e
Elguasonhaha
Chang'e
Level 88
God Stats
1W - 0L
1,284 SR
Queue Stats
213W - 189L
1,490 Elo+
Party 1
Cu Chulainn
Cu Chulainn
King900
Cu Chulainn
Level 46
God Stats
6W - 3L
1,500 SR
Queue Stats
42W - 42L
1,495 Elo+
Party 1
Serqet
Serqet
SlimyPhoenix
Serqet
Level 109
God Stats
3W - 3L
1,521 SR
Queue Stats
191W - 162L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
iremembermari__
Nu Wa
Level 108
God Stats
4W - 5L
1,476 SR
Queue Stats
329W - 306L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
6,981
537
5,619
10,795
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
11
1 / 4 / 0
6,412
493
9,070
13,689
8,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
ZeroGab
Osiris
12
2 / 2 / 1
7,030
541
7,412
15,052
14,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 0
5,755
443
5,375
11,408
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 1
7,425
571
6,195
5,565
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bullxt
Charybdis
13
4 / 0 / 2
7,436
572
10,281
10,892
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Elguasonhaha
Chang'e
11
2 / 0 / 2
7,217
555
3,645
11,165
5,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cu Chulainn
King900
Cu Chulainn
12
2 / 2 / 2
7,435
572
9,215
13,645
11,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
15
4 / 3 / 5
8,736
672
11,129
13,058
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 4
7,688
591
6,893
5,220
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
13
13
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bullxt
Charybdis
4
0
2
5
L
0
2
5
1.25
W
Chang'e
Elguasonhaha
Chang'e
2
0
2
3
W
Cu Chulainn
King900
Cu Chulainn
2
2
2
1.5
W
Serqet
4
3
5
2.17
L
Sylvanus
1
4
0
0.25
L
Osiris
ZeroGab
Osiris
2
2
1
1.25
L
0
4
0
0
W
1
1
4
3
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,671
Damage
41,163
56,509
Taken
53,980
32,202
Mitigated
28,462
15,771
Healing
16,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bullxt
Charybdis
10,281
6,071
0
4,762
10,892
3,855
394
2,264
8,628
0
67,412
L
5,619
1,275
0
1,999
10,795
3,666
0
2,998
7,487
0
57,627
W
Chang'e
Elguasonhaha
Chang'e
3,645
673
2,973
4,552
11,165
5,675
18
4,589
6,576
21,144
0
W
Cu Chulainn
King900
Cu Chulainn
9,215
2,682
0
2,531
13,645
11,307
21
1,034
12,611
132
46,702
W
Serqet
11,129
3,514
0
750
13,058
5,857
0
3,946
9,112
0
77,916
L
Sylvanus
9,070
2,855
734
5,332
13,689
8,037
0
1,964
11,535
44,259
15,150
L
Osiris
ZeroGab
Osiris
7,412
2,426
0
4,322
15,052
14,828
0
1,335
13,459
0
47,114
L
5,375
1,436
0
1,980
11,408
3,706
432
1,455
9,953
0
34,664
W
6,893
1,522
0
710
5,220
1,768
681
2,716
2,504
56,489
0
L
6,195
324
0
1,404
5,565
1,965
0
2,897
2,560
48,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,603
Gold Earned
38,512
366
Minions Killed
419
0
Camps Cleared
0
1,285,925
Distance Traveled
1,350,470
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,436
572
97
7
0
254,860
0
L
Pele
6,981
537
73
6
0
315,349
0
W
Chang'e
7,217
555
35
3
0
274,762
0
W
Cu Chulainn
7,435
572
72
6
0
242,662
3
W
Serqet
8,736
672
112
9
0
343,124
0
L
Sylvanus
6,412
493
79
6
0
221,168
0
L
Osiris
7,030
541
68
5
0
238,078
2
L
Skadi
5,755
443
48
4
0
243,681
0
W
Nu Wa
7,688
591
103
8
0
235,062
0
L
Agni
7,425
571
98
8
0
267,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role