Player Matchup

Charon
Charon
BLAZER_MC
Charon
Level 83
God Stats
7W - 9L
1,440 SR
Queue Stats
13W - 28L
1,310 Elo+
Solo
Lancelot
Lancelot
EddOnSwitch
Lancelot
Level 80
God Stats
20W - 12L
1,638 SR
Queue Stats
244W - 231L
1,417 Elo+
Solo
Ymir
Ymir
Jamez5998
Ymir
Level 152
God Stats
3W - 5L
1,274 SR
Queue Stats
423W - 426L
1,460 Elo+
Solo
Persephone
Persephone
Tinarix
Persephone
Level 125
God Stats
7W - 5L
1,610 SR
Queue Stats
95W - 78L
1,502 Elo+
Solo
Danzaburou
Danzaburou
guydolf
Danzaburou
Level 153
God Stats
25W - 22L
1,470 SR
Queue Stats
478W - 471L
1,413 Elo+
Solo
Team Averages
Level 119
1,487 SR
1,421 Elo+

VS

Team Averages
Level 97
1,557 SR
1,478 Elo+
Raijin
Raijin
Alejito_15
Raijin
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 111L
1,473 Elo+
Solo
Chernobog
Chernobog
King_Of__America
Chernobog
Level 48
God Stats
0W - 3L
1,300 SR
Queue Stats
8W - 9L
1,470 Elo+
Solo
Sylvanus
Sylvanus
LoganZed8640
Sylvanus
Level 127
God Stats
7W - 3L
1,618 SR
Queue Stats
186W - 185L
1,480 Elo+
Solo
Guan Yu
Guan Yu
Molotev
Guan Yu
Level 89
God Stats
2W - 3L
1,508 SR
Queue Stats
191W - 161L
1,479 Elo+
Solo
Heimdallr
Heimdallr
TTV_DavisReacts
Heimdallr
Level 115
God Stats
5W - 4L
1,861 SR
Queue Stats
99W - 93L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BLAZER_MC
Charon
13
1 / 1 / 6
7,718
429
11,356
13,591
11,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
EddOnSwitch
Lancelot
16
5 / 1 / 5
9,884
549
9,261
13,781
6,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
17
0 / 1 / 1
10,653
592
9,575
12,048
6,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
Tinarix
Persephone
18
6 / 0 / 2
12,269
682
8,971
7,201
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
guydolf
Danzaburou
13
3 / 5 / 6
8,652
481
12,736
13,956
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alejito_15
Raijin
17
2 / 4 / 2
10,076
560
8,077
12,026
5,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chernobog
14
1 / 1 / 3
7,915
440
2,633
8,463
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
LoganZed8640
Sylvanus
12
1 / 4 / 4
8,129
452
4,653
18,382
14,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Guan Yu
Molotev
Guan Yu
15
2 / 1 / 1
9,190
511
8,360
16,872
14,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
TTV_DavisReacts
Heimdallr
12
2 / 5 / 4
7,555
420
12,299
18,949
7,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
15
Kills
8
8
Deaths
15
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
Alejito_15
Raijin
2
4
2
0.75
W
Charon
BLAZER_MC
Charon
1
1
6
4
W
Lancelot
EddOnSwitch
Lancelot
5
1
5
7.5
W
Ymir
0
1
1
0.5
L
Chernobog
1
1
3
2.5
L
Sylvanus
LoganZed8640
Sylvanus
1
4
4
0.75
L
Guan Yu
Molotev
Guan Yu
2
1
1
2.5
L
Heimdallr
TTV_DavisReacts
Heimdallr
2
5
4
0.8
W
Persephone
Tinarix
Persephone
6
0
2
7
W
Danzaburou
guydolf
Danzaburou
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,899
Damage
36,022
60,577
Taken
74,692
32,791
Mitigated
45,105
19,822
Healing
24,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Alejito_15
Raijin
8,077
942
0
1,000
12,026
5,613
0
6,205
5,773
114,754
0
W
Charon
BLAZER_MC
Charon
11,356
2,158
221
1,872
13,591
11,181
407
5,069
8,462
33,941
991
W
Lancelot
EddOnSwitch
Lancelot
9,261
1,525
0
6,175
13,781
6,617
645
1,369
12,412
0
96,754
W
Ymir
9,575
3,381
0
5,688
12,048
6,719
1,289
880
11,168
87,670
3,550
L
Chernobog
2,633
1,306
0
2,584
8,463
3,371
0
1,438
7,025
0
59,149
L
Sylvanus
LoganZed8640
Sylvanus
4,653
781
5,424
7,527
18,382
14,085
119
5,664
11,709
27,810
0
L
Guan Yu
Molotev
Guan Yu
8,360
1,224
80
2,994
16,872
14,258
0
9,440
7,432
381
62,947
L
Heimdallr
TTV_DavisReacts
Heimdallr
12,299
4,785
0
4,740
18,949
7,778
0
5,171
13,176
0
61,013
W
Persephone
Tinarix
Persephone
8,971
80
0
2,646
7,201
2,739
0
2,912
4,275
106,007
0
W
Danzaburou
guydolf
Danzaburou
12,736
4,826
0
3,220
13,956
5,535
0
3,592
10,351
0
60,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,176
Gold Earned
42,865
589
Minions Killed
527
0
Camps Cleared
0
1,765,907
Distance Traveled
1,624,610
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,076
560
191
11
0
332,468
4
W
Charon
7,718
429
37
2
0
342,324
0
W
Lancelot
9,884
549
130
7
0
405,053
0
W
Ymir
10,653
592
159
9
0
280,335
0
L
Chernobog
7,915
440
83
5
0
308,021
0
L
Sylvanus
8,129
452
42
2
0
283,181
7
L
Guan Yu
9,190
511
126
7
0
383,769
4
L
Heimdallr
7,555
420
85
5
0
317,171
0
W
Persephone
12,269
682
176
10
0
387,485
0
W
Danzaburou
8,652
481
87
5
0
350,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role