Player Matchup

Sobek
Sobek
DockingHail666
Sobek
Level 87
God Stats
4W - 3L
1,499 SR
Queue Stats
6W - 10L
1,246 Elo+
Party 2
Charybdis
Charybdis
Heyimkio
Charybdis
Level 63
God Stats
0W - 1L
1,244 SR
Queue Stats
6W - 7L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
JuanAVM
Nu Wa
Level 103
God Stats
0W - 1L
1,688 SR
Queue Stats
1W - 2L
1,250 Elo+
Party 2
King Arthur
King Arthur
VOLTRIXXX
King Arthur
Level 107
God Stats
30W - 35L
1,520 SR
Queue Stats
435W - 365L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
YourMomsWetDream
Sun Wukong
Level 157
God Stats
3W - 1L
1,757 SR
Queue Stats
83W - 57L
1,623 Elo+
Solo
Team Averages
Level 103
1,542 SR
1,427 Elo+

VS

Team Averages
Level 129
1,613 SR
1,530 Elo+
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
GonGreymore
Medusa
Level 160
God Stats
1W - 1L
1,573 SR
Queue Stats
10W - 9L
1,549 Elo+
Party 1
Nemesis
Nemesis
SlumpEmperor
Nemesis
Level 126
God Stats
3W - 0L
1,814 SR
Queue Stats
296W - 268L
1,522 Elo+
Solo
Merlin
Merlin
lulo9423
Merlin
Level 126
God Stats
1W - 0L
1,474 SR
Queue Stats
17W - 17L
1,508 Elo+
Party 1
Ares
Ares
vengador44
Ares
Level 107
God Stats
1W - 0L
1,706 SR
Queue Stats
162W - 125L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
6,499
433
3,627
11,855
10,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Heyimkio
Charybdis
14
2 / 4 / 0
8,386
559
8,765
12,540
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
JuanAVM
Nu Wa
13
3 / 4 / 0
7,740
516
8,650
8,410
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
VOLTRIXXX
King Arthur
13
0 / 2 / 3
8,356
557
10,699
15,051
13,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
YourMomsWetDream
Sun Wukong
3
0 / 1 / 0
4,940
329
0
1,646
628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
0 / 3 / 3
8,541
569
7,578
14,852
6,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
15
3 / 1 / 4
8,826
588
8,550
10,136
4,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
SlumpEmperor
Nemesis
14
4 / 0 / 5
8,474
565
7,914
10,978
4,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
lulo9423
Merlin
15
3 / 0 / 3
8,896
593
6,336
6,436
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 1 / 5
8,054
537
5,803
13,349
12,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
13
13
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
3
3
0.5
L
0
2
2
0.5
W
Medusa
3
1
4
5
L
Charybdis
Heyimkio
Charybdis
2
4
0
0.5
L
Nu Wa
JuanAVM
Nu Wa
3
4
0
0.75
W
Nemesis
SlumpEmperor
Nemesis
4
0
5
6.5
L
King Arthur
VOLTRIXXX
King Arthur
0
2
3
0.75
L
Sun Wukong
YourMomsWetDream
Sun Wukong
0
1
0
0
W
Merlin
lulo9423
Merlin
3
0
3
4.5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,741
Damage
36,181
49,502
Taken
55,751
33,065
Mitigated
30,431
11,401
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,578
5,986
0
7,210
14,852
6,875
907
1,077
13,775
0
67,739
L
3,627
750
48
1,867
11,855
10,740
75
3,485
8,370
16,024
0
W
Medusa
8,550
3,695
0
1,444
10,136
4,124
875
2,423
7,713
0
74,169
L
Charybdis
Heyimkio
Charybdis
8,765
5,462
0
4,996
12,540
5,149
502
4,052
8,488
0
78,279
L
Nu Wa
JuanAVM
Nu Wa
8,650
1,820
0
500
8,410
3,130
0
3,586
4,824
46,584
0
W
Nemesis
SlumpEmperor
Nemesis
7,914
3,488
0
843
10,978
4,545
0
2,597
8,381
0
65,167
L
King Arthur
VOLTRIXXX
King Arthur
10,699
1,348
0
3,434
15,051
13,418
0
666
14,385
0
76,776
L
Sun Wukong
YourMomsWetDream
Sun Wukong
0
0
0
556
1,646
628
0
350
1,296
0
5,764
W
Merlin
lulo9423
Merlin
6,336
445
0
500
6,436
2,620
913
2,508
3,928
89,208
0
W
5,803
883
0
1,600
13,349
12,267
0
3,672
9,677
18,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,921
Gold Earned
42,791
380
Minions Killed
475
0
Camps Cleared
0
1,178,081
Distance Traveled
1,599,118
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,541
569
103
7
0
309,999
0
L
Sobek
6,499
433
16
1
0
309,572
3
W
Medusa
8,826
588
112
7
0
316,042
0
L
Charybdis
8,386
559
133
9
0
276,828
0
L
Nu Wa
7,740
516
92
6
0
285,269
0
W
Nemesis
8,474
565
97
6
0
362,564
0
L
King Arthur
8,356
557
126
8
0
256,450
0
L
Sun Wukong
4,940
329
13
1
0
49,962
0
W
Merlin
8,896
593
148
10
0
291,341
0
W
Ares
8,054
537
15
1
0
319,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role