Player Matchup

Ah Puch
Ah Puch
BullHurley85
Ah Puch
Level 102
God Stats
5W - 4L
1,458 SR
Queue Stats
147W - 132L
1,410 Elo+
Party 1
Chang'e
Chang'e
Chevoyo
Chang'e
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,413 Elo+
Party 1
Ullr
Ullr
Coooop27
Ullr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 68L
1,483 Elo+
Party 2
Freya
Freya
DarkBlooDi
Freya
Level 68
God Stats
2W - 1L
1,274 SR
Queue Stats
22W - 19L
1,367 Elo+
Party 2
Shiva
Shiva
an20202
Shiva
Level 57
God Stats
4W - 2L
1,462 SR
Queue Stats
110W - 99L
1,449 Elo+
Solo
Team Averages
Level 74
1,439 SR
1,424 Elo+

VS

Team Averages
Level 121
1,512 SR
1,475 Elo+
Terra
Terra
 
Terra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MiniC9
Nemesis
Level 132
God Stats
1W - 3L
1,568 SR
Queue Stats
618W - 620L
1,516 Elo+
Solo
Cthulhu
Cthulhu
florin04
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 69L
1,449 Elo+
Solo
Raijin
Raijin
imc1994
Raijin
Level 102
God Stats
1W - 3L
1,493 SR
Queue Stats
94W - 103L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BullHurley85
Ah Puch
17
3 / 1 / 16
10,012
1,001
19,164
9,866
5,669
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Chevoyo
Chang'e
14
2 / 1 / 14
8,013
801
9,131
9,248
3,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
15
4 / 0 / 12
8,382
838
6,789
8,198
3,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Freya
14
2 / 4 / 12
7,962
796
8,261
11,170
4,701
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
an20202
Shiva
15
10 / 4 / 6
8,862
886
9,162
17,287
11,729
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
7 / 2 / 3
8,860
886
13,860
12,729
7,519
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zeus
 
Zeus
14
1 / 3 / 5
7,506
751
11,630
7,718
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MiniC9
Nemesis
10
1 / 4 / 4
6,343
634
6,458
11,327
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
florin04
Cthulhu
13
0 / 6 / 6
7,356
736
6,879
16,474
16,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
imc1994
Raijin
14
1 / 6 / 3
7,393
739
7,645
9,621
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
21
Kills
10
10
Deaths
21
60
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
7
2
3
4.25
L
Zeus
 
Zeus
1
3
5
1.17
W
Ah Puch
BullHurley85
Ah Puch
3
1
16
11
W
Chang'e
Chevoyo
Chang'e
2
1
14
9
W
Ullr
4
0
12
10
W
Freya
2
4
12
2
L
Nemesis
MiniC9
Nemesis
1
4
4
0.75
W
Shiva
an20202
Shiva
10
4
6
3.25
L
Cthulhu
florin04
Cthulhu
0
6
6
0.5
L
Raijin
imc1994
Raijin
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,507
Damage
46,472
55,769
Taken
57,869
29,664
Mitigated
40,129
29,230
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
13,860
759
5,302
4,678
12,729
7,519
0
7,994
4,735
24,174
0
L
Zeus
 
Zeus
11,630
326
531
1,285
7,718
2,787
78
5,669
2,049
27,706
0
W
Ah Puch
BullHurley85
Ah Puch
19,164
1,535
1,894
3,296
9,866
5,669
33
7,790
2,035
41,528
0
W
Chang'e
Chevoyo
Chang'e
9,131
1,281
9,948
5,131
9,248
3,985
0
7,284
1,886
16,191
0
W
Ullr
6,789
3,524
359
846
8,198
3,580
0
5,487
2,496
0
15,103
W
Freya
8,261
1,958
1,141
1,844
11,170
4,701
0
9,235
1,809
18,060
0
L
Nemesis
MiniC9
Nemesis
6,458
1,356
1,017
1,863
11,327
9,164
0
7,128
4,199
0
6,000
W
Shiva
an20202
Shiva
9,162
811
2,269
2,502
17,287
11,729
0
10,218
7,024
0
11,943
L
Cthulhu
florin04
Cthulhu
6,879
318
434
1,893
16,474
16,595
0
10,025
6,449
12,106
0
L
Raijin
imc1994
Raijin
7,645
400
547
424
9,621
4,064
0
5,740
3,881
17,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,231
Gold Earned
37,458
117
Minions Killed
103
0
Camps Cleared
0
962,793
Distance Traveled
841,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,860
886
25
3
0
188,521
0
L
Zeus
7,506
751
40
4
0
149,536
0
W
Ah Puch
10,012
1,001
44
4
0
185,465
0
W
Chang'e
8,013
801
15
2
0
196,767
0
W
Ullr
8,382
838
23
2
0
191,895
0
W
Freya
7,962
796
32
3
0
174,860
0
L
Nemesis
6,343
634
0
0
0
182,662
0
W
Shiva
8,862
886
3
0
0
213,806
0
L
Cthulhu
7,356
736
21
2
0
166,611
0
L
Raijin
7,393
739
17
2
0
153,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role