Player Matchup

Kuzenbo
Kuzenbo
BYRNMAH
Kuzenbo
Level 112
God Stats
17W - 21L
1,523 SR
Queue Stats
160W - 142L
1,514 Elo+
Solo
Charybdis
Charybdis
DUKE_NETS58
Charybdis
Level 125
God Stats
1W - 7L
1,430 SR
Queue Stats
158W - 171L
1,487 Elo+
Solo
Merlin
Merlin
NEMO_HiStToRiC
Merlin
Level 39
God Stats
4W - 5L
1,263 SR
Queue Stats
44W - 68L
1,289 Elo+
Party 1
Horus
Horus
Stephan2407_5_IQ
Horus
Level 38
God Stats
5W - 7L
1,598 SR
Queue Stats
34W - 63L
1,254 Elo+
Party 1
Mercury
Mercury
hogibon
Mercury
Level 40
God Stats
5W - 3L
1,500 SR
Queue Stats
56W - 70L
1,343 Elo+
Party 1
Team Averages
Level 71
1,462 SR
1,377 Elo+

VS

Team Averages
Level 93
1,540 SR
1,401 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Oohpieceocandy
Anubis
Level 125
God Stats
25W - 17L
1,584 SR
Queue Stats
56W - 33L
1,523 Elo+
Solo
Agni
Agni
Ramz3101
Agni
Level 68
God Stats
4W - 0L
1,771 SR
Queue Stats
15W - 23L
1,299 Elo+
Solo
Artemis
Artemis
Tha cosmic owl
Artemis
Level 114
God Stats
13W - 12L
1,348 SR
Queue Stats
92W - 91L
1,331 Elo+
Solo
Charon
Charon
muukii
Charon
Level 65
God Stats
10W - 6L
1,500 SR
Queue Stats
127W - 171L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BYRNMAH
Kuzenbo
12
4 / 8 / 6
8,983
499
10,260
24,330
28,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
DUKE_NETS58
Charybdis
15
7 / 2 / 4
10,036
558
16,816
14,976
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

12
1 / 9 / 0
7,702
428
5,738
12,937
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 7 / 2
7,391
411
7,298
19,068
12,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
hogibon
Mercury
14
4 / 7 / 0
8,807
489
7,517
21,139
6,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
16
6 / 1 / 8
10,519
584
11,755
13,230
5,401
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
9 / 1 / 6
12,129
674
22,125
14,251
7,140
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
15
8 / 4 / 4
9,583
532
11,039
11,769
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
7 / 4 / 5
9,704
539
17,445
17,694
7,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
muukii
Charon
14
2 / 6 / 4
9,185
510
3,837
12,165
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
16
Kills
32
33
Deaths
16
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
6
1
8
10
L
Kuzenbo
BYRNMAH
Kuzenbo
4
8
6
0.88
L
Charybdis
DUKE_NETS58
Charybdis
7
2
4
4.5
L
1
9
0
0.11
W
9
1
6
12
W
Agni
8
4
4
2.5
L
0
7
2
0.14
W
7
4
5
2.38
L
Mercury
hogibon
Mercury
4
7
0
0.57
W
Charon
muukii
Charon
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,629
Damage
66,201
92,450
Taken
69,109
57,056
Mitigated
34,199
17,073
Healing
21,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
11,755
3,467
0
4,308
13,230
5,401
0
3,445
9,709
0
71,335
L
Kuzenbo
BYRNMAH
Kuzenbo
10,260
3,604
0
2,858
24,330
28,837
264
7,053
17,277
28,885
0
L
Charybdis
DUKE_NETS58
Charybdis
16,816
10,347
0
7,560
14,976
5,803
0
4,189
10,787
0
84,114
L
5,738
371
0
1,985
12,937
3,695
860
6,471
6,466
45,141
0
W
22,125
1,314
0
10,788
14,251
7,140
44
1,634
12,038
113,318
0
W
Agni
11,039
855
0
750
11,769
4,670
0
5,466
6,258
61,330
0
L
7,298
2,991
320
2,490
19,068
12,213
0
10,545
8,523
0
42,060
W
17,445
10,393
0
4,264
17,694
7,501
0
4,638
12,871
0
57,747
L
Mercury
hogibon
Mercury
7,517
2,904
0
1,860
21,139
6,508
695
8,743
12,396
0
58,777
W
Charon
muukii
Charon
3,837
924
0
943
12,165
9,487
657
1,414
10,704
24,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,919
Gold Earned
51,120
362
Minions Killed
443
0
Camps Cleared
0
1,669,410
Distance Traveled
1,726,893
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,519
584
110
6
0
414,801
0
L
Kuzenbo
8,983
499
33
2
0
307,778
0
L
Charybdis
10,036
558
124
7
0
300,875
3
L
Merlin
7,702
428
75
4
0
295,010
0
W
Anubis
12,129
674
153
9
0
345,008
6
W
Agni
9,583
532
75
4
0
352,733
0
L
Horus
7,391
411
51
3
0
353,620
0
W
Artemis
9,704
539
69
4
0
310,745
0
L
Mercury
8,807
489
79
4
0
412,127
0
W
Charon
9,185
510
36
2
0
303,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role