Player Matchup

Janus
Janus
GIastrier
Janus
Level 29
God Stats
4W - 0L
1,782 SR
Queue Stats
134W - 7L
2,084 Elo+
Party 1
Hun Batz
Hun Batz
Specτ
Hun Batz
Level 159
God Stats
4W - 0L
1,847 SR
Queue Stats
808W - 223L
1,925 Elo+
Party 1
Ne Zha
Ne Zha
Spеctriеr
Ne Zha
Level 29
God Stats
18W - 0L
2,090 SR
Queue Stats
134W - 7L
2,084 Elo+
Party 1
Team Averages
Level 72
1,907 SR
2,031 Elo+

VS

Team Averages
Level 92
1,360 SR
1,274 Elo+
Surtr
Surtr
MangekyouxX
Surtr
Level 149
God Stats
20W - 36L
1,452 SR
Queue Stats
450W - 686L
1,251 Elo+
Solo
Baron Samedi
Baron Samedi
agb228
Baron Samedi
Level 68
God Stats
9W - 17L
1,323 SR
Queue Stats
23W - 37L
1,214 Elo+
Solo
Susano
Susano
ySebxs
Susano
Level 59
God Stats
0W - 3L
1,305 SR
Queue Stats
126W - 106L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GIastrier
Janus
10
3 / 0 / 9
7,941
993
6,772
3,322
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Specτ
Hun Batz
11
8 / 1 / 6
8,551
1,069
9,332
8,372
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
11
4 / 1 / 11
8,041
1,005
8,523
5,268
3,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
6,148
769
2,328
6,942
4,550
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
agb228
Baron Samedi
9
1 / 7 / 1
6,689
836
2,330
11,919
4,712
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Susano
ySebxs
Susano
6
0 / 5 / 1
5,759
720
1,309
7,600
1,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
2
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
GIastrier
Janus
3
0
9
7.5
L
1
3
1
0.5
W
Hun Batz
Specτ
Hun Batz
8
1
6
11
W
Ne Zha
4
1
11
9.5
L
Baron Samedi
agb228
Baron Samedi
1
7
1
0.21
L
Susano
ySebxs
Susano
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,627
Damage
5,967
16,962
Taken
26,461
8,228
Mitigated
11,066
3,735
Healing
1,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
GIastrier
Janus
6,772
182
0
488
3,322
1,037
670
742
2,580
24,895
0
L
2,328
585
0
197
6,942
4,550
0
1,746
4,958
1,621
4,339
W
Hun Batz
Specτ
Hun Batz
9,332
3,307
0
2,002
8,372
3,356
806
1,876
6,496
0
36,151
W
Ne Zha
8,523
1,425
0
1,245
5,268
3,835
1,077
1,049
4,219
0
27,739
L
Baron Samedi
agb228
Baron Samedi
2,330
73
153
741
11,919
4,712
0
2,520
9,186
14,590
0
L
Susano
ySebxs
Susano
1,309
476
0
0
7,600
1,804
0
1,883
5,545
0
5,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,533
Gold Earned
18,596
129
Minions Killed
23
0
Camps Cleared
0
550,189
Distance Traveled
295,927
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,941
993
50
6
0
172,334
0
L
Surtr
6,148
769
6
1
0
78,485
0
W
Hun Batz
8,551
1,069
49
6
0
192,527
0
W
Ne Zha
8,041
1,005
30
4
0
185,328
0
L
Baron Samedi
6,689
836
11
1
0
138,470
3
L
Susano
5,759
720
6
1
0
78,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role