Player Matchup

Osiris
Osiris
 
Osiris
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Therealman6
Ymir
Level 128
God Stats
12W - 4L
1,714 SR
Queue Stats
38W - 32L
1,613 Elo+
Party 1
Cupid
Cupid
c4llmejoker
Cupid
Level 82
God Stats
5W - 3L
1,550 SR
Queue Stats
129W - 152L
1,451 Elo+
Solo
Cthulhu
Cthulhu
cruzzin72
Cthulhu
Level 152
God Stats
1W - 4L
1,481 SR
Queue Stats
23W - 22L
1,595 Elo+
Party 1
Janus
Janus
kingoflean
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,316 Elo+
Solo
Team Averages
Level 109
1,549 SR
1,495 Elo+

VS

Team Averages
Level 120
1,403 SR
1,540 Elo+
Hercules
Hercules
Alan81G_
Hercules
Level 145
God Stats
11W - 18L
1,466 SR
Queue Stats
419W - 439L
1,490 Elo+
Solo
Hachiman
Hachiman
FireLordZeus1
Hachiman
Level 128
God Stats
25W - 26L
1,551 SR
Queue Stats
407W - 413L
1,525 Elo+
Solo
Jing Wei
Jing Wei
RodOfTheBooty
Jing Wei
Level 125
God Stats
0W - 1L
1,262 SR
Queue Stats
29W - 23L
1,554 Elo+
Solo
Agni
Agni
olasoilalo
Agni
Level 143
God Stats
2W - 3L
1,433 SR
Queue Stats
50W - 48L
1,628 Elo+
Solo
The Morrigan
The Morrigan
pedrojg144
The Morrigan
Level 59
God Stats
2W - 3L
1,301 SR
Queue Stats
181W - 163L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
1 / 0 / 6
9,900
1,100
4,733
11,868
14,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 0 / 8
10,378
1,153
3,787
8,350
8,319
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 1 / 3
10,450
1,161
7,866
6,277
2,934
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
cruzzin72
Cthulhu
15
4 / 0 / 4
10,353
1,150
9,741
9,398
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
15
1 / 0 / 7
9,861
1,096
10,367
6,168
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

317

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alan81G_
Hercules
14
0 / 3 / 1
8,806
978
5,070
11,539
12,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
FireLordZeus1
Hachiman
14
1 / 3 / 0
9,306
1,034
8,354
10,129
3,859
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
RodOfTheBooty
Jing Wei
13
0 / 0 / 0
6,589
732
0
0
0
14
0 / 1 / 0
8,856
984
9,164
10,231
4,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
pedrojg144
The Morrigan
15
0 / 3 / 0
9,610
1,068
10,776
7,991
3,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
10
Kills
1
1
Deaths
10
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
0
6
4
L
Hercules
Alan81G_
Hercules
0
3
1
0.17
L
Hachiman
FireLordZeus1
Hachiman
1
3
0
0.33
L
Jing Wei
RodOfTheBooty
Jing Wei
0
0
0
0
W
0
0
8
4
W
4
1
3
5.5
W
Cthulhu
cruzzin72
Cthulhu
4
0
4
6
W
Janus
1
0
7
4.5
L
0
1
0
0
L
The Morrigan
pedrojg144
The Morrigan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,494
Damage
33,364
42,061
Taken
39,890
39,108
Mitigated
23,651
9,733
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,733
605
327
1,706
11,868
14,896
0
6,552
4,934
0
25,781
L
Hercules
Alan81G_
Hercules
5,070
974
0
3,883
11,539
12,079
0
5,165
5,519
0
8,615
L
Hachiman
FireLordZeus1
Hachiman
8,354
5,227
0
1,130
10,129
3,859
0
5,167
4,086
0
34,108
L
Jing Wei
RodOfTheBooty
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
3,787
683
0
2,393
8,350
8,319
0
5,990
1,756
14,486
0
W
7,866
5,369
661
1,660
6,277
2,934
0
2,478
3,515
0
30,332
W
Cthulhu
cruzzin72
Cthulhu
9,741
391
640
1,565
9,398
10,525
0
5,098
4,009
33,325
1,144
W
Janus
10,367
527
0
781
6,168
2,434
0
2,735
2,814
31,017
0
L
9,164
530
64
253
10,231
4,237
0
6,658
3,182
15,976
0
L
The Morrigan
pedrojg144
The Morrigan
10,776
1,088
133
11
7,991
3,476
0
3,425
4,005
33,420
2,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,942
Gold Earned
43,167
235
Minions Killed
176
7
Camps Cleared
5
980,660
Distance Traveled
633,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,900
1,100
55
6
1
203,896
0
L
Hercules
8,806
978
10
1
1
134,106
0
L
Hachiman
9,306
1,034
67
7
1
141,712
0
L
Jing Wei
6,589
732
0
0
0
0
0
W
Ymir
10,378
1,153
24
3
1
189,421
0
W
Cupid
10,450
1,161
51
6
4
180,293
0
W
Cthulhu
10,353
1,150
41
5
1
196,120
0
W
Janus
9,861
1,096
64
7
0
210,930
0
L
Agni
8,856
984
24
3
2
186,326
0
L
The Morrigan
9,610
1,068
75
8
1
171,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role