Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
NEON_9445
Serqet
Level 103
God Stats
14W - 17L
1,420 SR
Queue Stats
585W - 516L
1,515 Elo+
Solo
Anhur
Anhur
ShonenIsLife
Anhur
Level 77
God Stats
8W - 6L
1,577 SR
Queue Stats
65W - 63L
1,483 Elo+
Party 2
Sol
Sol
TyrionLanisteur
Sol
Level 107
God Stats
11W - 11L
1,488 SR
Queue Stats
154W - 126L
1,497 Elo+
Solo
Bacchus
Bacchus
akayoungsmoke
Bacchus
Level 145
God Stats
3W - 0L
1,576 SR
Queue Stats
16W - 10L
1,568 Elo+
Party 2
Team Averages
Level 108
1,512 SR
1,513 Elo+

VS

Team Averages
Level 97
1,631 SR
1,485 Elo+
Ishtar
Ishtar
 
Ishtar
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Agustinslash
Osiris
Level 82
God Stats
3W - 1L
1,813 SR
Queue Stats
96W - 92L
1,447 Elo+
Solo
Yemoja
Yemoja
Froyf
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,543 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
Level 128
God Stats
4W - 8L
1,506 SR
Queue Stats
383W - 388L
1,473 Elo+
Party 1
Kali
Kali
chrisdaakilla23
Kali
Level 117
God Stats
4W - 2L
1,837 SR
Queue Stats
388W - 374L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 1 / 3
7,924
660
8,022
6,053
3,104
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
NEON_9445
Serqet
11
2 / 0 / 5
6,369
531
2,896
6,817
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
12 / 1 / 1
8,361
697
8,665
6,319
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 2
7,626
636
5,196
7,769
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
10
0 / 0 / 10
7,223
602
4,682
9,397
9,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 8 / 1
5,645
470
4,813
11,741
2,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
10
0 / 2 / 0
5,561
463
2,912
8,893
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Froyf
Yemoja
7
0 / 3 / 1
5,236
436
2,335
6,994
3,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
8
0 / 2 / 0
5,218
435
408
4,152
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 5 / 0
5,735
478
1,802
11,136
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
20
Kills
1
2
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
3
6.5
L
Ishtar
 
Ishtar
0
8
1
0.06
L
Osiris
0
2
0
0
L
Yemoja
Froyf
Yemoja
0
3
1
0.17
W
Serqet
NEON_9445
Serqet
2
0
5
4.5
L
Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
0
2
0
0
W
12
1
1
12.5
W
1
0
2
2
W
Bacchus
0
0
10
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,461
Damage
12,270
36,355
Taken
42,916
20,044
Mitigated
16,171
15,051
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,022
637
0
3,435
6,053
3,104
280
146
5,907
56,106
0
L
Ishtar
 
Ishtar
4,813
1,688
0
171
11,741
2,813
0
4,206
7,535
0
38,152
L
Osiris
2,912
813
0
2,218
8,893
5,393
66
3,499
5,313
0
37,800
L
Yemoja
Froyf
Yemoja
2,335
1,163
1,902
954
6,994
3,343
0
2,303
4,691
10,661
0
W
Serqet
NEON_9445
Serqet
2,896
709
0
460
6,817
2,399
198
59
6,758
0
35,681
L
Morgan Le Fay
Obnoxious_Juuls
Morgan Le Fay
408
0
0
762
4,152
1,432
0
2,743
1,409
19,456
0
W
8,665
5,848
0
3,983
6,319
2,539
1,135
1,094
5,193
0
59,362
W
5,196
1,287
0
4,989
7,769
2,312
783
0
7,769
66,671
180
W
Bacchus
4,682
581
0
2,184
9,397
9,690
251
1,407
7,985
22,779
0
L
1,802
849
0
1,721
11,136
3,190
0
5,149
5,675
0
30,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,503
Gold Earned
27,395
392
Minions Killed
232
0
Camps Cleared
0
1,167,415
Distance Traveled
1,020,112
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,924
660
101
8
0
200,324
0
L
Ishtar
5,645
470
65
5
0
201,904
0
L
Osiris
5,561
463
63
5
0
241,248
1
L
Yemoja
5,236
436
11
1
0
220,821
1
W
Serqet
6,369
531
48
4
0
294,307
0
L
Morgan Le Fay
5,218
435
41
3
0
133,946
0
W
Anhur
8,361
697
106
9
0
208,745
0
W
Sol
7,626
636
107
9
0
218,901
2
W
Bacchus
7,223
602
30
3
0
245,138
0
L
Kali
5,735
478
52
4
0
222,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role