Player Matchup

Amaterasu
Amaterasu
Platinum II
TooWhiteFor2K
Amaterasu
Platinum II
Level 172
God Stats
6W - 5L
1,498 SR
Queue Stats
79W - 88L
1,905 MMR
Solo
Chaac
Chaac
Platinum V
dreamSw1989
Chaac
Platinum V
Level 158
God Stats
7W - 6L
1,676 SR
Queue Stats
27W - 22L
1,925 MMR
Party 1
Raijin
Raijin
Platinum IV
robertsgg00
Raijin
Platinum IV
Level 158
God Stats
3W - 1L
1,661 SR
Queue Stats
6W - 4L
1,762 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,611 SR
1,864 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,584 SR
1,859 MMR
Mulan
Mulan
Gold III
BiggessD_ickess
Mulan
Gold III
Level 100
God Stats
9W - 8L
1,543 SR
Queue Stats
43W - 47L
1,880 MMR
Solo
Thoth
Thoth
Platinum I
JackOlantern777
Thoth
Platinum I
Level 68
God Stats
45W - 34L
1,636 SR
Queue Stats
357W - 368L
1,820 MMR
Solo
Bastet
Bastet
Platinum III
Syxcke
Bastet
Platinum III
Level 158
God Stats
11W - 9L
1,574 SR
Queue Stats
198W - 246L
1,877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
TooWhiteFor2K
Amaterasu
14
9 / 0 / 3
10,724
975
10,222
14,762
10,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 1 / 7
9,273
843
9,793
12,469
9,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
12
2 / 2 / 9
9,409
855
11,322
7,927
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneHorusAchillesKuzenboBaba Yaga

VS

Bans
CabrakanScyllaAnubisHeraBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
8,040
731
8,815
14,422
15,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 3
8,263
751
7,435
9,454
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
Syxcke
Bastet
11
1 / 4 / 2
8,159
742
10,222
11,616
6,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
14
Kills
3
3
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
0
6
3
0.25
L
Bastet
Syxcke
Bastet
1
4
2
0.5
W
Amaterasu
TooWhiteFor2K
Amaterasu
9
0
3
10.5
W
3
1
7
6.5
W
Raijin
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,337
Damage
26,472
35,158
Taken
35,492
22,568
Mitigated
24,427
11,395
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,815
1,617
0
1,659
14,422
15,312
0
4,647
9,339
0
15,877
L
7,435
59
0
250
9,454
2,877
0
2,809
6,461
44,158
0
L
Bastet
Syxcke
Bastet
10,222
2,532
0
4,825
11,616
6,238
0
3,319
8,127
0
29,167
W
Amaterasu
TooWhiteFor2K
Amaterasu
10,222
5,422
0
6,522
14,762
10,016
1,801
2,954
11,808
0
41,729
W
9,793
1,901
0
3,668
12,469
9,895
523
3,455
9,014
0
36,222
W
Raijin
11,322
1,244
0
1,205
7,927
2,657
620
1,550
6,377
40,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,406
Gold Earned
24,462
159
Minions Killed
117
0
Camps Cleared
0
698,120
Distance Traveled
620,604
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,040
731
18
2
0
210,701
0
L
Thoth
8,263
751
60
5
0
176,327
0
L
Bastet
8,159
742
39
4
0
233,576
1
W
Amaterasu
10,724
975
51
5
0
256,486
4
W
Chaac
9,273
843
39
4
0
233,475
0
W
Raijin
9,409
855
69
6
0
208,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role