Player Matchup

Bellona
Bellona
Frickinfricker
Bellona
Level 4
God Stats
1W - 1L
1,866 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 3
Pele
Pele
Loba Couture
Pele
Level 40
God Stats
3W - 5L
1,293 SR
Queue Stats
174W - 179L
1,545 Elo+
Party 2
Merlin
Merlin
MR CUPPS 1
Merlin
Level 144
God Stats
0W - 1L
1,455 SR
Queue Stats
65W - 51L
1,585 Elo+
Party 3
Ullr
Ullr
Saintama-
Ullr
Level 121
God Stats
3W - 2L
1,741 SR
Queue Stats
197W - 187L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
SaintamaWaifu
Sylvanus
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 57L
1,550 Elo+
Party 2
Team Averages
Level 80
1,571 SR
1,580 Elo+

VS

Team Averages
Level 69
1,531 SR
1,529 Elo+
Mercury
Mercury
DrSpankyPanky
Mercury
Level 55
God Stats
33W - 38L
1,625 SR
Queue Stats
180W - 175L
1,604 Elo+
Party 4
Gilgamesh
Gilgamesh
GnarlyWarrior18
Gilgamesh
Level 122
God Stats
2W - 1L
1,474 SR
Queue Stats
155W - 161L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
RichRoni
Nu Wa
Level 120
God Stats
12W - 10L
1,457 SR
Queue Stats
139W - 141L
1,536 Elo+
Party 4
Medusa
Medusa
SlapDaddyMac
Medusa
Level 29
God Stats
6W - 5L
1,544 SR
Queue Stats
101W - 102L
1,549 Elo+
Party 4
Bacchus
Bacchus
oUniverseL
Bacchus
Level 17
God Stats
2W - 1L
1,554 SR
Queue Stats
45W - 44L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,831
461
11,872
19,681
26,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 5 / 1
8,133
478
7,314
15,666
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
MR CUPPS 1
Merlin
16
5 / 3 / 4
9,834
578
12,269
10,918
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
14
2 / 4 / 3
8,650
509
5,414
15,845
7,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
SaintamaWaifu
Sylvanus
12
2 / 4 / 3
7,707
453
4,793
16,323
14,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
19
11 / 0 / 2
11,470
675
10,233
10,926
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
GnarlyWarrior18
Gilgamesh
16
2 / 1 / 4
10,050
591
12,006
20,593
17,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
RichRoni
Nu Wa
17
3 / 4 / 7
11,102
653
11,069
7,633
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
18
5 / 2 / 4
11,051
650
14,825
14,121
6,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
oUniverseL
Bacchus
11
0 / 5 / 5
7,526
443
5,619
11,401
11,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
12
Kills
21
21
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
11
0
2
12
L
1
5
1
0.3
W
Gilgamesh
GnarlyWarrior18
Gilgamesh
2
1
4
4
L
2
5
1
0.5
L
Merlin
MR CUPPS 1
Merlin
5
3
4
2.33
W
Nu Wa
RichRoni
Nu Wa
3
4
7
1.63
L
Ullr
2
4
3
0.88
L
Sylvanus
SaintamaWaifu
Sylvanus
2
4
3
0.88
W
Medusa
5
2
4
3.5
W
Bacchus
oUniverseL
Bacchus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,662
Damage
53,752
78,433
Taken
64,674
59,322
Mitigated
43,394
17,859
Healing
13,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
10,233
5,960
0
1,230
10,926
4,373
2,218
2,830
8,096
0
111,497
L
11,872
4,970
0
3,729
19,681
26,360
0
1,038
18,545
578
54,028
W
Gilgamesh
GnarlyWarrior18
Gilgamesh
12,006
4,856
0
6,499
20,593
17,972
50
1,336
19,257
0
76,905
L
7,314
2,545
0
2,679
15,666
6,242
0
2,556
12,930
0
70,840
L
Merlin
MR CUPPS 1
Merlin
12,269
541
0
1,000
10,918
4,686
0
3,298
7,334
86,340
0
W
Nu Wa
RichRoni
Nu Wa
11,069
2,735
0
407
7,633
3,083
110
5,067
2,566
78,055
0
L
Ullr
5,414
2,298
0
4,537
15,845
7,225
429
2,841
12,930
0
59,508
L
Sylvanus
SaintamaWaifu
Sylvanus
4,793
1,297
2,254
3,660
16,323
14,809
0
6,037
10,006
29,149
0
W
Medusa
14,825
7,352
0
3,541
14,121
6,633
73
4,774
9,347
0
107,241
W
Bacchus
oUniverseL
Bacchus
5,619
1,513
0
1,407
11,401
11,333
0
3,633
7,768
15,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,155
Gold Earned
51,199
482
Minions Killed
593
0
Camps Cleared
0
1,663,658
Distance Traveled
1,782,864
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,470
675
143
8
0
491,436
4
L
Bellona
7,831
461
84
5
0
338,523
0
W
Gilgamesh
10,050
591
117
7
0
373,606
0
L
Pele
8,133
478
100
6
0
311,886
0
L
Merlin
9,834
578
160
9
0
346,636
2
W
Nu Wa
11,102
653
151
9
0
319,993
2
L
Ullr
8,650
509
101
6
0
308,046
4
L
Sylvanus
7,707
453
37
2
0
358,567
0
W
Medusa
11,051
650
161
9
0
333,273
2
W
Bacchus
7,526
443
21
1
0
264,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role