Player Matchup

Horus
Horus
SinbadTheNomad
Horus
Level 151
God Stats
2W - 0L
1,870 SR
Queue Stats
160W - 147L
1,465 Elo+
Party 1
Bakasura
Bakasura
Whisp1234
Bakasura
Level 125
God Stats
4W - 6L
1,414 SR
Queue Stats
253W - 244L
1,448 Elo+
Solo
Achilles
Achilles
XavierWarfield22
Achilles
Level 147
God Stats
6W - 1L
1,842 SR
Queue Stats
113W - 90L
1,531 Elo+
Solo
Ix Chel
Ix Chel
darkking844
Ix Chel
Level 105
God Stats
1W - 1L
1,343 SR
Queue Stats
118W - 107L
1,471 Elo+
Party 1
Olorun
Olorun
wayofzay
Olorun
Level 145
God Stats
3W - 4L
1,381 SR
Queue Stats
468W - 471L
1,492 Elo+
Solo
Team Averages
Level 135
1,570 SR
1,481 Elo+

VS

Team Averages
Level 100
1,440 SR
1,487 Elo+
Hera
Hera
 
Hera
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CorianderLover
Scylla
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 11L
1,516 Elo+
Solo
Ullr
Ullr
GG_ExT3r1or
Ullr
Level 62
God Stats
2W - 4L
1,256 SR
Queue Stats
137W - 142L
1,429 Elo+
Solo
Ravana
Ravana
GeertH
Ravana
Level 129
God Stats
0W - 2L
1,210 SR
Queue Stats
310W - 296L
1,472 Elo+
Solo
Achilles
Achilles
ak_man_ahah
Achilles
Level 79
God Stats
6W - 2L
1,734 SR
Queue Stats
251W - 232L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 5
6,831
525
4,696
11,987
8,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Whisp1234
Bakasura
14
3 / 0 / 0
7,848
604
5,560
12,485
5,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 2 / 0
7,173
552
8,884
12,012
9,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
darkking844
Ix Chel
11
1 / 3 / 3
6,428
494
5,201
8,801
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
wayofzay
Olorun
13
8 / 2 / 3
8,622
663
11,592
9,711
4,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
2 / 2 / 3
6,356
489
5,706
5,863
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 6
6,832
526
9,313
6,835
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 8 / 2
5,570
428
3,015
11,297
3,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
GeertH
Ravana
11
3 / 0 / 2
6,621
509
5,710
9,259
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
ak_man_ahah
Achilles
12
4 / 5 / 0
7,206
554
7,694
15,411
12,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
16
Kills
10
10
Deaths
16
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
2
3
1.75
L
1
1
6
4
L
0
8
2
0.13
L
Ravana
GeertH
Ravana
3
0
2
4
W
1
3
5
1.17
W
Bakasura
Whisp1234
Bakasura
3
0
0
3
W
3
2
0
1.5
L
Achilles
ak_man_ahah
Achilles
4
5
0
0.8
W
Ix Chel
darkking844
Ix Chel
1
3
3
0.83
W
Olorun
wayofzay
Olorun
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,933
Damage
31,438
54,996
Taken
48,665
30,818
Mitigated
23,249
22,011
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,706
884
0
1,701
5,863
1,515
0
2,088
3,486
34,942
0
L
9,313
937
0
430
6,835
2,201
0
3,060
3,578
49,523
0
L
3,015
1,281
0
612
11,297
3,751
0
6,872
4,421
0
24,082
L
Ravana
GeertH
Ravana
5,710
1,582
0
2,485
9,259
3,553
0
3,197
5,883
0
36,773
W
4,696
2,147
2,137
2,412
11,987
8,382
54
4,451
7,353
0
16,330
W
Bakasura
Whisp1234
Bakasura
5,560
3,415
0
8,123
12,485
5,296
0
2,070
10,390
0
52,566
W
8,884
2,378
0
2,240
12,012
9,207
0
0
12,012
0
46,599
L
Achilles
ak_man_ahah
Achilles
7,694
1,520
0
2,235
15,411
12,229
0
1,245
13,698
98
41,398
W
Ix Chel
darkking844
Ix Chel
5,201
971
294
2,142
8,801
3,623
0
5,922
2,767
42,411
0
W
Olorun
wayofzay
Olorun
11,592
6,349
270
4,393
9,711
4,310
559
2,244
7,357
66,131
3,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,902
Gold Earned
32,585
383
Minions Killed
301
0
Camps Cleared
0
1,221,719
Distance Traveled
1,284,019
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,356
489
71
5
0
249,699
1
L
Scylla
6,832
526
74
6
0
253,659
1
L
Ullr
5,570
428
42
3
0
224,634
0
L
Ravana
6,621
509
49
4
0
320,891
0
W
Horus
6,831
525
27
2
0
235,199
0
W
Bakasura
7,848
604
118
9
0
288,969
0
W
Achilles
7,173
552
65
5
0
250,073
2
L
Achilles
7,206
554
65
5
0
235,136
0
W
Ix Chel
6,428
494
70
5
0
219,345
0
W
Olorun
8,622
663
103
8
0
228,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role