Player Matchup

Cernunnos
Cernunnos
Gold V
BlackElessar
Cernunnos
Gold V
Level 156
God Stats
49W - 54L
1,485 SR
Queue Stats
441W - 461L
1,179 MMR
Solo
He Bo
He Bo
Gold V
DopeSomething
He Bo
Gold V
Level 144
God Stats
5W - 1L
1,558 SR
Queue Stats
160W - 166L
1,221 MMR
Solo
Bacchus
Bacchus
Silver I
FilCanalhao
Bacchus
Silver I
Level 98
God Stats
15W - 10L
1,555 SR
Queue Stats
236W - 250L
1,170 MMR
Solo
Nike
Nike
Silver I
LukeSlayz
Nike
Silver I
Level 148
God Stats
3W - 4L
1,404 SR
Queue Stats
106W - 114L
1,194 MMR
Solo
Kukulkan
Kukulkan
Gold V
Projectkilljr
Kukulkan
Gold V
Level 182
God Stats
2W - 1L
1,617 SR
Queue Stats
151W - 156L
1,236 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,524 SR
1,200 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,571 SR
1,201 MMR
Neith
Neith
Silver II
Afronippels
Neith
Silver II
Level 89
God Stats
15W - 23L
1,340 SR
Queue Stats
737W - 748L
1,149 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Calyptic
Sun Wukong
Gold V
Level 158
God Stats
4W - 1L
1,947 SR
Queue Stats
256W - 264L
1,177 MMR
Solo
Pele
Pele
Gold V
LTK_xDragneel
Pele
Gold V
Level 122
God Stats
10W - 16L
1,566 SR
Queue Stats
289W - 293L
1,233 MMR
Party 1
Ganesha
Ganesha
Silver I
Mr_LaagAlot
Ganesha
Silver I
Level 123
God Stats
16W - 13L
1,611 SR
Queue Stats
282W - 279L
1,212 MMR
Party 1
Janus
Janus
Gold V
UnfortunateMonke
Janus
Gold V
Level 89
God Stats
10W - 26L
1,391 SR
Queue Stats
201W - 220L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlackElessar
Cernunnos
15
4 / 3 / 2
9,901
550
8,585
12,176
4,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 5 / 6
11,121
618
10,798
17,332
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
FilCanalhao
Bacchus
14
1 / 0 / 6
9,594
533
5,334
11,240
12,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
17
2 / 2 / 2
11,227
624
10,945
16,939
16,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Kukulkan
Projectkilljr
Kukulkan
16
4 / 1 / 1
10,551
586
7,502
6,481
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosKali

VS

Bans
BakasuraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,741
430
10,388
15,744
6,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Calyptic
Sun Wukong
16
2 / 2 / 1
9,909
551
11,421
18,567
15,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 3 / 3
7,291
405
7,184
9,062
3,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Mr_LaagAlot
Ganesha
9
0 / 1 / 4
7,316
406
1,696
6,843
5,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 5 / 2
8,500
472
6,819
10,950
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
16
Kills
10
11
Deaths
16
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Cernunnos
BlackElessar
Cernunnos
4
3
2
1.67
L
Sun Wukong
Calyptic
Sun Wukong
2
2
1
1.25
W
5
5
6
1.6
W
Bacchus
FilCanalhao
Bacchus
1
0
6
4
L
2
3
3
1.17
W
Nike
2
2
2
1.5
L
Ganesha
Mr_LaagAlot
Ganesha
0
1
4
2
W
Kukulkan
Projectkilljr
Kukulkan
4
1
1
4.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,164
Damage
37,508
64,168
Taken
61,166
42,494
Mitigated
35,245
21,706
Healing
13,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,388
3,229
0
3,747
15,744
6,014
291
8,290
7,454
0
57,233
W
Cernunnos
BlackElessar
Cernunnos
8,585
5,184
0
4,986
12,176
4,739
3,376
2,797
9,281
0
58,264
L
Sun Wukong
Calyptic
Sun Wukong
11,421
2,236
0
6,420
18,567
15,478
629
2,575
15,992
0
84,957
W
10,798
738
0
6,462
17,332
6,112
0
2,592
14,570
105,219
1,897
W
Bacchus
FilCanalhao
Bacchus
5,334
1,065
0
5,065
11,240
12,375
173
2,198
8,930
21,856
0
L
7,184
1,955
0
1,756
9,062
3,457
0
4,345
4,717
0
42,623
W
Nike
10,945
1,402
0
4,384
16,939
16,462
0
947
15,966
312
90,221
L
Ganesha
Mr_LaagAlot
Ganesha
1,696
240
0
1,179
6,843
5,873
0
2,948
3,895
10,368
0
W
Kukulkan
Projectkilljr
Kukulkan
7,502
120
0
809
6,481
2,806
520
1,269
5,126
98,767
0
L
6,819
0
0
750
10,950
4,423
0
5,343
5,607
54,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,394
Gold Earned
40,757
528
Minions Killed
380
0
Camps Cleared
0
1,735,843
Distance Traveled
1,517,179
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,741
430
95
5
0
302,269
5
W
Cernunnos
9,901
550
88
5
0
300,962
2
L
Sun Wukong
9,909
551
145
8
0
350,239
0
W
He Bo
11,121
618
124
7
0
359,085
0
W
Bacchus
9,594
533
15
1
0
369,822
4
L
Pele
7,291
405
56
3
0
230,898
2
W
Nike
11,227
624
152
8
0
334,392
0
L
Ganesha
7,316
406
0
0
0
275,839
2
W
Kukulkan
10,551
586
149
8
0
371,582
0
L
Janus
8,500
472
84
5
0
357,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role