Player Matchup

Freya
Freya
 
Freya
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Allhaletater
Ra
Level 62
God Stats
2W - 4L
1,719 SR
Queue Stats
166W - 194L
1,407 Elo+
Solo
Bakasura
Bakasura
PowerHalf
Bakasura
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 96L
1,482 Elo+
Solo
Achilles
Achilles
SamuraiDC4ever
Achilles
Level 89
God Stats
54W - 58L
1,526 SR
Queue Stats
114W - 162L
1,373 Elo+
Solo
Zhong Kui
Zhong Kui
liljayprime15
Zhong Kui
Level 68
God Stats
4W - 2L
1,464 SR
Queue Stats
31W - 33L
1,462 Elo+
Solo
Team Averages
Level 85
1,542 SR
1,445 Elo+

VS

Team Averages
Level 74
1,439 SR
1,424 Elo+
King Arthur
King Arthur
HiSoyPepito
King Arthur
Level 68
God Stats
12W - 18L
1,300 SR
Queue Stats
128W - 113L
1,459 Elo+
Solo
Janus
Janus
ZeXLover
Janus
Level 107
God Stats
6W - 8L
1,440 SR
Queue Stats
257W - 244L
1,478 Elo+
Solo
Chang'e
Chang'e
cheesecheerios
Chang'e
Level 85
God Stats
2W - 1L
1,493 SR
Queue Stats
6W - 6L
1,456 Elo+
Solo
Da Ji
Da Ji
jota0702
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 125L
1,374 Elo+
Solo
Hou Yi
Hou Yi
pandamonium1719
Hou Yi
Level 63
God Stats
18W - 17L
1,463 SR
Queue Stats
172W - 195L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
0 / 0 / 1
9,270
488
11,916
13,760
7,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 2 / 3
10,590
557
9,840
9,683
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
PowerHalf
Bakasura
19
4 / 2 / 4
11,255
592
6,403
16,176
7,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
14
2 / 0 / 0
8,113
427
4,846
9,334
7,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
liljayprime15
Zhong Kui
16
3 / 0 / 4
11,159
587
16,666
12,128
9,827
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HiSoyPepito
King Arthur
15
0 / 3 / 1
8,632
454
5,094
15,996
13,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
ZeXLover
Janus
16
1 / 3 / 1
9,289
489
8,719
9,439
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 1 / 0
6,744
355
5,134
13,918
4,970
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
jota0702
Da Ji
13
2 / 5 / 0
8,439
444
5,772
19,268
7,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 0
6,551
345
6,942
10,309
4,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
4
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
0
0
1
0.5
W
3
2
3
2.25
L
King Arthur
HiSoyPepito
King Arthur
0
3
1
0.17
W
Bakasura
PowerHalf
Bakasura
4
2
4
3
W
Achilles
2
0
0
2
L
Janus
ZeXLover
Janus
1
3
1
0.5
L
0
1
0
0
L
Da Ji
jota0702
Da Ji
2
5
0
0.4
W
Zhong Kui
liljayprime15
Zhong Kui
3
0
4
5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,671
Damage
31,661
61,081
Taken
68,930
35,519
Mitigated
34,343
28,093
Healing
23,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
11,916
3,910
0
10,511
13,760
7,159
609
2,631
11,089
77,367
17,222
W
9,840
403
297
3,683
9,683
3,601
409
5,538
3,817
70,065
0
L
King Arthur
HiSoyPepito
King Arthur
5,094
649
0
2,397
15,996
13,989
0
9,685
6,146
0
55,030
W
Bakasura
PowerHalf
Bakasura
6,403
4,520
0
2,702
16,176
7,464
75
2,286
13,786
0
120,151
W
Achilles
4,846
237
0
943
9,334
7,468
0
1,863
7,431
0
24,522
L
Janus
ZeXLover
Janus
8,719
455
0
1,731
9,439
3,696
142
5,813
3,096
78,853
0
L
5,134
1,038
6,653
8,272
13,918
4,970
490
9,413
4,243
27,560
0
L
Da Ji
jota0702
Da Ji
5,772
1,287
0
2,438
19,268
7,384
86
7,955
10,638
0
44,474
W
Zhong Kui
liljayprime15
Zhong Kui
16,666
1,790
0
9,957
12,128
9,827
644
1,482
10,594
88,815
0
L
6,942
3,504
0
1,884
10,309
4,304
572
3,656
6,418
0
41,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,387
Gold Earned
39,655
566
Minions Killed
372
0
Camps Cleared
0
1,929,536
Distance Traveled
1,688,646
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,270
488
133
7
0
398,016
0
W
Ra
10,590
557
113
6
0
380,976
2
L
King Arthur
8,632
454
86
5
0
327,955
0
W
Bakasura
11,255
592
153
8
0
417,483
0
W
Achilles
8,113
427
24
1
0
379,230
0
L
Janus
9,289
489
129
7
0
342,216
0
L
Chang'e
6,744
355
35
2
0
360,431
0
L
Da Ji
8,439
444
61
3
0
370,943
0
W
Zhong Kui
11,159
587
143
8
0
353,831
6
L
Hou Yi
6,551
345
61
3
0
287,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role