Player Matchup

Ishtar
Ishtar
Biggie Saint
Ishtar
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
King Arthur
King Arthur
Cyberdalek224
King Arthur
Level 115
God Stats
1W - 1L
1,612 SR
Queue Stats
172W - 159L
1,468 Elo+
Party 1
Sun Wukong
Sun Wukong
RimeWarden
Sun Wukong
Level 58
God Stats
16W - 14L
1,465 SR
Queue Stats
153W - 165L
1,429 Elo+
Party 1
Tiamat
Tiamat
SoLaROfficial
Tiamat
Level 82
God Stats
4W - 5L
1,715 SR
Queue Stats
134W - 143L
1,444 Elo+
Party 1
Bacchus
Bacchus
Toadtality
Bacchus
Level 124
God Stats
5W - 11L
1,286 SR
Queue Stats
322W - 337L
1,400 Elo+
Solo
Team Averages
Level 101
1,516 SR
1,448 Elo+

VS

Team Averages
Level 109
1,518 SR
1,494 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Alejo10126322
Lancelot
Level 121
God Stats
1W - 8L
1,170 SR
Queue Stats
307W - 295L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Corpanzil
Danzaburou
Level 125
God Stats
3W - 1L
1,842 SR
Queue Stats
136W - 136L
1,472 Elo+
Solo
Martichoras
Martichoras
FTRGhostss
Martichoras
Level 89
God Stats
30W - 19L
1,628 SR
Queue Stats
76W - 55L
1,515 Elo+
Solo
Hel
Hel
thelegend_245
Hel
Level 107
God Stats
2W - 3L
1,451 SR
Queue Stats
102W - 109L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
0 / 3 / 0
4,644
357
1,964
5,772
1,869
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
Cyberdalek224
King Arthur
11
5 / 2 / 1
7,369
567
7,726
10,608
6,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
RimeWarden
Sun Wukong
9
0 / 4 / 5
5,823
448
4,172
13,112
7,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 2
5,975
460
4,341
6,368
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Toadtality
Bacchus
9
2 / 1 / 0
6,166
474
3,804
9,099
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 7
6,902
531
4,813
9,060
6,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Alejo10126322
Lancelot
13
3 / 1 / 4
7,796
600
7,403
7,305
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Corpanzil
Danzaburou
12
1 / 4 / 1
7,277
560
3,558
7,973
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Martichoras
FTRGhostss
Martichoras
12
4 / 0 / 2
7,306
562
7,960
8,532
4,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
4 / 1 / 4
7,804
600
4,305
6,857
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
8
Kills
13
13
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
7
2.25
W
Lancelot
Alejo10126322
Lancelot
3
1
4
5
L
Ishtar
0
3
0
0
W
Danzaburou
Corpanzil
Danzaburou
1
4
1
0.38
L
King Arthur
Cyberdalek224
King Arthur
5
2
1
2.75
W
Martichoras
FTRGhostss
Martichoras
4
0
2
5
L
Sun Wukong
RimeWarden
Sun Wukong
0
4
5
0.63
L
1
3
2
0.67
L
Bacchus
Toadtality
Bacchus
2
1
0
2
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,007
Damage
28,039
44,959
Taken
39,727
26,718
Mitigated
19,036
5,937
Healing
12,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,813
347
1,430
1,451
9,060
6,220
0
3,278
5,782
21,133
0
W
Lancelot
Alejo10126322
Lancelot
7,403
1,580
0
2,886
7,305
3,139
0
1,113
6,192
0
57,054
L
Ishtar
1,964
1,026
0
987
5,772
1,869
0
555
5,217
0
17,132
W
Danzaburou
Corpanzil
Danzaburou
3,558
1,459
0
880
7,973
2,873
924
117
7,856
0
45,592
L
King Arthur
Cyberdalek224
King Arthur
7,726
472
0
500
10,608
6,305
0
863
9,745
0
46,199
W
Martichoras
FTRGhostss
Martichoras
7,960
2,336
0
2,300
8,532
4,248
50
1,115
7,417
0
58,260
L
Sun Wukong
RimeWarden
Sun Wukong
4,172
1,542
0
1,825
13,112
7,217
0
2,712
10,400
0
39,368
L
4,341
520
0
1,402
6,368
3,388
0
2,813
3,555
28,135
0
L
Bacchus
Toadtality
Bacchus
3,804
532
0
1,223
9,099
7,939
0
2,175
6,924
23,486
0
W
4,305
438
1,121
2,584
6,857
2,556
468
2,522
4,335
52,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,977
Gold Earned
37,085
218
Minions Killed
356
0
Camps Cleared
0
1,213,875
Distance Traveled
1,340,926
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,902
531
27
2
0
242,696
3
W
Lancelot
7,796
600
90
7
0
332,700
0
L
Ishtar
4,644
357
23
2
0
181,334
0
W
Danzaburou
7,277
560
76
6
0
243,325
3
L
King Arthur
7,369
567
76
6
0
295,814
0
W
Martichoras
7,306
562
73
6
0
239,983
2
L
Sun Wukong
5,823
448
49
4
0
254,344
0
L
Tiamat
5,975
460
41
3
0
238,658
2
L
Bacchus
6,166
474
29
2
0
243,725
3
W
Hel
7,804
600
90
7
0
282,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role