Player Matchup

Bacchus
Bacchus
Arteliar
Bacchus
Level 86
God Stats
0W - 3L
1,229 SR
Queue Stats
110W - 118L
1,239 Elo+
Party 1
Zeus
Zeus
Barthaz_Rudy
Zeus
Level 10
God Stats
7W - 8L
1,500 SR
Queue Stats
110W - 120L
1,239 Elo+
Party 1
Neith
Neith
Nicoole_123
Neith
Level 68
God Stats
15W - 13L
1,620 SR
Queue Stats
98W - 114L
1,239 Elo+
Party 1
Team Averages
Level 55
1,450 SR
1,239 Elo+

VS

Team Averages
Level 43
1,230 SR
1,244 Elo+
Ah Puch
Ah Puch
C-M-S22
Ah Puch
Level 32
God Stats
199W - 200L
1,220 SR
Queue Stats
357W - 392L
1,162 Elo+
Solo
Loki
Loki
Destrroller3
Loki
Level 44
God Stats
12W - 19L
1,296 SR
Queue Stats
62W - 81L
1,267 Elo+
Party 2
Khepri
Khepri
avilesin
Khepri
Level 54
God Stats
1W - 2L
1,173 SR
Queue Stats
72W - 88L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arteliar
Bacchus
4
0 / 0 / 0
8,803
518
0
3,548
878
15
1 / 7 / 2
10,662
627
8,170
16,418
6,274
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
2 / 3 / 0
11,060
651
6,293
18,752
7,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C-M-S22
Ah Puch
16
3 / 0 / 7
12,804
753
26,025
8,002
3,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 2
12,463
733
4,061
9,527
4,131
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
avilesin
Khepri
15
2 / 1 / 6
11,978
705
4,979
16,469
24,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
10
10
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Arteliar
Bacchus
0
0
0
0
L
1
7
2
0.29
W
Ah Puch
C-M-S22
Ah Puch
3
0
7
6.5
W
5
2
2
3
L
2
3
0
0.67
W
Khepri
avilesin
Khepri
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,463
Damage
35,065
38,718
Taken
33,998
14,709
Mitigated
32,736
2,767
Healing
3,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Arteliar
Bacchus
0
0
0
0
3,548
878
0
3,059
489
0
0
L
8,170
1,041
0
547
16,418
6,274
0
13,010
3,408
33,894
0
W
Ah Puch
C-M-S22
Ah Puch
26,025
2,060
0
1,494
8,002
3,827
1,337
2,898
5,104
70,790
0
W
4,061
211
0
792
9,527
4,131
338
1,410
8,117
0
37,805
L
6,293
1,722
0
2,220
18,752
7,557
0
15,200
3,552
0
47,026
W
Khepri
avilesin
Khepri
4,979
346
0
1,648
16,469
24,778
371
4,058
12,411
36,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,525
Gold Earned
37,245
118
Minions Killed
164
0
Camps Cleared
0
515,783
Distance Traveled
922,438
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,803
518
0
0
0
0
0
L
Zeus
10,662
627
40
2
0
259,782
1
W
Ah Puch
12,804
753
80
5
0
260,421
0
W
Loki
12,463
733
42
2
0
329,123
0
L
Neith
11,060
651
78
5
0
256,001
2
W
Khepri
11,978
705
42
2
0
332,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role