Player Matchup

Bacchus
Bacchus
CSIIXC
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,467 Elo+
Party 1
Charybdis
Charybdis
Decoded Mist
Charybdis
Level 128
God Stats
16W - 11L
1,592 SR
Queue Stats
250W - 234L
1,484 Elo+
Solo
Hel
Hel
Mommy_MiIker69
Hel
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
132W - 125L
1,469 Elo+
Solo
Pele
Pele
gunkksquad
Pele
Level 76
God Stats
7W - 3L
1,693 SR
Queue Stats
135W - 127L
1,451 Elo+
Party 1
Osiris
Osiris
plowhouse1
Osiris
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
134W - 126L
1,476 Elo+
Party 1
Team Averages
Level 93
1,557 SR
1,469 Elo+

VS

Team Averages
Level 80
1,443 SR
1,466 Elo+
Chang'e
Chang'e
 
Chang'e
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Kurama2252979
Set
Level 98
God Stats
14W - 22L
1,499 SR
Queue Stats
163W - 165L
1,462 Elo+
Solo
Bacchus
Bacchus
NoT_F3R_
Bacchus
Level 88
God Stats
0W - 1L
1,522 SR
Queue Stats
69W - 93L
1,411 Elo+
Solo
Artemis
Artemis
invertdmavrick
Artemis
Level 62
God Stats
4W - 6L
1,249 SR
Queue Stats
21W - 20L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
jaidenthedino
Baron Samedi
Level 88
God Stats
2W - 5L
1,447 SR
Queue Stats
362W - 347L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CSIIXC
Bacchus
15
3 / 2 / 6
9,793
544
7,509
15,011
18,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
Decoded Mist
Charybdis
16
3 / 1 / 2
10,140
563
8,839
10,533
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 2 / 5
9,564
531
9,548
14,811
8,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 3 / 4
10,680
593
10,172
18,278
7,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
plowhouse1
Osiris
16
2 / 6 / 0
10,304
572
8,268
22,582
19,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
9 / 2 / 0
11,722
651
24,405
17,116
8,145
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 6 / 3
8,067
448
8,790
16,841
7,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
NoT_F3R_
Bacchus
1
0 / 0 / 0
3,518
195
0
0
0
13
2 / 4 / 1
7,945
441
6,221
13,089
4,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
jaidenthedino
Baron Samedi
12
2 / 5 / 2
8,110
451
15,456
12,737
5,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
17
Kills
14
14
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
9
2
0
4.5
W
Bacchus
CSIIXC
Bacchus
3
2
6
3
W
Charybdis
Decoded Mist
Charybdis
3
1
2
4
L
1
6
3
0.42
W
3
2
5
2.75
L
Bacchus
NoT_F3R_
Bacchus
0
0
0
0
W
6
3
4
2.67
L
2
4
1
0.63
L
Baron Samedi
jaidenthedino
Baron Samedi
2
5
2
0.6
W
Osiris
plowhouse1
Osiris
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,336
Damage
54,872
81,215
Taken
59,783
57,838
Mitigated
25,988
34,301
Healing
21,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
24,405
1,759
600
10,648
17,116
8,145
0
1,156
15,960
118,188
0
W
Bacchus
CSIIXC
Bacchus
7,509
669
245
3,032
15,011
18,081
144
6,051
8,960
33,144
0
W
Charybdis
Decoded Mist
Charybdis
8,839
5,120
0
5,113
10,533
4,946
3,176
1,872
8,661
0
78,463
L
8,790
3,368
0
1,553
16,841
7,106
0
6,407
10,434
0
57,140
W
9,548
367
4,605
9,830
14,811
8,415
327
8,702
6,109
58,961
0
L
Bacchus
NoT_F3R_
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
10,172
2,190
0
5,623
18,278
7,386
0
8,358
9,920
0
113,950
L
6,221
1,426
57
3,313
13,089
4,985
0
3,021
10,068
0
54,135
L
Baron Samedi
jaidenthedino
Baron Samedi
15,456
1,049
1,053
4,336
12,737
5,752
0
6,473
6,264
52,362
0
W
Osiris
plowhouse1
Osiris
8,268
2,178
0
5,853
22,582
19,010
553
15,485
7,097
0
69,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,481
Gold Earned
39,362
521
Minions Killed
386
0
Camps Cleared
0
1,756,972
Distance Traveled
1,344,551
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,722
651
176
10
0
339,050
0
W
Bacchus
9,793
544
32
2
0
360,694
5
W
Charybdis
10,140
563
151
8
0
295,249
0
L
Set
8,067
448
68
4
0
350,108
0
W
Hel
9,564
531
104
6
0
363,287
0
L
Bacchus
3,518
195
0
0
0
0
0
W
Pele
10,680
593
136
8
0
405,102
0
L
Artemis
7,945
441
69
4
0
330,438
4
L
Baron Samedi
8,110
451
73
4
0
324,955
0
W
Osiris
10,304
572
98
5
0
332,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role