Player Matchup

Fenrir
Fenrir
Gold I
AlphaStef88
Fenrir
Gold I
Level 124
God Stats
11W - 9L
1,534 SR
Queue Stats
89W - 87L
1,666 MMR
Solo
Ares
Ares
Gold III
Fontaíne
Ares
Gold III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 39L
1,644 MMR
Party 1
Hercules
Hercules
Gold II
KinglyCriminal
Hercules
Gold II
Level 188
God Stats
8W - 7L
1,539 SR
Queue Stats
530W - 526L
1,648 MMR
Solo
Freya
Freya
Platinum III
Mõnopoly
Freya
Platinum III
Level 82
God Stats
3W - 0L
1,712 SR
Queue Stats
16W - 12L
1,721 MMR
Party 1
Agni
Agni
Gold II
SpartAzul
Agni
Gold II
Level 164
God Stats
26W - 13L
1,632 SR
Queue Stats
100W - 93L
1,633 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,583 SR
1,662 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,592 SR
1,639 MMR
Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
BubbaGunush
Janus
Gold II
Level 125
God Stats
3W - 2L
1,651 SR
Queue Stats
70W - 79L
1,634 MMR
Solo
Charon
Charon
Gold II
Fun_GunZ98
Charon
Gold II
Level 145
God Stats
8W - 10L
1,524 SR
Queue Stats
241W - 243L
1,685 MMR
Solo
Medusa
Medusa
Platinum V
MitchLuc
Medusa
Platinum V
Level 143
God Stats
1W - 2L
1,784 SR
Queue Stats
158W - 151L
1,717 MMR
Solo
Jormungandr
Jormungandr
Gold II
MorphLRT
Jormungandr
Gold II
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 62L
1,657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 0 / 2
6,818
620
5,561
8,647
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
10
3 / 1 / 2
6,295
572
6,862
8,190
6,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hercules
12
2 / 1 / 2
6,524
593
6,192
9,906
8,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
Mõnopoly
Freya
11
1 / 2 / 3
6,042
549
7,069
6,355
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Agni
12
2 / 1 / 1
7,071
643
4,692
5,109
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThanatosRaijinNemesisAo Kuang

VS

Bans
AthenaBastetIx ChelKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 1 / 2
5,824
529
3,754
7,786
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 2
6,129
557
3,279
6,214
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Fun_GunZ98
Charon
8
1 / 2 / 2
5,687
517
3,697
10,022
6,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
MitchLuc
Medusa
10
2 / 4 / 1
5,807
528
3,097
8,949
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
MorphLRT
Jormungandr
11
0 / 3 / 0
6,473
588
5,148
9,567
4,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
4
5
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
2
2
W
Fenrir
5
0
2
6
L
0
3
2
0.33
W
Ares
3
1
2
4
L
Charon
Fun_GunZ98
Charon
1
2
2
1
W
Hercules
2
1
2
3
L
Medusa
MitchLuc
Medusa
2
4
1
0.63
L
Jormungandr
MorphLRT
Jormungandr
0
3
0
0
W
Freya
Mõnopoly
Freya
1
2
3
1.25
W
Agni
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,376
Damage
18,975
38,207
Taken
42,538
23,849
Mitigated
19,670
13,522
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,754
1,065
0
500
7,786
2,739
0
1,954
5,669
0
35,142
W
Fenrir
5,561
1,006
0
2,432
8,647
3,618
0
2,266
6,033
0
50,085
L
3,279
56
0
680
6,214
2,329
0
3,074
3,140
53,388
0
W
Ares
6,862
1,251
0
2,112
8,190
6,951
0
1,462
6,698
23,817
0
L
Charon
Fun_GunZ98
Charon
3,697
747
925
2,893
10,022
6,322
0
6,137
3,609
16,250
0
W
Hercules
6,192
1,534
0
4,765
9,906
8,748
0
4,451
5,455
0
44,720
L
Medusa
MitchLuc
Medusa
3,097
1,680
0
1,456
8,949
3,330
0
6,910
1,819
0
33,845
L
Jormungandr
MorphLRT
Jormungandr
5,148
1,330
0
3,353
9,567
4,950
0
0
8,831
51,015
0
W
Freya
Mõnopoly
Freya
7,069
2,131
0
2,144
6,355
2,835
0
1,302
5,003
40,345
0
W
Agni
4,692
295
0
2,069
5,109
1,697
37
2,282
2,519
60,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,750
Gold Earned
29,920
356
Minions Killed
326
0
Camps Cleared
0
1,117,281
Distance Traveled
1,070,207
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,824
529
64
6
0
268,702
0
W
Fenrir
6,818
620
75
7
0
255,513
0
L
Janus
6,129
557
94
9
0
214,647
0
W
Ares
6,295
572
17
2
0
221,247
2
L
Charon
5,687
517
19
2
0
194,119
3
W
Hercules
6,524
593
65
6
0
206,532
0
L
Medusa
5,807
528
50
5
0
191,539
0
L
Jormungandr
6,473
588
99
9
0
201,200
2
W
Freya
6,042
549
93
8
0
221,915
0
W
Agni
7,071
643
106
10
0
212,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role