Player Matchup

Izanami
Izanami
ClenchingBrick
Izanami
Level 28
God Stats
5W - 7L
1,616 SR
Queue Stats
55W - 60L
1,548 Elo+
Party 1
Set
Set
DaTacoMane
Set
Level 145
God Stats
2W - 2L
1,720 SR
Queue Stats
386W - 334L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
LittleMedic
Kuzenbo
Level 74
God Stats
6W - 7L
1,558 SR
Queue Stats
162W - 121L
1,564 Elo+
Party 1
Ix Chel
Ix Chel
Milomelol
Ix Chel
Level 129
God Stats
2W - 2L
1,722 SR
Queue Stats
98W - 73L
1,680 Elo+
Solo
King Arthur
King Arthur
huckers123
King Arthur
Level 143
God Stats
0W - 3L
1,065 SR
Queue Stats
70W - 71L
1,511 Elo+
Solo
Team Averages
Level 104
1,536 SR
1,551 Elo+

VS

Team Averages
Level 129
1,548 SR
1,505 Elo+
Bakasura
Bakasura
 
Bakasura
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlphaLynox
Cthulhu
Level 129
God Stats
9W - 4L
1,589 SR
Queue Stats
248W - 232L
1,519 Elo+
Solo
Freya
Freya
MesterCheef
Freya
Level 73
God Stats
60W - 49L
1,518 SR
Queue Stats
157W - 142L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
ShadowOfTheMoon_
Gilgamesh
Level 159
God Stats
105W - 111L
1,484 SR
Queue Stats
908W - 824L
1,479 Elo+
Solo
Anubis
Anubis
Sumbud33
Anubis
Level 104
God Stats
41W - 18L
1,647 SR
Queue Stats
557W - 502L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,520
502
4,967
8,301
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 5 / 2
5,583
508
3,680
12,040
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
LittleMedic
Kuzenbo
8
0 / 4 / 2
5,426
493
4,956
11,288
10,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Milomelol
Ix Chel
11
0 / 4 / 0
5,853
532
7,959
9,266
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
huckers123
King Arthur
12
3 / 4 / 1
6,695
609
8,785
12,849
7,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
6 / 1 / 4
7,653
696
10,473
9,676
4,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
AlphaLynox
Cthulhu
11
2 / 1 / 8
6,847
622
6,261
12,531
9,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 1
6,636
603
6,059
5,766
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
12
4 / 2 / 3
7,678
698
7,843
14,301
10,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Sumbud33
Anubis
12
4 / 1 / 5
7,309
664
8,731
8,736
4,889
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
20
21
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
1
4
8
W
Cthulhu
AlphaLynox
Cthulhu
2
1
8
6
L
1
4
0
0.25
L
1
5
2
0.4
L
Kuzenbo
LittleMedic
Kuzenbo
0
4
2
0.25
W
4
0
1
4.5
L
Ix Chel
Milomelol
Ix Chel
0
4
0
0
W
Gilgamesh
4
2
3
2.75
W
Anubis
Sumbud33
Anubis
4
1
5
6.5
L
King Arthur
huckers123
King Arthur
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,347
Damage
39,367
53,744
Taken
51,010
27,816
Mitigated
30,727
11,239
Healing
20,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,473
7,057
0
2,875
9,676
4,179
0
1,156
8,458
0
49,062
W
Cthulhu
AlphaLynox
Cthulhu
6,261
958
1,880
4,468
12,531
9,280
43
3,919
8,478
31,240
0
L
4,967
3,697
0
1,553
8,301
3,260
0
5,944
2,357
0
41,597
L
3,680
1,386
0
2,046
12,040
4,440
0
3,658
7,199
0
31,447
L
Kuzenbo
LittleMedic
Kuzenbo
4,956
2,012
0
2,474
11,288
10,212
7
6,042
4,587
15,276
0
W
6,059
2,624
0
2,969
5,766
1,953
559
624
5,142
41,631
0
L
Ix Chel
Milomelol
Ix Chel
7,959
1,500
291
2,289
9,266
2,842
0
4,200
4,673
54,749
0
W
Gilgamesh
7,843
1,837
0
4,095
14,301
10,426
547
1,583
12,692
452
53,607
W
Anubis
Sumbud33
Anubis
8,731
420
0
4,441
8,736
4,889
0
5,119
3,325
59,686
0
L
King Arthur
huckers123
King Arthur
8,785
1,252
0
2,586
12,849
7,062
0
1,492
9,775
0
46,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,077
Gold Earned
36,123
305
Minions Killed
395
0
Camps Cleared
0
1,132,897
Distance Traveled
1,202,002
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,653
696
84
8
0
285,155
0
W
Cthulhu
6,847
622
40
4
0
245,043
2
L
Izanami
5,520
502
71
6
0
206,208
0
L
Set
5,583
508
51
5
0
244,629
2
L
Kuzenbo
5,426
493
18
2
0
237,381
1
W
Freya
6,636
603
79
7
0
224,059
4
L
Ix Chel
5,853
532
97
9
0
227,121
2
W
Gilgamesh
7,678
698
93
8
0
224,844
1
W
Anubis
7,309
664
99
9
0
222,901
2
L
King Arthur
6,695
609
68
6
0
217,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role