Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
CraftKing1
Chernobog
Level 144
God Stats
0W - 1L
1,244 SR
Queue Stats
111W - 100L
1,598 Elo+
Party 2
Raijin
Raijin
NettieGreen
Raijin
Level 62
God Stats
5W - 3L
1,951 SR
Queue Stats
76W - 60L
1,571 Elo+
Party 2
Ares
Ares
Rv2600ぶ
Ares
Level 156
God Stats
0W - 3L
1,635 SR
Queue Stats
172W - 184L
1,584 Elo+
Party 2
Serqet
Serqet
SaMtEx8888
Serqet
Level 34
God Stats
3W - 7L
1,395 SR
Queue Stats
6W - 20L
1,234 Elo+
Solo
Team Averages
Level 107
1,545 SR
1,497 Elo+

VS

Team Averages
Level 153
1,430 SR
1,533 Elo+
Horus
Horus
Aston
Horus
Level 147
God Stats
2W - 3L
1,445 SR
Queue Stats
82W - 78L
1,562 Elo+
Party 1
Janus
Janus
Brownycakes
Janus
Level 149
God Stats
1W - 1L
1,191 SR
Queue Stats
60W - 48L
1,543 Elo+
Party 1
King Arthur
King Arthur
Laquy
King Arthur
Level 143
God Stats
5W - 2L
1,739 SR
Queue Stats
80W - 81L
1,492 Elo+
Solo
Freya
Freya
Rudoss
Freya
Level 183
God Stats
1W - 1L
1,226 SR
Queue Stats
54W - 66L
1,527 Elo+
Party 1
Fenrir
Fenrir
VanillaGorillaX1
Fenrir
Level 142
God Stats
7W - 5L
1,549 SR
Queue Stats
90W - 74L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
1 / 1 / 0
7,262
559
6,491
13,275
10,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
CraftKing1
Chernobog
11
0 / 5 / 2
6,886
530
5,283
12,666
5,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
11
1 / 6 / 0
6,469
498
1,179
8,155
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
0 / 3 / 2
6,246
480
5,557
12,488
10,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
SaMtEx8888
Serqet
12
2 / 3 / 1
7,083
545
5,547
11,020
4,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aston
Horus
11
4 / 2 / 7
7,768
598
5,144
9,725
7,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 0 / 3
8,676
667
5,838
4,846
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Laquy
King Arthur
14
1 / 1 / 1
8,289
638
7,742
11,112
11,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
Rudoss
Freya
15
3 / 1 / 5
8,995
692
14,440
13,921
6,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 7
7,909
608
6,132
8,702
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
18
18
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
1
0
1
W
Horus
Aston
Horus
4
2
7
3.75
W
6
0
3
7.5
L
Chernobog
CraftKing1
Chernobog
0
5
2
0.2
W
King Arthur
Laquy
King Arthur
1
1
1
1.5
L
Raijin
1
6
0
0.17
W
Freya
Rudoss
Freya
3
1
5
5.5
L
Ares
0
3
2
0.33
L
Serqet
SaMtEx8888
Serqet
2
3
1
0.83
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,057
Damage
39,296
57,604
Taken
48,306
34,361
Mitigated
30,782
13,773
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,491
3,495
0
5,399
13,275
10,429
0
186
13,089
0
60,925
W
Horus
Aston
Horus
5,144
1,849
430
2,372
9,725
7,990
0
2,871
6,582
0
14,963
W
5,838
984
0
848
4,846
1,869
0
1,663
3,085
74,720
0
L
Chernobog
CraftKing1
Chernobog
5,283
4,296
0
4,036
12,666
5,749
0
8,672
3,994
0
53,992
W
King Arthur
Laquy
King Arthur
7,742
464
0
1,912
11,112
11,008
0
199
10,501
513
64,439
L
Raijin
1,179
172
0
1,259
8,155
2,576
0
3,837
4,028
50,270
0
W
Freya
Rudoss
Freya
14,440
4,946
0
7,376
13,921
6,263
299
2,177
11,744
77,662
7,985
L
Ares
5,557
623
0
2,035
12,488
10,960
0
5,783
6,639
19,905
0
L
Serqet
SaMtEx8888
Serqet
5,547
1,592
0
1,044
11,020
4,647
0
1,495
9,495
0
52,414
W
6,132
1,292
0
1,229
8,702
3,652
0
337
8,085
0
53,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,946
Gold Earned
41,637
383
Minions Killed
452
0
Camps Cleared
0
1,317,995
Distance Traveled
1,391,342
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,262
559
91
7
0
276,880
0
W
Horus
7,768
598
21
2
0
277,455
4
W
Janus
8,676
667
131
10
0
273,555
2
L
Chernobog
6,886
530
100
8
0
252,913
1
W
King Arthur
8,289
638
104
8
0
263,846
0
L
Raijin
6,469
498
97
7
0
220,715
0
W
Freya
8,995
692
125
10
0
273,186
0
L
Ares
6,246
480
13
1
0
275,904
2
L
Serqet
7,083
545
82
6
0
291,583
0
W
Fenrir
7,909
608
71
5
0
303,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role