Player Matchup

Ishtar
Ishtar
AG11BangBang
Ishtar
Level 137
God Stats
0W - 1L
1,815 SR
Queue Stats
98W - 112L
1,506 Elo+
Solo
Pele
Pele
ClutchSwiftyy
Pele
Level 122
God Stats
14W - 14L
1,625 SR
Queue Stats
391W - 393L
1,410 Elo+
Party 1
Aphrodite
Aphrodite
Musiic9510
Aphrodite
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 28L
1,156 Elo+
Solo
Izanami
Izanami
OMNOMNOMZFTW
Izanami
Level 77
God Stats
3W - 5L
1,386 SR
Queue Stats
368W - 361L
1,435 Elo+
Party 1
Ymir
Ymir
WhichcraftGenie
Ymir
Level 57
God Stats
7W - 2L
1,807 SR
Queue Stats
220W - 200L
1,526 Elo+
Solo
Team Averages
Level 82
1,627 SR
1,406 Elo+

VS

Team Averages
Level 83
1,446 SR
1,504 Elo+
Yemoja
Yemoja
Kingviper1610
Yemoja
Level 81
God Stats
1W - 0L
1,690 SR
Queue Stats
80W - 58L
1,560 Elo+
Solo
Mulan
Mulan
QUtuong
Mulan
Level 109
God Stats
2W - 2L
1,493 SR
Queue Stats
266W - 267L
1,443 Elo+
Solo
King Arthur
King Arthur
ShadowSoccer08
King Arthur
Level 129
God Stats
4W - 1L
1,544 SR
Queue Stats
209W - 201L
1,547 Elo+
Solo
Martichoras
Martichoras
WiredSourSkittle
Martichoras
Level 47
God Stats
2W - 1L
1,192 SR
Queue Stats
59W - 60L
1,442 Elo+
Solo
Ishtar
Ishtar
didgraft
Ishtar
Level 49
God Stats
2W - 0L
1,311 SR
Queue Stats
47W - 30L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
1 / 6 / 5
9,502
594
14,300
18,869
11,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 7 / 4
9,854
616
11,995
17,031
9,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Musiic9510
Aphrodite
17
3 / 7 / 6
9,698
606
9,271
17,810
11,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
OMNOMNOMZFTW
Izanami
14
1 / 5 / 4
8,652
541
10,071
11,713
6,201
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 6 / 5
11,243
703
16,073
23,832
39,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 22
12,022
751
10,677
20,013
18,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mulan
QUtuong
Mulan
17
4 / 5 / 12
11,967
748
13,280
22,620
30,829
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
ShadowSoccer08
King Arthur
17
2 / 5 / 17
10,879
680
7,364
22,934
28,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Martichoras
WiredSourSkittle
Martichoras
20
12 / 1 / 10
13,341
834
24,508
11,439
7,270
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ishtar
didgraft
Ishtar
20
11 / 1 / 18
13,178
824
28,927
14,760
8,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
110
12
Kills
31
31
Deaths
13
24
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Ishtar
1
6
5
0.58
L
4
7
4
0.86
W
2
1
22
13
L
Aphrodite
Musiic9510
Aphrodite
3
7
6
0.86
L
Izanami
OMNOMNOMZFTW
Izanami
1
5
4
0.6
W
Mulan
QUtuong
Mulan
4
5
12
2
W
King Arthur
ShadowSoccer08
King Arthur
2
5
17
2.1
L
3
6
5
0.92
W
Martichoras
WiredSourSkittle
Martichoras
12
1
10
17
W
Ishtar
didgraft
Ishtar
11
1
18
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,710
Damage
84,756
89,255
Taken
91,766
78,016
Mitigated
93,191
25,755
Healing
46,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
14,300
5,360
1,669
3,114
18,869
11,124
0
2,192
16,677
0
33,023
L
11,995
2,099
1,809
1,914
17,031
9,265
0
1,853
15,178
0
22,275
W
10,677
1,566
19,203
9,532
20,013
18,221
644
4,681
15,332
20,989
0
L
Aphrodite
Musiic9510
Aphrodite
9,271
2,148
7,329
5,559
17,810
11,909
0
2,866
14,944
12,532
0
L
Izanami
OMNOMNOMZFTW
Izanami
10,071
4,581
1,164
1,426
11,713
6,201
0
1,634
10,079
0
19,685
W
Mulan
QUtuong
Mulan
13,280
759
1,190
3,960
22,620
30,829
319
5,646
16,974
3,308
18,663
W
King Arthur
ShadowSoccer08
King Arthur
7,364
1,351
1,289
669
22,934
28,716
279
8,068
14,866
285
17,004
L
16,073
229
405
1,366
23,832
39,517
0
4,968
18,864
33,853
0
W
Martichoras
WiredSourSkittle
Martichoras
24,508
5,842
1,009
1,642
11,439
7,270
3,622
3,097
8,342
0
59,778
W
Ishtar
didgraft
Ishtar
28,927
21,729
3,692
4,078
14,760
8,155
1,821
3,852
10,908
0
55,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,949
Gold Earned
61,387
126
Minions Killed
179
0
Camps Cleared
0
1,102,800
Distance Traveled
1,317,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,502
594
37
2
0
241,291
0
L
Pele
9,854
616
10
1
0
225,472
0
W
Yemoja
12,022
751
20
1
0
289,930
0
L
Aphrodite
9,698
606
12
1
0
209,119
0
L
Izanami
8,652
541
27
2
0
199,394
0
W
Mulan
11,967
748
20
1
0
254,609
0
W
King Arthur
10,879
680
11
1
0
247,600
0
L
Ymir
11,243
703
40
3
0
227,524
0
W
Martichoras
13,341
834
61
4
0
237,077
0
W
Ishtar
13,178
824
67
4
0
288,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role