Player Matchup

Cerberus
Cerberus
D4v1d99
Cerberus
Level 158
God Stats
5W - 3L
1,659 SR
Queue Stats
230W - 180L
1,577 Elo+
Party 1
Horus
Horus
JCramP
Horus
Level 158
God Stats
4W - 0L
1,939 SR
Queue Stats
163W - 114L
1,580 Elo+
Party 1
Janus
Janus
PaTToNeiToR
Janus
Level 173
God Stats
7W - 6L
1,462 SR
Queue Stats
721W - 580L
1,565 Elo+
Party 1
Rama
Rama
alagaesp
Rama
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
plabito
Danzaburou
Level 163
God Stats
2W - 3L
1,448 SR
Queue Stats
68W - 58L
1,537 Elo+
Party 1
Team Averages
Level 156
1,602 SR
1,559 Elo+

VS

Team Averages
Level 157
1,511 SR
1,540 Elo+
Nox
Nox
Gijs
Nox
Level 180
God Stats
3W - 3L
1,230 SR
Queue Stats
260W - 256L
1,545 Elo+
Solo
Shiva
Shiva
Guillenvi2002
Shiva
Level 107
God Stats
3W - 6L
1,464 SR
Queue Stats
233W - 218L
1,521 Elo+
Solo
Medusa
Medusa
Iliasier
Medusa
Level 163
God Stats
7W - 9L
1,630 SR
Queue Stats
528W - 412L
1,533 Elo+
Solo
Bastet
Bastet
Vichizar
Bastet
Level 190
God Stats
0W - 3L
1,701 SR
Queue Stats
221W - 225L
1,550 Elo+
Party 2
Ix Chel
Ix Chel
XxEstellexX
Ix Chel
Level 147
God Stats
7W - 8L
1,530 SR
Queue Stats
300W - 333L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D4v1d99
Cerberus
15
3 / 2 / 11
9,221
838
7,521
16,299
17,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
JCramP
Horus
15
3 / 1 / 11
8,548
777
5,189
11,716
12,590
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 2 / 6
9,494
863
15,612
8,509
4,034
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
14
2 / 2 / 12
8,386
762
10,887
12,195
7,207
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
plabito
Danzaburou
15
4 / 2 / 10
9,160
833
10,297
10,211
6,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Gijs
Nox
15
2 / 2 / 3
8,213
747
9,537
8,035
4,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 6 / 4
9,068
824
7,489
15,471
13,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Iliasier
Medusa
15
3 / 3 / 1
8,128
739
9,297
10,357
4,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Vichizar
Bastet
15
0 / 3 / 4
8,054
732
11,792
12,687
5,448
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
XxEstellexX
Ix Chel
13
0 / 2 / 3
7,130
648
4,831
5,537
3,328
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
16
Kills
9
9
Deaths
16
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
D4v1d99
Cerberus
3
2
11
4.25
L
Nox
Gijs
Nox
2
2
3
1.75
L
4
6
4
1
L
Medusa
Iliasier
Medusa
3
3
1
1.17
W
Horus
JCramP
Horus
3
1
11
8.5
W
4
2
6
3.5
L
Bastet
Vichizar
Bastet
0
3
4
0.67
L
Ix Chel
XxEstellexX
Ix Chel
0
2
3
0.75
W
Rama
2
2
12
4
W
Danzaburou
plabito
Danzaburou
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,506
Damage
42,946
58,930
Taken
52,087
47,841
Mitigated
30,911
29,503
Healing
19,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
D4v1d99
Cerberus
7,521
47
2,794
5,007
16,299
17,793
0
4,130
11,964
11,376
0
L
Nox
Gijs
Nox
9,537
299
269
1,381
8,035
4,068
0
3,753
4,282
25,607
0
L
7,489
587
733
1,931
15,471
13,361
0
4,742
10,729
0
13,320
L
Medusa
Iliasier
Medusa
9,297
2,779
779
1,690
10,357
4,706
126
6,066
4,291
0
21,198
W
Horus
JCramP
Horus
5,189
2,197
9,088
4,845
11,716
12,590
0
3,800
7,656
0
7,477
W
15,612
237
1,340
1,054
8,509
4,034
196
1,890
6,480
33,258
0
L
Bastet
Vichizar
Bastet
11,792
2,496
1,384
3,022
12,687
5,448
0
5,973
6,714
0
18,670
L
Ix Chel
XxEstellexX
Ix Chel
4,831
173
7,566
914
5,537
3,328
0
2,599
2,938
13,593
0
W
Rama
10,887
9,014
1,344
1,622
12,195
7,207
1,712
2,487
9,546
0
22,410
W
Danzaburou
plabito
Danzaburou
10,297
4,365
325
2,084
10,211
6,217
1,078
2,061
8,106
0
26,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,809
Gold Earned
40,593
148
Minions Killed
131
0
Camps Cleared
0
1,016,929
Distance Traveled
1,024,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,221
838
19
2
0
207,684
0
L
Nox
8,213
747
43
4
0
191,145
0
L
Shiva
9,068
824
23
2
0
170,295
0
L
Medusa
8,128
739
29
3
0
207,413
0
W
Horus
8,548
777
5
0
0
213,025
0
W
Janus
9,494
863
55
5
0
202,122
0
L
Bastet
8,054
732
22
2
0
224,512
0
L
Ix Chel
7,130
648
14
1
0
230,930
0
W
Rama
8,386
762
34
3
0
185,588
0
W
Danzaburou
9,160
833
35
3
0
208,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role