Player Matchup

Fafnir
Fafnir
GingaGungaKing
Fafnir
Level 87
God Stats
17W - 16L
1,527 SR
Queue Stats
175W - 198L
1,361 Elo+
Party 1
Chang'e
Chang'e
MarlonZatara
Chang'e
Level 108
God Stats
9W - 10L
1,518 SR
Queue Stats
726W - 715L
1,410 Elo+
Solo
Chiron
Chiron
VengeanceSFA
Chiron
Level 64
God Stats
2W - 14L
1,626 SR
Queue Stats
107W - 131L
1,323 Elo+
Party 1
King Arthur
King Arthur
deleteyourself23
King Arthur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 14L
1,279 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nitsuga423
Tsukuyomi
Level 52
God Stats
4W - 3L
1,786 SR
Queue Stats
26W - 27L
1,432 Elo+
Party 2
Team Averages
Level 64
1,591 SR
1,361 Elo+

VS

Team Averages
Level 104
1,485 SR
1,472 Elo+
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Burnt_Witch8X
Aphrodite
Level 139
God Stats
126W - 107L
1,524 SR
Queue Stats
268W - 287L
1,447 Elo+
Solo
Medusa
Medusa
Spankalicious17
Medusa
Level 119
God Stats
1W - 0L
1,478 SR
Queue Stats
133W - 137L
1,408 Elo+
Solo
Susano
Susano
Supersaying5
Susano
Level 68
God Stats
2W - 5L
1,340 SR
Queue Stats
255W - 275L
1,371 Elo+
Solo
Jormungandr
Jormungandr
chipite
Jormungandr
Level 127
God Stats
2W - 0L
1,584 SR
Queue Stats
26W - 18L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
7,059
471
3,824
11,077
13,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
MarlonZatara
Chang'e
11
1 / 5 / 0
6,966
464
4,608
12,536
4,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
12
2 / 3 / 0
7,298
487
4,855
9,754
3,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
deleteyourself23
King Arthur
10
0 / 10 / 1
6,468
431
3,304
15,234
11,977
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
nitsuga423
Tsukuyomi
10
1 / 6 / 1
6,638
443
6,862
14,974
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 3
7,376
492
5,791
10,484
11,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
Burnt_Witch8X
Aphrodite
14
5 / 0 / 8
8,382
559
9,897
10,418
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 1
7,986
532
5,643
8,682
3,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
13
6 / 3 / 6
8,192
546
7,674
12,938
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
chipite
Jormungandr
15
11 / 0 / 8
10,085
672
15,300
10,476
10,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
4
Kills
26
26
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
3
3.5
W
Aphrodite
Burnt_Witch8X
Aphrodite
5
0
8
9
L
0
2
2
0.5
L
Chang'e
MarlonZatara
Chang'e
1
5
0
0.2
W
2
1
1
2.5
W
Susano
6
3
6
3
L
Chiron
2
3
0
0.67
W
Jormungandr
chipite
Jormungandr
11
0
8
15
L
King Arthur
deleteyourself23
King Arthur
0
10
1
0.05
L
Tsukuyomi
nitsuga423
Tsukuyomi
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,453
Damage
44,305
63,575
Taken
52,998
39,941
Mitigated
34,855
13,177
Healing
21,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,791
490
68
2,542
10,484
11,075
94
1,269
9,046
28,511
0
W
Aphrodite
Burnt_Witch8X
Aphrodite
9,897
861
3,694
7,888
10,418
4,227
983
3,072
7,146
57,800
0
L
3,824
971
0
1,886
11,077
13,715
0
4,311
6,766
18,005
0
L
Chang'e
MarlonZatara
Chang'e
4,608
89
304
3,689
12,536
4,629
200
6,200
6,336
37,690
0
W
5,643
2,723
0
2,347
8,682
3,548
1,224
1,195
7,481
0
59,093
W
Susano
7,674
1,704
0
2,381
12,938
5,411
0
2,226
10,639
0
46,172
L
Chiron
4,855
1,276
306
2,480
9,754
3,910
0
3,927
5,827
0
39,165
W
Jormungandr
chipite
Jormungandr
15,300
3,850
0
2,661
10,476
10,594
764
222
10,254
74,002
704
L
King Arthur
deleteyourself23
King Arthur
3,304
859
0
0
15,234
11,977
0
10,561
4,673
0
29,067
L
Tsukuyomi
nitsuga423
Tsukuyomi
6,862
1,608
0
4,512
14,974
5,710
0
5,285
9,689
0
42,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,429
Gold Earned
42,021
278
Minions Killed
370
0
Camps Cleared
0
1,453,001
Distance Traveled
1,491,475
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,376
492
37
2
0
317,236
2
W
Aphrodite
8,382
559
71
5
0
309,427
0
L
Fafnir
7,059
471
24
2
0
299,387
2
L
Chang'e
6,966
464
68
5
0
259,231
0
W
Medusa
7,986
532
87
6
0
274,232
5
W
Susano
8,192
546
62
4
0
307,416
0
L
Chiron
7,298
487
72
5
0
301,534
0
W
Jormungandr
10,085
672
113
8
0
283,164
1
L
King Arthur
6,468
431
46
3
0
263,445
0
L
Tsukuyomi
6,638
443
68
5
0
329,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role