Player Matchup

Chang'e
Chang'e
Silver II
AlwaysBlaster
Chang'e
Silver II
Level 126
God Stats
4W - 14L
1,494 SR
Queue Stats
20W - 34L
1,078 MMR
Party 1
Chaac
Chaac
Silver III
Brandon315
Chaac
Silver III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,148 MMR
Solo
Serqet
Serqet
Gold V
Har4mbeshot1st
Serqet
Gold V
Level 157
God Stats
2W - 3L
1,275 SR
Queue Stats
72W - 79L
1,300 MMR
Party 1
Anubis
Anubis
Silver I
MobilizedEagle4
Anubis
Silver I
Level 156
God Stats
3W - 8L
1,584 SR
Queue Stats
399W - 416L
1,148 MMR
Solo
Apollo
Apollo
Silver I
MonstaDFa
Apollo
Silver I
Level 138
God Stats
8W - 12L
1,419 SR
Queue Stats
471W - 491L
1,166 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,455 SR
1,168 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,612 SR
1,170 MMR
Arachne
Arachne
Silver I
G59Marchi
Arachne
Silver I
Level 156
God Stats
3W - 2L
1,959 SR
Queue Stats
105W - 124L
1,333 MMR
Party 2
Ganesha
Ganesha
Silver I
IDark Sirius
Ganesha
Silver I
Level 154
God Stats
59W - 53L
1,598 SR
Queue Stats
130W - 160L
1,161 MMR
Solo
Odin
Odin
Silver I
Lu Bu II
Odin
Silver I
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 174L
1,147 MMR
Solo
Hel
Hel
Silver II
WoodsFlipper07
Hel
Silver II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 188L
1,194 MMR
Solo
Izanami
Izanami
Silver III
royal_slayer12
Izanami
Silver III
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
125W - 159L
1,014 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
5 / 0 / 1
8,048
537
9,226
6,550
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
13
1 / 2 / 3
8,363
558
7,164
11,651
9,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 4
8,344
556
6,712
8,123
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 2 / 4
7,307
487
10,337
9,041
4,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
MonstaDFa
Apollo
15
2 / 0 / 4
9,349
623
5,471
6,851
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KaliPeleMartichoras

VS

Bans
ThanatosAgniMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
G59Marchi
Arachne
13
1 / 1 / 0
7,468
498
4,836
14,258
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
IDark Sirius
Ganesha
13
0 / 2 / 1
7,461
497
3,274
12,742
10,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
13
2 / 5 / 0
7,741
516
6,752
14,022
14,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 4 / 1
7,378
492
6,200
12,775
4,617
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
7,527
502
2,733
7,521
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
4
4
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
5
0
1
5.5
W
Chaac
1
2
3
1.25
L
Arachne
G59Marchi
Arachne
1
1
0
1
W
4
0
4
6
L
Ganesha
IDark Sirius
Ganesha
0
2
1
0.25
L
Odin
2
5
0
0.4
W
2
2
4
2
W
Apollo
MonstaDFa
Apollo
2
0
4
4
L
1
4
1
0.38
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,910
Damage
23,795
42,216
Taken
61,318
22,863
Mitigated
36,684
10,137
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
9,226
194
441
2,440
6,550
2,531
434
3,800
2,750
57,403
0
W
Chaac
7,164
1,568
0
1,900
11,651
9,138
657
216
11,435
0
57,304
L
Arachne
G59Marchi
Arachne
4,836
2,957
0
4,756
14,258
5,589
0
2,323
11,773
0
73,594
W
6,712
1,485
0
296
8,123
3,759
0
801
7,322
0
69,101
L
Ganesha
IDark Sirius
Ganesha
3,274
178
0
1,990
12,742
10,209
0
5,761
6,955
37,971
0
L
Odin
6,752
964
0
1,262
14,022
14,227
0
1,786
11,756
192
50,881
W
10,337
496
0
2,344
9,041
4,207
108
4,167
4,874
46,160
0
W
Apollo
MonstaDFa
Apollo
5,471
4,163
0
2,716
6,851
3,228
1,094
682
6,169
0
74,705
L
6,200
206
1,188
6,999
12,775
4,617
140
7,898
4,877
56,617
0
L
2,733
2,169
0
1,575
7,521
2,042
680
1,795
5,726
0
55,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,411
Gold Earned
37,575
495
Minions Killed
440
0
Camps Cleared
0
1,605,791
Distance Traveled
1,457,825
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,048
537
103
7
0
330,973
3
W
Chaac
8,363
558
98
7
0
300,048
0
L
Arachne
7,468
498
117
8
0
299,847
0
W
Serqet
8,344
556
102
7
0
367,610
0
L
Ganesha
7,461
497
34
2
0
321,494
3
L
Odin
7,741
516
81
5
0
269,500
0
W
Anubis
7,307
487
61
4
0
287,723
4
W
Apollo
9,349
623
131
9
0
319,437
6
L
Hel
7,378
492
91
6
0
289,781
0
L
Izanami
7,527
502
117
8
0
277,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role