Player Matchup

Thanatos
Thanatos
AnRky_xM
Thanatos
Level 68
God Stats
6W - 19L
1,280 SR
Queue Stats
230W - 258L
1,346 Elo+
Party 3
Danzaburou
Danzaburou
LCB_99
Danzaburou
Level 65
God Stats
24W - 28L
1,423 SR
Queue Stats
214W - 262L
1,347 Elo+
Party 3
Merlin
Merlin
Skubidudov
Merlin
Level 89
God Stats
3W - 5L
1,586 SR
Queue Stats
18W - 11L
1,629 Elo+
Party 1
Sol
Sol
TommyHeellFinger
Sol
Level 64
God Stats
3W - 3L
1,677 SR
Queue Stats
13W - 10L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
xwolfman4x
Kuzenbo
Level 68
God Stats
4W - 7L
1,300 SR
Queue Stats
110W - 118L
1,372 Elo+
Solo
Team Averages
Level 71
1,453 SR
1,447 Elo+

VS

Team Averages
Level 101
1,552 SR
1,440 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
 
Hera
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
AmeisenZorn
Athena
Level 33
God Stats
16W - 13L
1,731 SR
Queue Stats
85W - 99L
1,397 Elo+
Solo
Arachne
Arachne
Qraf
Arachne
Level 118
God Stats
43W - 29L
1,529 SR
Queue Stats
214W - 206L
1,438 Elo+
Solo
Chernobog
Chernobog
madkiller--83
Chernobog
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 207L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AnRky_xM
Thanatos
10
0 / 3 / 1
6,358
454
3,069
11,056
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
LCB_99
Danzaburou
13
2 / 2 / 2
7,961
569
9,828
11,019
4,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Skubidudov
Merlin
13
4 / 3 / 0
7,751
554
5,399
6,795
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 9 / 0
7,000
500
7,135
11,548
4,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
xwolfman4x
Kuzenbo
9
2 / 4 / 1
6,561
469
5,428
12,060
14,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
9 / 1 / 0
9,733
695
10,045
12,468
5,267
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
 
Hera
14
0 / 3 / 6
8,353
597
4,777
9,395
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
11
0 / 1 / 4
6,861
490
2,189
8,563
6,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Arachne
Qraf
Arachne
13
11 / 2 / 1
8,830
631
10,982
13,338
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
madkiller--83
Chernobog
11
1 / 2 / 4
6,780
484
6,111
9,143
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
9
Kills
21
21
Deaths
9
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
9
1
0
9
W
Hera
 
Hera
0
3
6
1
W
Athena
0
1
4
2
L
Thanatos
AnRky_xM
Thanatos
0
3
1
0.17
L
Danzaburou
LCB_99
Danzaburou
2
2
2
1.5
W
Arachne
Qraf
Arachne
11
2
1
5.75
L
Merlin
Skubidudov
Merlin
4
3
0
1.33
L
1
9
0
0.11
W
Chernobog
madkiller--83
Chernobog
1
2
4
1.5
L
Kuzenbo
xwolfman4x
Kuzenbo
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,859
Damage
34,104
52,478
Taken
52,907
29,589
Mitigated
23,504
15,989
Healing
20,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,045
100
0
9,268
12,468
5,267
0
7,303
5,165
65,306
0
W
Hera
 
Hera
4,777
1,935
0
2,967
9,395
3,596
399
4,159
5,236
75,942
0
W
Athena
2,189
613
0
1,906
8,563
6,535
474
1,629
6,934
19,669
0
L
Thanatos
AnRky_xM
Thanatos
3,069
585
0
5,450
11,056
3,952
0
1,903
9,153
0
43,477
L
Danzaburou
LCB_99
Danzaburou
9,828
3,184
0
5,597
11,019
4,568
0
1,892
9,127
0
63,278
W
Arachne
Qraf
Arachne
10,982
8,302
0
3,476
13,338
4,975
547
2,692
10,646
0
48,920
L
Merlin
Skubidudov
Merlin
5,399
225
0
778
6,795
2,550
0
815
5,980
48,899
0
L
7,135
1,930
61
1,737
11,548
4,042
368
9,456
2,092
38,412
4,052
W
Chernobog
madkiller--83
Chernobog
6,111
2,684
0
3,375
9,143
3,131
252
1,865
7,278
0
38,854
L
Kuzenbo
xwolfman4x
Kuzenbo
5,428
2,332
0
2,366
12,060
14,477
4
2,945
9,115
21,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,631
Gold Earned
40,557
371
Minions Killed
410
0
Camps Cleared
0
1,258,484
Distance Traveled
1,333,392
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,733
695
113
8
0
242,450
0
W
Hera
8,353
597
137
10
0
263,440
2
W
Athena
6,861
490
41
3
0
269,033
0
L
Thanatos
6,358
454
68
5
0
274,817
0
L
Danzaburou
7,961
569
102
7
0
243,005
0
W
Arachne
8,830
631
63
5
0
301,761
0
L
Merlin
7,751
554
94
7
0
258,881
0
L
Sol
7,000
500
89
6
0
235,117
0
W
Chernobog
6,780
484
56
4
0
256,708
2
L
Kuzenbo
6,561
469
18
1
0
246,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role